Ever since the discovery of the mission skipping in mech 2, I was thinking about having separate categories. One for completing every mission and another for just utilizing starmate skipping.
Sprint Jump: Running and jumping repeatedly while releasing sprint mid jump and reengaging it upon landing. Essentially doubles your movement speed and mitigates stamina loss. You can move the mouse to somewhat control where you're going in midair
Pause Falling: Pause the game at any point when near the ground after falling from a great height to prevent getting any sort of fall damage.
Falconer and I were talking about this the other day and I think it would be a good way to not only get new people to speedrun this game, but encourage competition as well as make level grinds all the more fun to do.
We finally got a game page up for this game. https://speeddemosarchive.com/MechWarrior2.html
Well, we now have a game page for Ghost Bear's Legacy on SDA. Hopefully this will get more people to run this game in the future.
Any difficulty, no bloodright missions (for obvious reasons), using IGT for calculation. We have this in Mech 2 as well except we use medium difficulty for those. I think it's a fun way to practice this game and still compete for the fastest time. The only problems would be the trials since hitting F12 at the end doesn't really apply, plus trial 3 can be skipped entirely, so you'd probably have to be in the middle of the campaign to accurately time it. Here's an example:
Does anyone here know where I can hit the thing in a consistent manner? There have been times where I completely emptied my autocannons with both a stormcrow and a new strat I found with a jenner carrying a UAC20 on it, and it just refuses to take hits.