Komentar
benang: The Site
PakistanPimpUigi15 days ago

Yeah the verifiers have to type a Reject Reason, that you get to see.

benang: The Site
PakistanPimpUigi17 days ago

And of course the fix for Forums name gradients:

benang: The Site
PakistanPimpUigi17 days ago

And this is how you fix the Leaderboards name gradients:

benang: The Site
PakistanPimpUigi17 days ago

This is the fix for the main profile page:

benang: The Site
PakistanPimpUigi17 days ago

Disregard this. It was an error on my end I was able to fix with SQLiteStudio.

benang: The Site
PakistanPimpUigi20 days ago

Furthermore it seems the bookmark icon is pulling from a 3rd entirely incorrect source. In either case of Shortcuts/Bookmarks it should pull from the FavIcon of the leaderboard being linked.

benang: The Site
PakistanPimpUigi20 days ago

Ever since the site update, name gradients appear incorrectly in most places.

Lets start with where it looks correct: Latest News

The Leaderboard name gradient is certainly broken and starts the gradient with your Flag.

Finally, the profile name gradient has to be the most broken of them all - at least when you're a Supporter, it's as if the word "Supporter" is there but hidden.

Thanks for taking the time to review this and, honestly I've vibed pretty well with the new site as it has been. Speedrunning is lucky to have a site like this and I wish it had been around when I was a young adult with more energy to share with the world.

Oxknifer menyukai ini
benang: The Site
PakistanPimpUigi21 days ago

Hey guys, I've been trying to be patient for a while because I was aware you guys were still patching a lot of the lingering site transition bugs.

But I think this one has eluded people's notice: on Chrome and Firefox, your recent activity gets stored in shortcuts on your homepage. I have a shortcut to the Sonic CD Restored leaderboards, and it used to look like this:

And now (these are actual screenshots), it just looks like this:

I'm hoping you guys will be able to help me out because it was so much nicer having the icons of Leaderboard themes being properly generated. Thank you!!!

PakistanPimpUigi21 days ago

This is probably going to come up at some point, Night's Miracle Sonic mod isn't a Category because even in New Game+ the only time you get 50 rings is at the end of QQ2, and transforming will lose you time. Even if we go over to All Good Futures, the only other time we get 50 rings is in QQ1 Past.

So while it's a great add-on mod that players would certainly be otherwise interested in, it's not a category here because there's no speedrun difference compared to the main game.

PakistanPimpUigi1 month ago

This probably means you can get a 16 with the IL version of the route.

PakistanPimpUigi2 months ago

Thank you so much for everything you did to help us grow and all the work you put in verifying videos. There was a chunk of time there where I was not doing well and you had our back and covered this community when it was growing. I know some others will want to leave their appreciation to you as well so anyone please use this thread to thank Jimmy for his work and support as a verifier.

Jimmy volunteered at a time when literally no one would respond to CD-R's need for a second verifier. Von Ryder and Zehher have stepped up to take his place, so farewell to an era and welcome to a new one. We will miss you Jimmy Diamonds! This Pubu's for you:

Charlie_The_Frog dan drYVin menyukai ini
PakistanPimpUigi4 months ago

Some of my friends and I have started to run this game in 2 Player over Fightcade and our times are starting to improve, so I was wondering if these runs would be submit-able or if there is an established protocol for online 2 Player runs?

PakistanPimpUigi5 months ago

Now get the IL world record for Hard Mode! :D

PakistanPimpUigi5 months ago

I just want to remind anyone reading the RTA times on the leaderboards that we've been observing that load times vary greatly between runs, even runs performed on the same PC.

Please keep this in mind.

PakistanPimpUigi6 months ago

I think the run speaks for itself this time.

PakistanPimpUigi6 months ago

Oh no...you forgot to submit your PP1 20.95 ... where do you think the recording could be? D:

PakistanPimpUigi6 months ago

The real WR is right here.

benang: Sonic CD
PakistanPimpUigi6 months ago

Edit above went missing and reposted it here c.c

benang: Sonic CD
PakistanPimpUigi6 months ago

Alright, I think that's a wonderful compromise! Thank you guys for hearing me / us out, and while I think it's a shame that the Double Timewarp strat won't be viable since the player must hold left to do a small zip, Vent Jump appears to be doable enough watching Drive-in and Frogger bust it out in full game runs for sub minute times each so far.

The clip that can happen at the end of MM1 should be fine still, and CC1 bumpers (they don't have any solidity either; and I can actually provide script code to show how they're programmed since Ralakimus and I had to reprogram them to work right in CC1)

So I think everyone will be happy! :D

Edit: confirmed MM1 ending roof jump will clip you through the wall when holding neutral. Its roof is phantom. You either fall all the way to the bottom, or can fall straight up landing in the middle of the wall, able to walk left and right without a zip.

And here's the bumpers in CC1:

These aren't programmed like an Object such as a Monitor/Badnik/Floating Blocks/Moving bumpers. They're Tiles in the level and in essence, they're programmed to be "squishy" and not rigid. If you add Solidity to them, then they work slightly more like CD11's Tile Bumpers, but even CD11's don't actually have Solidity, they're just programmed to be considerably more rigid.

Christian Whitehead did not have access to CD93's source code or a decomp of it like we have now. So he was coding new scripts from scratch and doing best-guess work. That's why Flippers work completely different, why the 3D ramps work completely different, and why 99% of Yellow Tiles were removed from the game.

drYVin menyukai ini
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