Discussions
South Carolina, USAKojr553 years ago

Yo! This is just a little arbitrary post letting everyone know we have now brought back the IL runs. Its been a good while since they were on the boards, so have fun! Also, these runs will be timed with the in-game timer. It's a little out of the way to get to now-a-days, but if you have any question about how to show your in-game time, please join the discord and ask! good luck in your runs!

Lucasorino aiment ceci
South Carolina, USAKojr553 years ago

I changed the wording of the rules to be more clear. Previously the rules said, "time ends when you beat the last opponent" and has now been updated to say, "time ends when Win pops up after defeating the last opponent." I feel this wording is less open and more clear.

The current timing rules for the start have not been changed however and remain, "timing begins when you select story mode." My question is if this should be changed to start when you select the first fight in story mode, rather than when you choose story mode itself.

Posting for transparency.

DBcade aiment ceci
South Carolina, USAKojr554 years ago

Hi! I am a mod and runner for ggx advance. While there is a slot for us in the speedrunning discord, I thought I'd go ahead and make a dedicated discord for guilty gear. If this link does not work for you, please feel free to message me on any of the social medias connected to my account. If there is already a guilty gear speedrunning discord, i could not find it. I know our community is small, but I'm hoping having a general gathering ground will help us grow! I would recommend joining the fighting game discord as well as this one. https://discord.gg/pMxdNgu

South Carolina, USAKojr554 years ago

Hi! I am a mod and runner for ggx advance. While there is a slot for us in the speedrunning discord, I thought I'd go ahead and make a dedicated discord for guilty gear. If this link does not work for you, please feel free to message me on any of the social medias connected to my account. If there is already a guilty gear speedrunning discord, i could not find it. I know our community is small, but I'm hoping having a general gathering ground will help us grow! I would recommend joining the fighting game discord as well as this one. https://discord.gg/pMxdNgu

South Carolina, USAKojr554 years ago

Hi! I am a mod and runner for ggx advance. While there is a slot for us in the speedrunning discord, I thought I'd go ahead and make a dedicated discord for guilty gear. If this link does not work for you, please feel free to message me on any of the social medias connected to my account. If there is already a guilty gear speedrunning discord, i could not find it. I know our community is small, but I'm hoping having a general gathering ground will help us grow! I would recommend joining the fighting game discord as well as this one. https://discord.gg/pMxdNgu

South Carolina, USAKojr554 years ago

Hi! I am a mod and runner for ggx advance. While there is a slot for us in the speedrunning discord, I thought I'd go ahead and make a dedicated discord for guilty gear. If this link does not work for you, please feel free to message me on any of the social medias connected to my account. If there is already a guilty gear speedrunning discord, i could not find it. I know our community is small, but I'm hoping having a general gathering ground will help us grow! I would recommend joining the fighting game discord as well as this one. https://discord.gg/pMxdNgu

LeandroAmadeu aiment ceci
South Carolina, USAKojr554 years ago

Since we do not have a dedicated discord at the moment, I decided to make this thread to share what little tech i have found so far in this game. With the fastest way to play the game in most cases being instant kills, there isn't much room for actual tech. I'm hoping that characters like faust, may, and dizzy, where the instant kill is gratuitously slow, will bring light to some cool tricks.

The first and only real tech i have found in the game so far is something I'm going to call buffering. Its not very hard to do but is a slight time saver. In this game, inputs can be buffered while in animations. This applies to most things I've tried from charging before an instant kill to laying on the ground. The best way to explain this is with a scenario where you are sol and you are using your instant kill. The fight starts, you tap the button you use to charge, then when the charge animation nears its end, start the inputs for your instant kill. you want your last input to happen right as the animation ends. The attack should come out just slightly faster than normal.

The other thing that i was going to add to this post is how to do instant kills. Ever character has the same inputs to preform instant kill. After charging, the inputs are quarter circle forward, quarter circle forward, heavy. The only two character that this does not work for are dizzy and may. May's instant kill is Half circle forward, half circle forward, heavy. Dizzy has no instant kill.

Hopefully what i said makes sense, if not i can make a quick video explaining what i mean. I'm much better with vocal words than i am with written ones. I will also be adding to this post whenever i discover anything new. you can buffer things in most games and I'm not sure if buffering in the game was known before this post, but now its out there.

South Carolina, USAKojr554 years ago

So i thought i would share this TAS i made. I've had theories that sub 4 was possible and wanted to test it out. Turns out, it is possible, but it is super tight. It is 100% human viable BUT you have to have the most insane luck ever. I may do this with a few other characters.

DBcade aiment ceci
South Carolina, USAKojr554 years ago

I would like to both ask if it would be possible, and see if there would be any interest in categories for separate difficulties. With the current way things are set up, I could see most runs being done on beginner. I feel like there could be more strategy in running the harder difficulties. As of right now, the run i just submitted only includes me kicking over and over as the bots on easy do not block often. Theres no need for me to do combos in this case, as they would probably lose me time.

I know there are not a lot of people who run this game at the moment, but i feel like this idea is something to stew on. I personally do not know to much about the king of fighters series, so i may also just be wrong in my assumption. I thought I'd put the idea on the table though.

DBcade aiment ceci
South Carolina, USAKojr556 years ago

Hi! I was just wondering if running Games on things like Everdrive cartridges would be allowed. I'm assuming this would be a game by game basis thing. Like if i were interested in a game, and was planning on running on an Everdrive cart, i should just ask a mod of that game. Also, would they be considered running the game on an emulator? You are using the rom and not an official cart, but you are on real hardware.

South Carolina, USAKojr556 years ago

http://discord.gg/XM7zNN8

I set up a simple little discord for people interested in running Zatch Bell!! games. I honestly don't know how to set up bots so its just text and chat channels.

South Carolina, USAKojr556 years ago

Kiyomaro: Punch: B Stamp: Fwd + A + B

Zatch: Punch: B Headbutt: Up + B Swoop: Dn + B (midair) Throw Attack: Up + A + B Grab Enemy: Dn + B

Specials: Zaker: R Rashield: Up + R Jikerdor: Dn + R

Ultimate: Bao Zakeruga: Fwd + R + B

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