Threads
Minnesota, USACptBrian7 months ago

The current format is so much worse.

Walgrey likes this
Minnesota, USACptBrian1 year ago

😒 How it was VS how it is: https://i.imgur.com/13Pkke1.gif

Update: There's a 72px resolution restriction on uploads that was not there before. (Going over this re-processes the image)

Kurogal, M_CBL_ and 4 others like this
Minnesota, USACptBrian2 years ago

I felt this was necessary since most of the game was too easy and bruteforce-able. I'm happy with how this affects gameplay, and progression feels more satisfying. → Misc. speedrun categories were added for this. [section=Applying Hard Mode] [center]Available within the autosplitter, using LiveSplit software. If you're new: RClick LiveSplit → Edit Splits → set Game Name → Activate → Settings. Simply check the relevant settings box to enable it. Works on any file. https://i.imgur.com/p6ZX1DI.png If you reopen the game, you need to reload splits or reactivate the script. Only for Steam 1.04 (current version) — Script source[/center]

[section=Changes] The following Tonics always forced on (unless changed with optional settings): → Less Checkmates → Roll Even Faster (so it doesn't feel bad to play & more coins possible) → Chameleon Colors (Press the B/Circle button to swap between 6 colors) → Googly Eyes (enemies take an extra hit, but has a rare bug that hits you) If you have ideas to improve this mode, please suggest them.

• Checkpoint warping disabled • Always start at 1 HP without Laylee → Laylee abilities are returned in the overworld → No Laylee in the Lair, but bees still function → Tonics don't apply in the Lair or Pagie challenges • Laylee Bells disabled • Can't change tonics • Paywall costs modified to require ALL coins from available chapters. • Skipped Tutorial on new files by teleporting to the end. (now takes 31 seconds)

[section=Notes] Optional settings: • Harder: Replace Chameleon Colors with Spotlight. • Harder: Replace Chameleon Colors with Mirrored Mode. → May require reloading a level from the overworld if you were already in one.

The 6 Tonics unlocked through this mod won't appear in the overworld. Googly Eyes were disabled in chapter 17 due to a collision bug making it impossible. I ensured 100% completion was possible & have done it myself 🙂 → I've enabled slams at specific coordinate boxes within stages where required: • 1-2 Coin 3 • 2-1 Coin 2 • 2-1 Coin 3 Key • 3-1 Coin 2 • 4-1 Coin 2 • 4-2 Coin 1 • 5-1 Coin 5 • 7-2 Secret Exit • 10-1 Coin 2 Bomb • 11-2 Coin 5 (technically possible with a bomb from really far back) • 12-1 Coin 4 Bomb (technically possible with Coin 2 Bomb) • 13-1 Coin 2 • 14-2 Coin 3 • 16-1 Coin 1 Flower Box • 16-1 Coin 2 • 17-1 Coin 1 https://i.imgur.com/GiN4tDs.png

Worst case scenario the address pointers may break for some people, which would cause features to malfunction, in which case restarting the game may help (don't forget to reload the script after). Seems to be working great so far, though.

[section=Support my work ♥] (PayPal) https://streamlabs.com/cptbrian/tip You can also follow on Twitch & YouTube. Thanks in advance ♥

Minnesota, USACptBrian3 years ago

[section=Trainer] NOTE: If you get a black screen, enter a stage before opening the trainer!

For COTM2 v1.3.1 [big]Trainer version: 1.2 - September 4, 2020[/big] There's tons of extra info in the tooltips if you hover over any trainer elements! [big]Download:[/big] https://mega.nz/file/VMJ3WAoa#gAsRtvIsJZBZANfIgcDMi8vxbvt1ShXT8ywFZc9k9ws Just a 6.2MB executable; no installation or additional files. Scan: https://www.virustotal.com/gui/file/35ca72eb92e62486c4d8e131e3dc1d1dd5c74f27cb5198dc37b6c0004af797be/detection Script: https://github.com/CptBrian/Misc/blob/master/COTM2TrainerScript.lua It's clean, but it's a tool made in Cheat Engine, so it sets off some false positives. Note most of these results just label it as "RiskWare" or "HackTool" and even mention "CheatEngine" https://i.imgur.com/Vtbe41Q.png

This probably needs to be run as admin if it isn't by default. You usually need to open the trainer after the game, and this means you'd have to restart the trainer if you restart the game as well, because CE Trainers have a lot of difficulty re-hooking processes.

Trainer in action:

[section=Updates] 1.2 - September 4, 2020: • Made trainer window size more compact. • Added more hotkeys (Custom WP, Fill WP, Boss Rush Progress, Boss HP). • Updated hover tooltips to display new hotkey information. • Lowered hotkey cooldown from 250ms to 200ms. 1.1 - September 3, 2020: • Fixed Soul Eraser buttons not being linked to their functions*(so they did nothing)*. • Changed and added more tooltip informational hovers. • Added Hotkeys and a hotkey image which can be hovered to display all of them in a tooltip. • Made the Subweapon removal images more fitting. • Made the custom value buttons do nothing if their field is blank. • SpeedHack button now acts as a toggle if you haven't changed the value. 1.0 - September 2, 2020: • Released! The trainer work alone took over 100 hours, with previous experience, and this doesn't include the time spent making the Cheat Table, doing game research, etc..

[section=Teleport Coordinates] Potentially useful teleport coordinates for the trainer: [big]• Stage 1[/big] Before Boss: 11555 , 2555 Start: 2752 , 3200 Checkpoint 1: 6584 , 2992 Checkpoint 2: 9152 , 3168 Checkpoint 3*(Final, All paths): 10920 , 2448 Checkpoint 1 Alt Path 1(Groundbreaking): 3624 , 2448 Checkpoint 1 Alt Path 2(Gebel)*: 5336 , 5344

[big]• Stage 2[/big] Before Boss: 19777 , 2555 Start: 512 , 272 Checkpoint 1: 21528 , 1248 Checkpoint 2: 28608 , 1744 Checkpoint 3(Final, All paths): 19128 , 2432 Checkpoint 1 Alt Path 1*(Metal): 2952 , 528 Checkpoint 2 Alt Path 1(Metal): 12208 , 1728 Checkpoint 1 Alt Path 2(Gebel): 4824 , 544 Checkpoint 2 Alt Path 2(Gebel)*: 38088 , 1008

[big]• Stage 3[/big] Before Boss: 1222 , 300 Start: Checkpoint 1: Checkpoint 2: Checkpoint 3:

[big]• Stage 4[/big] Before Boss: 9000 , 2500 Start: Checkpoint 1: Checkpoint 2: Checkpoint 3(Final, All paths): 8296 , 2448

[big]• Stage 5[/big] Before Boss: 9000 , 300 Start: Checkpoint 1: Checkpoint 2: Checkpoint 3:

[big]• Stage 6[/big] Before Boss: 8111 , 2222 Start: Checkpoint 1: Checkpoint 2: Checkpoint 3:

[big]• Stage 7[/big] Before Boss: 2111 , 7300 Start: Checkpoint 1: Checkpoint 2: Checkpoint 3:

[big]• Stage 8[/big] Double Door Branch Before Bosses: 24000 , 1300 Before Beelzebub: 25888 , 600 Before Mephisto: 22555 , 1255 Start: 488 , 1056 Checkpoint 1: 2271 , 1008 Checkpoint 2: 7592 , 1328 Checkpoint 3: 17424 , 1344 Checkpoint Beelzebub: 24280 , 1296 Checkpoint Mephisto: 22984 , 1248

[big]• Moon Stage[/big] Before Boss: 13111 , 400 Start: Checkpoint 1: Checkpoint 2: Checkpoint 3:

[section=Support my work ♥] (PayPal) https://streamlabs.com/cptbrian/tip You can also follow on Twitch & YouTube. I really don't expect anything, but thanks in advance. ♥

Aeihu and LordYharim like this
Minnesota, USACptBrian3 years ago

[section=Update -- ASL Version 2.2 -- September 2, 2020] • Complete until further game updates. • Fixed final split for Episode 2. See Notes section below for specifics.

[section=Auto Splitter] [big]Source:[/big] Latest: https://raw.githubusercontent.com/CptBrian/Autosplitters/master/COTM2.asl

[big]Supported Versions(PC Only):[/big] 1.2.2 1.3.1 (Latest)

[section=Setup] Run LiveSplit as administrator, or else it won't have permission to access COTM2's memory and Global Hotkeys wouldn't work. This can be done by default through Properties -> Compatibility. https://i.imgur.com/98sjDEy.png In LiveSplit, Edit Splits... -> Enter Game Name -> Click the 'Activate' button that shows up below Attempts -> Make your splits -> Fill in other info if you want -> OK https://i.imgur.com/cBPcFDQ.png Right-click your splits -> Compare Against -> Real Time -> Remember to save your splits & layout. If it's not working, you may need to compare against Game Time on odd setups.

[section=Notes] • If the auto-splitter script(ASL) is ever updated, you only need to toggle Deactivate & Activate in the split editor until you see the latest ASL version in Settings; or just restart LiveSplit. • This ASL checks for the MD5Hash of COTM2's executable to automatically determine which version of the game you're running, and if there is no match, it will default to the latest or most popular version.

• Auto-starts for all modes on the exact frame you gain player control. • Auto-splits on final hit or final input for all modes/endings (variations were considered).

• [big]Setting Option[/big] to auto-split on final hit to non-final bosses. Disabled by default. >Note: For the flying Shmup stage, this splits when transitioning to the moon instead of final hit to the dragon, which matches the following setting: • [big]Setting Option[/big] to auto-split when Stage ID changes (all modes considered) Enabled by default. >Notes: For Ep4, this splits any time you go back to camp. For Boss Rush, this splits any time you go back to the lobby. • [big]Setting Option[/big] to auto-split upon entering all boss rooms (including Boss Rush). Disabled by default.

• Single Mode is automatically supported through the above.

• [big]Setting Option[/big] to auto-reset any time you're on the Title Screen. (only mid-run) Disabled by default.

• [big]CONSIDER:[/big] You may want to try enabling all or multiple auto-split settings, then adding extra splits. This way you can separate times for the stage itself, boss fights, and transitions between final hit and stage change. This makes each split segment [big]much[/big] more comparable to other runs and categories. https://i.imgur.com/vTUmSu6.png Example layout: https://i.imgur.com/nLPw3ae.png Prepare an "Unsplit" hotkey for repeat scenarios like retrying bosses in some modes.

[section=Support my work ♥] (PayPal) https://streamlabs.com/cptbrian/tip You can also follow on Twitch & YouTube. I really don't expect anything, but thanks in advance. ♥

Minnesota, USACptBrian3 years ago

[section=Update] This is very out of date. Needs to be updated for each version, but nobody uses it anyway, and I have too much other work. [section=Download Image Style] (Image Style)Tool Version 1.3 - May/20/2020 - For RotN version 1.10 • Images replacing the text version. • Most images made by fatihG_ 6MB [big]BSRandomizerDisplayImg.exe https://mega.nz/file/Zdwm0Y6I#VO1meHClAWaYWgFUQNKmRGiaShoOiAyoIRLeVd-b2rY[/big] [small][small]VirusTotal scan & behaviors: https://www.virustotal.com/gui/file/d45733a7f18ece1a3106aac006a5960ac0f30754219a2b2021a648334b238a73/detection [/small] May set off false positives as it's a Cheat Engine tool.[/small]

https://i.imgur.com/MacGK9V.gif [small]You can hover over each image to identify them.[/small] [small]Color Key filter for this is Magenta/Fuchsia #FF00FF RGB, Similarity=1[/small]

[section=Download Text Style] (Text Style)Tool Version 1.3 - May/20/2020 - For RotN version 1.10 • Text-only Version. 6MB [big]BSRandomizerDisplayTxt.exe https://mega.nz/file/NU4WUaDS#mNRLX_0YMpUQJxpiLsWsNKW0abT4rvGPl1IGPCuRfMM[/big] [small][small]VirusTotal scan & behaviors: https://www.virustotal.com/gui/file/6672c76214a4cd0f817cf1a78cbaf7289a4c1d0dbab024c252b655e744cb5fe4/detection [/small] May set off false positives as it's a Cheat Engine tool.[/small]

https://i.imgur.com/O9gFlVg.gif

[section=Notes] • Tool needs to be run as admin to attach the game process and function properly. This may be defaulted already. • Tool should automatically attach to the game process regardless of when it's opened or how many times you restart the game*(since tool version 1.3)*. • You can use this to display Randomizer information on your videos or stream, or as a reminder to yourself. • Displayed data updates instantly. • Solid black background on the text version makes Color Key filters easier to apply effectively.

[section=Extras] GIF from OBS output when using a Color Key filter on the black: (1000 Smoothness looks clean) https://i.imgur.com/AGaj9SU.gif OBS will let you resize or crop this as you see fit. You can use multiple Window Captures of this and crop each one*(holding Alt while dragging edges in OBS)* if you want to split up the display or show less. https://i.imgur.com/UuptZfg.gif

[section=Changelog] (Image Style)Version 1.3 - May/20/2020 - For RotN version 1.10 • Extended the seed number's text field to prevent it from cutting off on some PCs*(My font may not perfectly match your font for whatever reason)*. • Implemented automatic game process re-attaching so you only need to open this tool once regardless of how many times you restart the game, and it no longer needs to be opened after the game.

(Text Style)Version 1.3 - May/20/2020 - For RotN version 1.10 • Extended the seed number's text field to prevent it from cutting off on some PCs*(My font may not perfectly match your font for whatever reason)*. • Implemented automatic game process re-attaching so you only need to open this tool once regardless of how many times you restart the game, and it no longer needs to be opened after the game.

(Image Style)Version 1.2 - May/18/2020 - For RotN version 1.10 • Primarily using images instead of text. • Most images made by fatihG_

(Text Style)Version 1.1 - May/15/2020 - For RotN version 1.10 • Condensed "Save/Warp Rooms" to "Saves/Warps" so it isn't awkwardly wide. • Fixed the program icon from not displaying everywhere it should've. • Changed the default display values*(when not in-game)* to whatever the longest string of text is, making it easier to arrange video overlay setups. • Added useful setup GIFs to the guide.

(Text Style)Version 1.0 - May/14/2020 - For RotN version 1.10 • Released

[section=Support my work ♥] (PayPal) https://streamlabs.com/cptbrian/tip You can also follow on Twitch & YouTube. I really don't expect anything, but thanks in advance. ♥

KomradeKontroll likes this
Minnesota, USACptBrian4 years ago

[section=Update -- ASL Version 2.5 -- November 1, 2019] New massive rework to the autosplitter for RTA support and Boss Rush. Fixed inconsistencies with start & reset conditions. Hopefully no further problems. See Notes section below for specifics.

[section=Auto Splitter] [big]Source:[/big] Latest: https://raw.githubusercontent.com/CptBrian/Autosplitters/master/COTM.asl Old IGT version for comparison: https://raw.githubusercontent.com/CptBrian/Autosplitters/master/COTM-OldBackup.asl

[big]Supported Versions(PC Only):[/big] 1.1.2 (Latest) 1.1.0 (Unleashed crack)

[section=Setup] Run LiveSplit as administrator, or else it won't have permission to access COTM's memory and Global Hotkeys wouldn't work. This can be done by default through Properties -> Compatibility. https://i.imgur.com/98sjDEy.png In LiveSplit, Edit Splits... -> Enter Game Name -> Click the 'Activate' button that shows up below Attempts -> Make 8 splits**(required)** -> Fill in other info if you want -> OK https://i.imgur.com/WfiYbV5.png Right-click your splits -> Compare Against -> Real Time -> Remember to save your splits & layout. https://i.imgur.com/vEGdgnD.png Comparing against Game Time may be required, try that. It shouldn't be any different or required, but this was a fix for RotN's ASL previously. • If you did the old manual setup, you may need to remove "Scriptable Auto Splitter" from your Layout Editor to avoid conflicts, and if you used the IGT autosplitter previously, change everything in the Layout Settings that's on Game Time, or just make a new layout to undo any old changes. Save.

[section=Notes] • If the autosplitter script(ASL) is ever updated, you only need to toggle Deactivate & Activate in the split editor until you see the latest ASL version in Settings. Or just restart LiveSplit. • Supports all modes, including Boss Rush*(wasn't supported in the past). • Final splits are either on final hit to Gremory2(also in Boss Rush)*, cleaving the moon as solo Zangetsu, or losing player control after completing Alfred's spell at the end of Nightmare. • Non-final bosses don't split on final hit, they split when the stage changes, just like before, so you can manually split on those if you really want to. If you do split manually on non-final bosses, you don't have to worry about the ASL double-splitting as it reads split number, stage, etc. to prevent mistakes. • The timer starts automatically on the perfect frame for all modes, and it checks to make sure you're on the correct starting pixel for a new file, because continuing an existing file puts you 64 pixels ahead of a new file's starting position, which is against the rules. • The timer automatically resets if it's already running and you start a new run on any mode. It will not auto-reset if you finished a run as the timer must be running. • The timer automatically resets if you pause within the first half screen of the run, and yes, it may start again if you unpause since you're gaining control at the very start. This isn't an issue for valid runs and it's a side effect of a consistency fix where IL IGT was bugged. • This ASL checks for COTM.exe's MD5Hash to automatically determine which version of the game you're running, and if there is no match, it will default to the latest or most popular version.

[section=Support my work ♥] (PayPal) https://streamlabs.com/cptbrian/tip You can also follow on Twitch & YouTube. I really don't expect anything, but thanks in advance. ♥

Minnesota, USACptBrian4 years ago

[big]ASL Version 3.3 — September 9, 2022[/big] [big]Latest change:[/big] Added support for Steam 1.40 (Steam only) Still missing Classic Mode features. May as well wait for the Classic Mode 2 update for that.

Please go down to the Auto-Start/Reset/Split sections for more detailed explanations.

[big]Source:[/big] https://raw.githubusercontent.com/CptBrian/Autosplitters/master/BloodstainedRotN-Win64-Shipping.asl

[big]Supported Versions(PC Only):[/big] GOG 1.03 (Release Version, effectively "identical" to the next version) GOG 1.04 (same RotN version as Steam 1.02) GOG 1.05 (same RotN version as Steam 1.03) GOG 1.09 (same RotN version as Steam 1.04) GOG 1.10 (version numbers finally synced!) GOG 1.21 Steam 1.02 Cracked [small](CODEX & FitGirl's confirmed)[/small] Steam 1.02 (Release Version, Fixed Treasure Chest Bug, and other glitches exclusive to Physical Console Release versions 1.00 & 1.01) Steam 1.03 (same RotN version as GOG 1.05 | Minor Localization Fix) Steam 1.04 (same RotN version as GOG 1.09 | Balance Changes, Bug Fixes, Map Improvements) Steam 1.10 (version numbers finally synced! | Zangetsu & Randomizer Release) (Boss Revenge Release & Chroma Wheel) Steam 1.16 (Bug Fixes) Steam 1.17 (More Bug Fixes) (Bloodless Release, Bug Fixes) Steam 1.19 (Bloodless Hotfix, Save DLC Requirement Fix) (Classic Mode Release & Kingdom Crossover, Many New issues) Steam 1.21 (Classic Fixes, Final Randomizer Seed Update, NG+ Crash Fix) Steam 1.30 (Aurora Crossover Character Release, Big Engine Update) (Various Fixes, Install Size Reduction/Cleanup) Steam 1.40 (Journey Crossover Playable Area, Bug Fixes)

[section=Setup] It may or may not be required to run LiveSplit as administrator for it to access RotN's memory and use Global Hotkeys. This can be done by default through LiveSplit's Properties -> Compatibility. https://i.imgur.com/98sjDEy.png In LiveSplit, Edit Splits... -> Enter Game Name -> Click the 'Activate' button that shows up below Attempts -> Make your splits -> Fill in other info if you want -> OK -> Save your splits. https://i.imgur.com/PizgT6T.png You must compare against Game Time. https://i.imgur.com/LA47KWT.png Make sure to remove any "Scriptable Auto Splitter" in your Layout Settings if there's any there, as those conflicts with this built-in ASL and prevents it from functioning properly. Save Layout.

[section=Notes & Settings] Quick clip of the load remover in action: • If the autosplitter script(ASL) is ever updated, you only need to toggle Deactivate & Activate in the split editor until you see the latest ASL version in Settings. Or just restart LiveSplit. • Your detected Game Version will be displayed in Settings. https://i.imgur.com/QYX5laD.png

[section=Load Removal Conditions] • Loading in general gameplay (room transitions, warps, waystones, general loading, etc.) • Loading a save file (separate memory flag and transitions into the general loading flag afterwards) • Loading after creating a new file(after finalizing settings) • Saving(all instances) (because writing to disk isn't much different than reading from it) • While the RotN Circular Logo loading screen is shown

[section=Auto-Start Conditions] [big]Timer automatically starts at the perfect frame for all modes and characters.[/big] • This can be disabled by unchecking the "Start" option in Settings. • Couldn't create an auto-start for Boss Revenge mode with proper timings, so I left it out.

[section=Auto-Reset Conditions] • The timer is already running and you start a new run, it will reset after the first loading screen when the cutscene starts or similar conditions (with more than enough time for the auto-start to function properly). Works with Boss Rush too. • Reminder: This will only reset the timer if you start a file that is definitely new, don't worry about this resetting your runs in progress if exiting to title screen, it won't. • This can be disabled by unchecking the "Reset" option in Settings.

[section=Auto-Split Conditions] • Any boss is killed (should include all optional bosses too) • Every boss does [big]not[/big] split on the final hit, some of them split when the boss explodes into a shard, or in the case of Dominique, during the white screen transition to Bael. This does not mean it changes for each run, it's consistent, this just means some bosses have a different timing than others. That timing is all controlled by a single address, so you can blame that :) ^I now use a new split method to make Gebel and Miriam(Zangetsu mode) split on the final hit rather than be delayed, and I could use this method for most bosses in the future, eventually™, but it's a lot of work right now. • The split timing for Bael is the final hit. • The split timing for the end of Zangetsu's mode[small](Miriam fight)[/small] is the final hit. [big]Make sure you have the right amount of splits![/big] Dominique and Bael are separate splits! • Boss Rush is not supported. I'll support it if it's ever taken seriously. It works differently. • This can be disabled by unchecking the "Split" option in Settings. • A couple optional bosses may not auto-split if you leave the room before a shard explosion*(Rev, Milli, etc.)*, or maybe even if there isn't one(?). The autosplitter would need to be completely reworked to fix that :) I'll think about a solution or I may be forced to redo it on future patches anyway.

[section=Support my work ♥] (PayPal) https://streamlabs.com/cptbrian/tip You can also follow on Twitch & YouTube. Thanks in advance ♥

Minnesota, USACptBrian5 years ago

[section=Trainer] See update notes at the bottom! For COTM v1.1.2 [big]Trainer version: 2.2 - January 5, 2020[/big] [big]Download:[/big] https://mega.nz/#!JNJWBarJ!20tds6oMxly2yv5o3dfZKIOLKR9t-9pBq8lDS2SpDuo Just a 5.7MB executable. Scan: https://www.virustotal.com/gui/file/f5397738f5aada5bb4d9b49ad1271f8a3e184c90c61e115e3e4bff71923a4ba6/detection It's clean, but it's a tool made in Cheat Engine, so it sets off some false positives. Note most of these results just label it as "RiskWare" or "HackTool" and even mention "CheatEngine" https://i.imgur.com/Xseq6TA.png

This probably needs to be run as admin if it isn't by default. You may also need to open the trainer after the game, for now.

This is my first trainer. It's been a very long(~70h) and interesting process, to say the least. Working around CE bugs on top of some obscurities was a struggle.

Trainer in action: https://streamable.com/9pkt5 GIF of just the checkpoint feature: https://i.imgur.com/ZZQaNEd.gif

[section=Updates] 2.2 - January 5, 2020: • Added a "Boss Rush Stage" button to modify your progress through Boss Rush to more easily practice whatever bosses you want repeatedly without worrying about killing them. Great for skipping ahead multiple bosses as well. (If you intend to kill Gremory, make sure to set the value to 7 before the final transition or it'll end Boss Rush) This button also has hover tooltip text you may find helpful. • Cleaned up surrounding buttons with more direct descriptions and better positioning. • Slightly changed camera adjustment values to result in perfect angles with less jaggies or graphical artifacts. 2.1 - November 17, 2019: • Fixed checkpoints. There are 2 sets of editable coordinates in the game's memory, and one set was more effective than the other. Not only that, but applying the checkpoint coordinates to both sets simultaneously also makes them more accurate and more consistent, since one set had to play catch-up previously, causing issues, like dropping down from a slightly higher Y coordinate. • Fixed SpeedHack not working for some people. It was applying a 64-bit method to a 32-bit process(COTM) previously, but somehow still worked on my end. It is set to 32-bit now. 2.0 - November 17, 2019: • Updated some pointers to be much more reliable(health is much better now). • Added 9 camera controls for Pitch, Yaw, Roll and Zoom. These controls increase/decrease a certain amount from the value and freezes it, and resetting them sets all values to the default and unfreezes them. • Added indicators to show what is currently active for: Character, Difficulty, Mode, Power Glove, Armor, Each HP/WP Upgrade. • Changed some of the default values to what is more likely to be used or easier to adjust. • Reworked the checkpoint feature. The pointers used here should be perfect now(a little inconsistent previously), but there's certain scenarios where forcing coordinates simply won't work properly, if at all. I now save CameraX/Y for checkpoints to remove the transition that can be troublesome and slow. You can now set custom checkpoints with the edit boxes. Saving checkpoints now enters the coordinates to the edit boxes and loading checkpoints now loads whatever is in said edit boxes. If the coordinates saved from using the save button match the coordinates in the edit boxes, then the CameraX/Y will be a perfect rip from your save(instant teleport without transition), but if you edit a custom checkpoint(unmatched from save button values), then the resulting CameraX/Y will be set to the values in the edit box, which aren't always perfect, but should be very close, resulting in a short transition(usually less than one second). • Added live value displays for: PlayerX/Y Coordinates, Move SpeedX/Y and Nearest Enemy HP. • Added a button to edit HP for the nearest enemy, which is using an imperfect pointer and may be troublesome(A single perfect pointer for this doesn't exist). Probably won't work for Valac, and the coin stacks in Valefor's fight register as nearby 1HP enemies. • Added a speedhack button with editable speeds(affects the entire game process). • Added a button for the stage maps guide link and renamed a couple. • Added and edited many more hover tooltips to buttons and text. These tooltips are also slightly larger than previous versions, which was an unintended side effect of 2.0. • Some pixel-perfect element positioning tweaks, color adjustments, repositioning and resizes. • Cleaned up the cheat table used in the making of this, removing tons of addresses and groups unused by the trainer, potentially optimizing it further. 1.2 - N/A 1.1 - N/A 1.0 - February 5, 2019: • Released.

[section=Support my work ♥] (PayPal) https://streamlabs.com/cptbrian/tip You can also follow on Twitch & YouTube. I really don't expect anything, but thanks in advance. ♥

DiscoCokkroach, ReFlex and 7 others like this
About CptBrian
Joined
9 years ago
Online
today
Runs
114
Games run
Yooka-Laylee and the Impossible Lair
79
Runs
Camera Obscura
Camera Obscura
Last run 8 years ago
25
Runs
Ethan: Meteor Hunter
Ethan: Meteor Hunter
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4
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Shovel Knight
Shovel Knight
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1
Run
Outlast
Outlast
Last run 8 years ago
1
Run
Dragon Ball Z: The Legacy of Goku II
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Doorways: Prelude
Doorways: Prelude
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Doorways: Holy Mountains of Flesh
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Games moderated
Yooka-Laylee and the Impossible Lair
Yooka-Laylee and the Impossible Lair
Last action 3 months ago
39
actions
Camera Obscura
Camera Obscura
Last action 8 years ago
27
actions
Ethan: Meteor Hunter
Ethan: Meteor Hunter
Last action 8 years ago
4
actions
Doorways: Prelude
Doorways: Prelude
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1
action
Doorways: Holy Mountains of Flesh
Doorways: Holy Mountains of Flesh
Last action 7 years ago
1
action