I've created a discord server for the game. Feel free to join! https://discord.gg/J6VuAqDTzY
Decided to create a discord for this game. It's about time we have one I think and it'll make it easier to talk about things like this rather than using forums which are slow. https://discord.gg/J6VuAqDTzY
Holy cow, that is awesome! Believe it or not, graveash and I actually got this glitch once completely by accident when we were grinding out coop runs but we had no idea how to reproduce it. This is huge! And yeah, maybe we could add a subcategory for No Major Glitches or No Warp Pad Glitch. Not sure if that would also ban the other warp pad glitch used on level 3, but we could talk about that.
@MiT_Epona What are the community's thoughts on changing the name of Any% No KC to just Any%? It seems weird to me that the konami code way to beat the game is currently labeled as Any% when it really should be something like cheat% or password%.
If the consensus is that we want to keep it as it is that's fine, but I figured I'd ask.
I also messed around with the low% category back when I did astronaut%. I don't think I ever recorded a run of it but I found out it was indeed possible to beat the game while collecting zero gems. It has a couple of tricky jumps in it, including a couple of hardish jumps on the second level to avoid the tunnel, but it might be a fun category to add in the future.
If Project64 can do cheats, then there is no reason that it wouldn't work on project64 too. It's essentially just like a GameShark or CodeBreaker code.
GG dude, that's awesome! How does the strat in Robot Buddy work where you only have to get the astronaut on the platform and it counts as completing the level? Is it just because you never activate the cutscenes?
Just wanted to let everybody know that Tingle's Balloon Fight (a Japanese remake of Balloon Fight for the DS) has been added as a game on speedrun.com. You can check it out here: https://www.speedrun.com/tingles_balloon_fight_ds
I had a theory about how I could get up to the third floor on the level Switch Tag Team, but it was impossible to test on single player. Well, graveash and I recently discovered it was indeed possible in coop and completed it successfully in a couple runs, however it turns out it wasn't saving nearly enough time to make it worth it (at least the way we were implementing it). Wanted to post it here just for documentation sake though, maybe this could be used elsewhere or implemented better and it could be useful.
I figured out a cheat code to make it so that only the astronaut has to reach the platform for each level. It makes for a slightly shorter run and a fresh new way of looking at the game. Maybe if we could get a couple more runs for the category, we could add it as a miscellaneous category, but for now I'll just be posting my runs in this forum post. There's a lot of room for optimization as this was just my first "no reset" run.
For the cheat, you'll just set the memory address at 08C784 in the RDRAM to 02. Make sure to activate this cheat after the game has started up and you are at the menu, as I think it affects the game booting up if you have it enabled on boot.
So the spreadsheet is nice, however I still think there are some benefits to having the ILs stored on speedrun.com itself such as being able to be notified when a new IL is posted as opposed to having to check the spreadsheet all the time to see if anything new was added. While this will take some time initially to transfer everything over, I don't think it'll be that bad to verify ILs moving forward as there are very few runners for this game. If you want, you could make me a mod/verifier and I could be in charge of ILs specifically. Up to you though.
So I got the world record using a save state to give me predictable starting letters because it wasn't against the rules at the time, and it was rejected (understandably). Now that the rules have been changed to state that save states are not allowed, you are probably going to want to change the proof requirements for runs. The only reason you realized I used a save state was because I submitted multiple runs with the exact same starting letters RNG (I wasn't trying to hide it and was pretty transparent about it, but future runners might not be).
I just wanted to say in the future that you should probably require a hard reset at the beginning of the run to prove that the RNG was randomized. Otherwise if someone just submits a run, you will have no way of knowing whether it was a savestate or not.
Alright, it should be set up. I'll still need to clean up the rules and such, but you can submit to it now.
Can one of you post a list of all the instant action levels? I don't have access to the game at the moment but if you could give me the list, I can add instant action ILs.
The DS game is made by the same company and has the same cover art, but it's a completely different game. I wouldn't be against adding categories for the DS game onto this page but you'd have to talk to the mod about that. I would join the discord to discuss it further as people check that a lot more than this forum.
Update: There is an emulator for Android that works perfectly including vibration, so that can be used in conjunction with the metal detector item to look for more hidden items!