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discussione: MechWarrior 2
California, USAProxInDaBox20 days ago
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discussione: MechWarrior 2
California, USAProxInDaBox20 days ago

I feel like that isn't exactly accessible, especially for people who don't have older machines. Honestly though, starmate skipping seems faster anyways since you have to wait for the CD to do what it needs to. It does take some advanced preparation which makes it a hassle though. Also I could only see that working with wolf campaign as far as skipping temper edge, but again, if you don't have an older machine, it kind of prevents people playing it on emu from doing it.

discussione: MechWarrior 2
California, USAProxInDaBox26 days ago

huh, never heard of that one, can it be done on command without the file manipulation?

California, USAProxInDaBox28 days ago

probably should add that heat tracking should be on, unlimited ammo and invincibility should be off

discussione: Haunted Memories
California, USAProxInDaBox4 months ago

You need to land on one of the barrels so you don't get stuck, then try to get as much forward momentum as you can by sprinting slightly and jumping over the gate. As long as you target the gate, you'll be fine, but try not to hit the fence while doing it. It took a lot of practice for me to get consistent at doing it.

discussione: MechWarrior 2
California, USAProxInDaBox5 months ago

Starmate Skips which can be done by anyone should be allowed. Changing files around should not though.

discussione: MechWarrior 2
California, USAProxInDaBox5 months ago

btw, when I bring this up, I'm referring the full campaign

discussione: MechWarrior 2
California, USAProxInDaBox5 months ago

Ever since the discovery of the mission skipping in mech 2, I was thinking about having separate categories. One for completing every mission and another for just utilizing starmate skipping.

California, USAProxInDaBox6 months ago

I have, it's just that I'm always slightly one second shy. I can't even count how many times I've booked it at the beginning rapidly tapping M and then N to grind for that second, but unfortunately, the MFBs have almost always stopped at 2:01. There were moments when the mission would succeed the moment the timer switched to 2:01. It's a frustrating scenario, but I just have to keep grinding. I've gotten pretty good at this mission now, actually lol. I can do it almost flawlessly at this point.

California, USAProxInDaBox6 months ago

yeah, it would help to destroy all the tanks. I should have done that to improve the overall time, but I wanted to show off the ability to destroy all the M4 objectives early, especially since my 0:40 in the next mission was a result of that

California, USAProxInDaBox6 months ago

yeah, I believe it's possible too, but the missiles take way too long. I almost did get a 0:39, but a microsecond before the factory blew up, it ended up being 0:40.

California, USAProxInDaBox6 months ago

thx, I just don't understand what I'm doing wrong as far as approaching the missile platforms. I can't seem to kill them quite as fast. Yeah, I use the zoom feature for this mission so I can look at the positioning of the APCs. Turns out that we have the Owens to blame for the APCs acting up 90% of the time

California, USAProxInDaBox6 months ago

Yeah, there's just too much rng in that level. I find making the radar bigger helpful

California, USAProxInDaBox6 months ago

thx, its one of the easier missions to run, I tried your strat on OP1M2 and trying to hit those first 2 APCs is a nightmare

discussione: MechWarrior 3
California, USAProxInDaBox6 months ago

Pretty sure it's a framerate thing. ik the game runs super fast for me if I don't have rivatuner on

discussione: Haunted Memories
California, USAProxInDaBox6 months ago

yeah, you're not missing much with ep 2, it's long and it's a maze essentially, but it's not very fun to run, plus it's inaccessible at this time anyways unless you've had the game before the devs removed it

discussione: Haunted Memories
California, USAProxInDaBox6 months ago

Thanks for posting this. Yeah, its a shame that ch 2 will forever be locked, but let's be real here. Ch 2 was even worse and there wasn't as many opportunities to break the game

discussione: Haunted Memories
California, USAProxInDaBox7 months ago

Sprint Jump: Running and jumping repeatedly while releasing sprint mid jump and reengaging it upon landing. Essentially doubles your movement speed and mitigates stamina loss. You can move the mouse to somewhat control where you're going in midair

Pause Falling: Pause the game at any point when near the ground after falling from a great height to prevent getting any sort of fall damage.

discussione: MechWarrior 2
California, USAProxInDaBox10 months ago

that works for me

discussione: MechWarrior 2
California, USAProxInDaBox10 months ago

Who all is in favor of this? I've been doing runs already and I believe it's feasible. I think the only challenges would be the wolf trials. Those are nuts lol. Full run category would be brutal too. I don't see many people attempting that lol

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