Comments
United StatesArt_Izon11 months ago

You can if you want but that's my job as mod. I would have to verify them against the footage anyway. Don't worry about it.

Ultronimus likes this
United StatesArt_Izon11 months ago

1- 00:03:04.020 2- 00:03:37.025 3- 00:04:14.686 4- 00:03:25.359 5- 00:06:13.754 6- 00:05:07.480 Total - 00:25:42.324

Ultronimus likes this
United StatesArt_Izon11 months ago

They are literally levels, so this seems like a strange take. I mean this in the nicest way possible, but if someone refuses to run a category because it is called a level category, regardless of the content of the run itself, that's just downright strange and they should perhaps reconsider their priorities.

A full-game run would be something like "all courses." Changing the existing organization to appease someone's preferred naming conventions seems a bit silly.

United StatesArt_Izon11 months ago

1- 6:48.000 2- 10:51.000 5- 9:31.000 9- 8:16.000 12- 0:49.000 15- 10:46.000 18- 2:28.000

United StatesArt_Izon11 months ago
1-1	7:20.36
1-2	2:45.09
1-3	2:09.43
1-4	14:07.66
1-5	2:33.02
2-1	5:19.63
2-2	4:30.80
2-3	2:57.78
2-4	10:06.18
2-5	12:10.70
2-6	17:19.25
3-1	5:52.04
3-2	13:25.55
3-3	9:34.56
3-4	6:34.35
3-5	4:31.23
3-6	7:22.38
4-1	10:16.90
4-2	3:34.35
4-3	3:21.90
4-4	4:30.26
4-5	5:12.80
4-6	7:20.26
5-1	4:00.88
5-2	3:10.60
5-3	3:23.61
5-4	7:19.33
5-5	6:30.31
5-6	6:10.78
5-7	2:30.25
6-1	6:48.68
6-2	8:07.91
6-3	9:55.95
6-4	2:19.76
6-5	10:42.40
Total: 3:53:56.94
Nighlin likes this
thread: Blazing Star
United StatesArt_Izon11 months ago

Well, if we're making requests, I can't play the game without autofire due to a disability, so I'd like to request that it be allowed. MAME is presumably how most people will be playing, and it has a built-in autofire plugin.

Scoreplay in basically every shmup uses autofire so I don't know why this one shouldn't for a speedrun, as well as the fact that mashing is the most braindead possible "skill" to test to begin with.

NardimLH likes this
United StatesArt_Izon11 months ago

Made a shmup speedrun discord in order to discuss strategies/consolidate info etc https://discord.gg/WW8UQ9WBd2

thread: DoDonPachi
United StatesArt_Izon11 months ago

I also made a shmup speedrunning discord, if only so there is a place to discuss strategies and consolidate information about the games/catalog my research (as I primarily am interested in 1cc runs which are very much not pick-up-and-play). It is still very much under construction though. https://discord.gg/WW8UQ9WBd2 Feel free to link it on pages you moderate.

BOSSCAT likes this
thread: DoDonPachi
United StatesArt_Izon11 months ago

Platforms are now split. I need to look into the iOS version but I separated it just to be safe since the controls are of course drastically different (and there's no runs on it yet anyway). I don't know if the loads are faster on PS2 than on PS1 and/or by how much, but I have a 90k JP PS2 so I'll check once I have a copy.

I am fairly sure there are no regional differences and the PS1 and 360 ports most definitely only have one region.

thread: DoDonPachi
United StatesArt_Izon11 months ago

PS1 and Saturn have load times that Arcade does not, and also run at 60fps as opposed to 57.5 (about 4.3% faster). X360 version has correct framerate but it and the Saturn port do not have slowdown or have incorrect slowdown in many segments (The x360 version is a full copy of the game in a visual novel also made by CAVE called Instant Brain which costs over $100 now, FWIW) meaning they will get times much faster than other versions can achieve. X360 version in particular will be almost 30 seconds ahead after 2 stages because of this and over a minute and a half faster in a full run (I have a TAS of the arcade version using faster strategies than the new 1cc WR and it is still slower because X360 has incorrect slowdown. I am happy to make a side-by-side comparison).

Managing slowdown is part of the speedrun (killing enemies on screen quickly to prevent them flooding the screen with bullets that cause slowdown) and playing on certain versions removes that element almost entirely. The arcade version is the original and thus should be considered the standard, and the fastest possible time for a 1cc on that is in the 17:30ish range.

Source for platform differences:

I'd also like to moderate for this game if possible, I don't have a completed run yet but I've been practicing for a 1cc and have a pretty thorough route and a TAS of it, and I moderate a few other shmups.

United StatesArt_Izon1 year ago

Please set the number of players for 1P subcategory to 1 or otherwise reorganize the board to fix this. I have a run I cannot submit because SRC claims I "don't have enough players" even though I am trying to submit for the 1P category.

The run in question:

Also, why are emulator runs hidden by default? A fairly decent number of people are going to be emulating this game on MAME.

United StatesArt_Izon1 year ago

Special Version differences:

  1. Game has 4 loops, each increasing in difficulty
  2. Player hitbox is significantly smaller
  3. Bombs act like co-op bombs even in single player (triple damage bombs of standard version)
  4. In addition to the peach pigs that give score, there are lavender pigs that give exp. The primary impact this has on the speedrun is making level 3 shot possible before the stage 3 boss.
  5. The player gets a one-hit shield every time the exp bar is filled. This amounts to 2-3 hits that can be used strategically or to cover mistakes throughout a run.

The end result this has is that the first loop of Special is much easier than completing standard Batsugun. This is a much more beginner-friendly shmup.

The ship types are separated because B is much better than the other two by every conceivable metric, especially since this game has built-in autofire (for the record, I would allow autofire even if it weren't built in - protect your hands, you only get one pair).

thread: Batsugun
United StatesArt_Izon1 year ago

The fire pattern and rate, yes, which affects speed of killing bosses, particularly in the original version of the game as bombs deal 1/3 as much damage as Batsugun Special Version. Currently, Type-B makes the other ships essentially pointless because it's so much better than both of them.

thread: Donpachi
United StatesArt_Izon1 year ago

Hi, I saw there is no 1cc/1-ALL category. I think that should be added since it is a completely different way of playing (can't credit feed to spam bombs on bosses, which is the only way to decrease time besides avoiding slowdown). I am working on a 1cc at the moment (alongside ones for DoDonPachi and the original Batsugun).

There are also several version differences:

  • JP version is considered the "standard" version.
  • US version is much easier as it refills your bombs every stage and has lower "rank" (internal difficulty that affects bullet speed and count)
  • Korean version is much the same as JP except the first boss has an easier final pattern.
  • Hong Kong version is the hardest as the player's hitbox is larger and the starting rank is higher than JP.

In particular I would advocate splitting US/All other versions due to the difference in bomb count which is the primary factor in speed.

Source: https://shmups.wiki/library/DonPachi#Versions

It also seems a tad strange that the only category involves finishing both loops. I would imagine it would be beneficial to have a 2-loop category and a 1-loop category - the only argument I can see for not having a 1-loop category is that there are no requirements for entering the second loop or fighting the TLB.

United StatesArt_Izon1 year ago

Great run!

Shizzmay likes this
United StatesArt_Izon1 year ago

I strongly agree with separating by character in particular rather than by patch except in the case of particularly egregious patch changes. Information on patch can presumably be adequately preserved as a (non-subcategory) variable.

Characters should probably be under ILs rather than full game. I'd look at Persona 4 Arena Ultimax's board for an example: https://www.speedrun.com/persona_4_arena_ultimax

JohnnyHamcobbler and gw4yn like this
United StatesArt_Izon1 year ago

If it's helpful, I'd gladly retime them with IGT (adding together round times), assuming there's no mechanic that pauses them. I've done that for several games in the past, maintaining public spreadsheets to this end.

United StatesArt_Izon1 year ago

Oh, thanks for pointing that out, I had accidentally copied the video title rather than the link.

United StatesArt_Izon1 year ago

Generally speaking breaks are not expected to be part of runs, especially ones as short as they tend to be for this game. That said, I can add a line to the rules referencing the SRC general rules if you feel it would help with clarification once the re-timing is done and runs have been appropriately re-sorted. I have used this timing method for several other Musou games and never had someone try and abuse the rule in this way, nor have I had to reject a run due to what appears to be a break taken in the middle.

United StatesArt_Izon1 year ago

Currently working on these changes, hoping to be done by this time next week.

Sum of IGT retiming: In progress (6 runs left). IGT has been added to all other runs on the board. Sum of IGT run sorting & removal of platform subcategory: Not started. Audio/FPS counter rule updates: Done. Side Story organization: Done. IL Additions: Not started, needs discussion with SubParGamer on name format.

About Art_Izon
Professional complainer. Speedrun mostly Musou and anime games.
Joined
7 years ago
Online
today
Runs
295
Games run
One Piece: Pirate Warriors 4
One Piece: Pirate Warriors 4
Last run 9 months ago
44
Runs
Fate/EXTELLA LINK
Fate/EXTELLA LINK
Last run 3 days ago
39
Runs
Fate/Extella: The Umbral Star
Fate/Extella: The Umbral Star
Last run 9 months ago
22
Runs
Sword Art Online: Fatal Bullet
22
Runs
Bleach: Soul Resurrección
Bleach: Soul Resurrección
Last run 1 year ago
14
Runs
Noitu Love 2: Devolution
Noitu Love 2: Devolution
Last run 3 years ago
14
Runs
One Piece: Pirate Warriors 2
One Piece: Pirate Warriors 2
Last run 10 months ago
13
Runs
Games moderated
Fate/EXTELLA LINK
Fate/EXTELLA LINK
Last action today
68
actions
MEGAMAN X DiVe Offline
MEGAMAN X DiVe Offline
Last action 12 days ago
64
actions
Bleach: Soul Resurrección
Bleach: Soul Resurrección
Last action 1 month ago
57
actions
One Piece: Pirate Warriors 4
One Piece: Pirate Warriors 4
Last action 4 months ago
38
actions
Sword Art Online: Hollow Realization
Sword Art Online: Hollow Realization
Last action 3 months ago
26
actions
Dynasty Warriors Gundam Reborn
Dynasty Warriors Gundam Reborn
Last action 10 months ago
21
actions
Noitu Love 2: Devolution
Noitu Love 2: Devolution
Last action 1 year ago
19
actions
Fate/Extella: The Umbral Star
Fate/Extella: The Umbral Star
Last action 9 months ago
19
actions