I want to play a game in singleplayer mode and have someone cocast what I do. When you normally stream with OBS you got the 15s delay.
What is the easiest setup to share what I see on screen with someone without noticeable delay?
Does this take much CPU, hence limiting streaming ability at the same time?
Should you stick with one version for all campaigns (so either HD or AoC).
Or is it possible to use AoK partially. While AoK is terrible to handle in some aspects, it saves 5+ min on Barbarossa, especially Henry the Lion with the glitch.
If possible, how to handle switching between versions midrun?
Let's have a thread where we can brainstorm a bit about ideas and approaches.
First of all for what I've seen so far from chazzy.
- Tarik 1, got 13:07 on test run, hope to get recorded run on fast speed soon.
- Yodit 1 can probably be few seconds faster without using units from the camp and just running directly through, really risky, but for purely IL probably works
- Fran 4, would be nice to get some plans on this one, so whole Fran campaign is done, which is the only one that can be decently done of AK.
- Fran 5, A really long run, enemies resign on <5 military and no castles/tc. No need to spend time on converting villagers.
For the campaigns you can extract them with Campaign manager: http://aok.heavengames.com/blacksmith/showfile.php?fileid=5613
This allows you already to scan the triggers set in the campaign
You can also upload the AI files in triggerstudio, to see how they behave. http://aok.heavengames.com/blacksmith/showfile.php?fileid=12103
For example resign rules for them: (building-type-count castle < 1) (building-type-count archery-range < 1) (building-type-count barracks < 1) (building-type-count stable < 1) (building-type-count siege-workshop < 1) (military-population <= 20) Berber
(building-type-count town-center < 1) (building-type-count castle < 1) (military-population <= 5) Sundjata
I was trying some El Cid 5 on HD version, it start like this
The gate never opens, AI barely does anything. I got some bugged version.
Anyone knows how to fix? I don't want to beat this level easily because of this bug.
Edit: Chazzy just did a run on the bugged campaign, guess I'll see whether it is legit. Oke, got contact with developer, missions can be bugged since patch 4.0, atleast this one is. Can prevent by playing 3.9. Or just use this bugged version for IL timing.
To go back to earlier patch:
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Go to your games library on Steam, and right click AoE2HD.
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Select "Properties" from the dropdown that appears.
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Click the tab called "Betas" in the window that pops up.
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Select "Archive3.9" from the dropdown of beta programs you can opt into.
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Let it download, and then launch AoE2HD once the download is finished. You should then be on 3.9
I can't figure out to record it.
Recording it with OBS and administrator access on everything just shows the game black on the stream.
I mainly want to show improved route (or just approach) for Ninevev to get the last part done much quicker/consistently.
The 1.0c had multiple glitches which were patched out later in the userpatch for competitive play. Some are still in (palisade scouting for example I used in JoA2).
In my opinion it is more fun/challenging to not allow these, though they could easily allow much faster times on certain levels (Easily take a minute of Horns of Hattin).
I noticed many speedruns have limits or seperated settings for glitches, though that is not something we need for this game.
Why is every difficulty setting allowed in full campaign runs. William Wallace is obviously in standard, but why isn't the rest only Hard mode?
Purely timings based standard is the fastest, but also the least challenging, since with the low aggro range you can basically run past everything.
Just to be sure.
Are visual mods allowed? They don't change the gameplay itself but it can make certain things easier or make it more visually appealing.