टिप्पणियां
धागा: Diablo
New South Wales, AustraliaTenka27 days ago

@AJenbo You're absolutely right. It is an "emotional categorization".

Frankly, the category shouldn't be called "Glitchless" .. The run is pretty well defined as what it is, and doesnt need any rules changed. If you understand how it plays its a solid run and it makes sense. The idea was obviously to remove duping so that the run doesn't devolve into "Dupe gold" -> "Roll Adria for god gear" -> "Go".

Removing Duping, but allowing "any other glitch" makes the run play out far more interestingly, requiring you to PLAY the game and deal with the RNG as it comes to you, as opposed to forcing your way in with Duping.

I still have no idea why this community is so stuck in the old days of thinking everything is either "Glitchless" or "any%". Literally every other community has adapted to modern naming schemes such as "No Major Glitches" ... or in this case probably just "No Dupe" would suffice.

xavier_sb और Alukret इसे पसंद करें
धागा: Rise of the Robots
New South Wales, AustraliaTenka1 month ago

Hi guys, I will make the categories for them. I was actually interested in the Amiga version myself, but I found the hardest difficulty on that version to be completely impossible lol.

If you have a run to submit please, do so, and I will write the rules based on how you ran it.

Feel free to negotiate what you think the rules should be for those categories in this thread. I would say that at the very least - timer should start on when you "hit start" to begin the game, end on the final hit to Supervisor and skipping cinematics would of course be allowed.

If you want it to be on a specific difficulty or there be categories for multiple difficulties, let me know.

IvanOdintsoff, RetroMaestroHalil, और NerdyNester इसे पसंद करें
धागा: Diablo
New South Wales, AustraliaTenka6 months ago

This trick should be allowed. The effect it has on the run gives you some minor utility early on but the major feature of being able to put together ManaS/FW/Phasing with a single scroll of ManaS cuts 1/3 of the rng of the run.

I'm not gonna go into how stupid it is that this category is called glitchless. I think we all know this category isnt really glitchless.

This category should be called "No Major Glitches" or "Hardcore: No Dupe" because thats what it is.

This category does 1 thing and it does it well. It removes the route of duping gold to buy what you need from Adria, forcing you to play a complete game from start to finish, while still allowing the runner to abuse any and all "speedrun strats" that are allowed beyond that.

This trick still respects that. That is what the spirit of this run is in my opinion.

We know how the run plays. All this trick does is reduce rng, but not so much that it becomes a linear automated run, while also providing some neat utility early on (ie free casting heal/tp). It doesnt allow you to get infinite gold, and doesnt reduce the run into rolling adria and ignoring everything that drops.

Also, abusing this strat is literally no different from abusing double casting which is allowed. Its just double casting plus.

AJenbo और Alukret इसे पसंद करें
New South Wales, AustraliaTenka7 months ago

Thanks! This is great information!

We do this a lot in Mortal Kombat as well where taking a hit to avoid Flawless victory is worth roughly 1-2 seconds per round and it all really adds up in the end. Finding a consistent way to route taking a hit would be very valuable! Assuming you can do it without spending more time in the process

Forgot7en और Black-Shadow इसे पसंद करें
New South Wales, AustraliaTenka7 months ago

Fixed - Technically they werent orphaned, they were put into the Survival Category. I've properly added an Arcade category alongside Survival and re-organised your runs.

Cheers

Edo_87 इसे पसंद करता है
अज्ञात
New South Wales, AustraliaTenka7 months ago

When people who actually run the game start making these requests, we'll entertain those ideas.

When you actually run the categories that are currently available, you tend to see why there is not really much to gain by adding categories for individual towers.

For accessibility, Any% exists

For challenge, standard exists

For authenticity, No Coin Skip exists

For glitchless, No major exploits exists

For the specialist, Individual Character runs exists (for each of those subcategories)

We really dont need N^4^4 Sub-Categories for each Existing Sub-category cluttering up the board. What we have is enough.

If you really disagree. Run the game. Join our community. Then discuss.

Lihaney666 और Peanutfan22 इसे पसंद करें
दौड़: Mortal Kombat II
New South Wales, AustraliaTenka7 months ago

GG and congrats! I'm speachless

l2eeve इसे पसंद करता है
धागा: Virtua Fighter
New South Wales, AustraliaTenka11 months ago

Sorry for the late reply. As Molotok said, unfortunately the emulation on your run is too innacurate to be acceptable (the blatant glitch auto ringouts are a dead giveaway).

And yes, in regards to Janet's run. That's not how speedrunning works. As long as evidence of a run exists, it qualifies. For us to remove it, Janet would have to contact us and personally object to the run being on the board. And even if they did, we would still be entitled to leave a placeholder "anonymous" entry in their place to represent the rightful WR time for this category, so either way their WR time would still stand on this leaderboard.

दौड़: Diablo
New South Wales, AustraliaTenka11 months ago

Les go bro! Congrats!!

New South Wales, AustraliaTenka1 year ago

W + GG + sub 23 + conveyor skip + pac-dab + hittin the griddy + <3

lyuba3d इसे पसंद करता है
New South Wales, AustraliaTenka1 year ago

based and redpilled blue demon girl speedruns psychotic pacman game <3

lyuba3d इसे पसंद करता है
धागा: ClayFighter 63 1/3
New South Wales, AustraliaTenka1 year ago

Hey guys, I just added a character variable to the main leaderboard and we also now have Individual Level leaderboards for all the characters and difficulties.

Obviously, many runs from the main leaderboard would qualify for these already but I don't have the time to copy them across at the moment. If you wish to duplicate your submission for those categories so I can verify them, you are welcome to do so. Eitherwise I will get to copying them at some point eventually.

Also in regards to character variable on main: I only did the PB's. If you have obseleted runs that are incorrectly marked with the wrong character value, feel free to modify/fix them yourselves and I will verify them.

Edo_87 इसे पसंद करता है
धागा: Earth Defense Force
New South Wales, AustraliaTenka1 year ago

Figured I'd chime in because Xen brought it up to me:

In regards to the Arcade version, your best bet is MAME. It looks like MAME revisions prior to revision 0.233 have a very minor graphical error - you can see the report here: https://mametesters.org/view.php?id=8040&nbn=2#bugnotes

Personally I wouldn't really see that as an issue and you should be more or less safe to allow any version of MAME as far as emulation goes, but if you want to be really thorough with the above issue you could ask that runners only submit MAME 0.233 or higher.

Other than that, you should be good. Just be sure to put in separate timing rules for the Arcade version. If the board ever becomes highly optimized or you have doubts about the legitimacy of a run, you could ask that runners use a special version of MAME called WolfMAME which employs anti-cheat methods such as blocking save state and debug cheat usages.

WolfMAME is a little complex to use though so I wouldnt recommend requiring it unless you absolutely have to, over at MK we ask that runners use WolfMAME only when they reach a certain skill threshold (if they get below a certain competetive time). I dont think you need to worry about that right now though since the board is so small.

TLDR, ask runners to use MAME, add timing rules specific for arcade

My 2 cents, hmu if u have any questions.

New South Wales, AustraliaTenka1 year ago

Oooh Right. Sorry I completely forgot about that.

In that case unfortunately it does not classify as having completed the run as the bad ending is seen as a game over, rather than a completion. My apologies, I completely forgot about it, and yes it means you would need to restart and try again.

Zacek और Movellandrone इसे पसंद करें
New South Wales, AustraliaTenka1 year ago

You can lose, or even continue as many times as you wish throughout the run. The only penalty is the amount of time it takes in doing so. Obviously a good run will be 1CC with no round losses, but if your current best run has a round loss or a continue, it is still valid and will still be verified.

Movellandrone इसे पसंद करता है
धागा: The Climb
New South Wales, AustraliaTenka1 year ago

Apologies, I abandoned moderatorship for this game myself as I have no intentions of returning to it and I am too busy with other games. You may apply for moderatorship yourself using the support hub if the remaining moderators are inactive, which will allow you to verify your runs and manage the board yourself if you wish.

You can find the support hub here: https://www.speedrun.com/knowledgebase/supporthub

New South Wales, AustraliaTenka1 year ago

This is kind of an awkward situation that came up due to the change in moderation we had a while back. Previously, the categories and rules for the speedruns were inconsistent and didn't really make much sense. When we took over moderation for the leaderboard we made some changes that fit really well for the other platforms. Unfortunately SNES kind of fell into an awkward spot:

The only reason Turbo 1 was required originally was because the original rules set just blindly forced "default" for no reason (while other platforms forced other arbitrary rules sets that made even less sense).

We generally allow Turbo 2 on everything, it should have been allowed to begin with and makes really no sense why it shouldn't. I agree that the category shouldn't be called "Default" though, probably just "medium" or "normal", but even so you could still consider it "default damage/difficulty". Having said that, if the community agrees and wants to separate Turbo 1/ Turbo 2, we can create separate categories for it. No one up until now has complained though, so we just let it be as is and the category will just eventually "optimize its way to Turbo 2" as it always should have.

So far only one other person has brought this up (we talked to him on discord) and he ended up agreeing with our stance after some thought. But feel free to speak your opinion here if you disagree. If there is enough of a push from the community we can consider making Turbo1/2 categories for SNES. It just seems like a really awkward thing to do since we already have categories for WiiVC / Difficulty.

So yeah, basically T2 is allowed. All of the current T1 runs are mildly unfairly disadvantaged by the rules change but no one seems to really care (myself included).

All in all though, the benefit of Turbo 2 is kinda small .. it will still take a considerable amount of skill to get anywhere in the 10:30 range or lower even with T2.

Habble, FelipeNascimento83 और 2 अन्य इसे पसंद करें
New South Wales, AustraliaTenka2 years ago

Categories added.

Morshufan1 और NerdyNester इसे पसंद करें
New South Wales, AustraliaTenka2 years ago

No objections here ... I'll make the categories but unfortunately I don't have time to copy across any runs at the moment.

Feel free to copy/submit any runs you already have that may qualify for their respective IL category to make it easier on us.

Morshufan1, NerdyNester, और
हटा दिया गया
इसे पसंद करें
New South Wales, AustraliaTenka2 years ago

IIRC @Krzysiek sent it to me ages ago. I would have to go digging for it. I'll let you know if I find it.

StrandedKnight इसे पसंद करता है
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