Sefl explanatory post to say if you want to get strats from them go ahead. Game is daed to me. LMAO
Also there is a new category potentially with Nightmare mode which is as advertised. I will play this game on the collection again to see if I can have constructive breakdown soon.
RetroArch has mGBA available so if you can get a frame counter on it that would be fine as far as I can tell. If John GBAC is a mobile emulator I'd say that is not allowed as that's the case in most boards.
I'd say as long as it has mGBA, Frame Counter, Hard Reset and the emulator clearly defined in the description and or the video a run would be accepted.
Bizhawk (version shown) with mGBA core, Frame Counter shown. Full run with a hard reset of the emulator. I pulled this from looking at Aria of Sorrow and Metroid Fusion RTA threads by Eagle and CScottyW and they have some great resources in those threads. I will update the rules to clarify later.
Eagle - https://www.speedrun.com/mzm/thread/syvkl CScottyW - https://www.speedrun.com/fusion/thread/sowgi
I'm open to hear all suggestions. If you are talking about challenges or IL boards it would be less appealing. Let me know though I'll be sure to respond.
I updated the board for submissions. A rule in most arcade games is characters are locked upon selection. I have chosen to enforce that for now. GLHF and thanks for choosing Wizard Fire!
I have fixed the board. Sensato messaged me and I saw where it wasn't finished. For some reason I only saw this notification today? Feel free to message me because I'm crazy about this game and glad to see the runs!
Could there be differences between the versions to warrant a split? You could upload the run to the current board without any issues.... I think the rom is exactly the same but I could be mistaken.
We also talked about this in the morning. We need a mod to add channels for LoM resources so that stuff is easy to find and we can have a general chat as well. Not sure how many or what they should be but I think it would make a difference.
I want to play on Saturn as long as possible because of CRT things and input delay. Also long term I wouldn't want the game to be left behind. I plan on getting the Switch version at some point in the near future and haven't gone back to test Mobile Light Force on PC. These things being said open to future discussions and moving the game forward.
IMO they should be split into different categories. Also not sure about the logistics of that. The J version is slightly different, one of my friends got a copy recently and will be showcasing differerences mysefl in a submission video of sorts.
I've been considering multiple cycles or starting on harder difficulties for sure. Once I get upgraded cables I'll get there. Also every 1st cycle is always a shot at a PB as well. Might not be for a while but I'm gonna at least look into it most likely.
I'm waiting on new cables and I'm coming back. I'll have questions as well.
This explains a lot and I'm not opposed to changing when I hit that last timer. I just followed the rules as they were written, and since everyone else in this game does it when he falls I didn't change it. It's harder for me to hit the split when he dies and it was just easier to do it this way. When I made this post it was after we agreed to a tie because of the issues with goals ...etc but moving forward I think this is a sound defense of SDA timings. I personally don't know how to frame count but am willing to learn, unless it is left up to mods. I want to hear some other points of view but this does make a lot of sense.
Basically with the different goals that me and Galedog set in our current PBs we have different WR holders depending on the rule. I am in favor of splitting when Shredder falls off the ledge for a couple of reasons. It mirrors similar games, hitting the split button when you lose control is almost impossible, and it's what most current runners use. This is an open debate and open to points made by everyone. Sorry words are bad, just wanted to get this post out there.