Real time and ingame time
4 years ago
North Rhine-Westphalia, Germany

Hey I am not really familiar with WiiSportsResorts speedruns but I noticed something. All times are the real times and not the ingame times, arent they? So wouldnt it be much more fair if there would be the ingame time too, where the timer stops when loading into a new level? I thing this should be a thing? What do you think?

Illinois, USA
版主Zennan
He/Him, She/Her, They/Them
4 years ago

i remember i had to mod a game that had ingame and realtime

that was so painful oh my god

also yeah its not needed since the only difference is wii and wiiu and even that doesnt make that much of a difference since its not like pc games where specs can fuck you

Soupious, Xdxboxjaja, K-Patch 喜欢这个
United States

With Wii Sports Resort being a console game, having a timer than stops for loads isn't something we currently have as a community. The difference is very minimal. If we were talking Super Mario Bros. or NSMBW level of optimization, then loads could be a talking point. But this is just adding a barrier for people to submit (because what we would have to do is have people time out the loads themselves and then the mods would have to double check that they were right.

游戏统计
粉丝
1,584
记录
8,561
玩家
1,047
最新新闻
Addition of Milliseconds to Certain Categories

Hello! It's been quite a while since the last major resort change.

Previously on these leaderboards, we've only put milliseconds on runs when a world record is tied to the second. However, due to the nature of some of this game's categories being inherently short, competitive, and difficult to opt

7 days ago
最新话题
发布于 11 months ago
发布于 1 year ago
0 回复
发布于 1 year ago
6 回复
发布于 2 years ago
3 回复