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Ohio, USAstephen_irl8 years ago

53 seconds faster on text alone, yes.

BBoppers 喜欢这个
Ohio, USAstephen_irl9 years ago

If fake flippers works, it is a 1.0 cart.

BBoppers 喜欢这个
Ohio, USAstephen_irl9 years ago

Unparalleled ruggedness

Ohio, USAstephen_irl9 years ago

Wii Virtual Console is WiiVC or WiiU VC. No ruling has been made on the 3DS VC, I believe we need to figure out if it emulates lag correctly. A lot of people get started on emulator is well, so that's an easy way to do runs on Twitch. If you run the game on Twitch, very often other runners will pop in to watch and, if you want, offer suggestions.

Regarding Any% guides; Any% in Link to the Past is split into two categories. True Any% which is "Get to the triforce room ASAP by any means necessary" and the record for that is less than 2 minutes. It's a heavily glitched run that uses clipping, screen wrapping, and exploration glitch. There is a longer route that uses one easy exploration glitch and you can any% the game in 3 minutes using that path, but it's kind of boring.

The commonly run Any% is Any% No Save + Quit/OOB/EG/YBA, commonly referred to as No Major Glitches. This run allows some minor glitches and mechanic abuse (spin speed, item dashing, bomb jumps), but doesn't allow use of out of bounds, layer hopping, or major shenanigans to sequence break. The record for THAT run is 1:23:42, and most new runners start at around 2 hrs if they practice first. There are plenty of guides for that. A lot of runners start with FruitBats' tutorial, but it is run on the English version (so it doesn't have the allowed version) and is very much geared towards beginners. RunnerWatcher also has a tutorial on his twitch channel, and Andy did a 8 hr long tutorial a few years ago that is pretty much a room-by-room walkthrough of the game.

The best suggestion I have is, watch runs first. Watch some top-tier folks like Xelna (WR holder), SleepyNicholas, BluntBunny, JoeDamillio, Adde, Timmon, etc. to see how the game should be played. Watch ACMLM's runs (have to go into his highlights) to see how one can get a 1:25 with safer, more consistent strats. Check out some of the 1:3x/1:4x runners as well, because you certainly won't jump straight to 1:2X level play. Watch how the good players move, and copy that as best as you can.

A good time in this game is 100% dependent on good movement. Watching the first two dungeons of Xelna's 1:23 and my 1:40, when he's already 30 seconds ahead after the second dungeon, you'll see right away that good movement saves a lot of time, fast. It adds up very quickly over the run.

Also, many people suggest just starting with Master Sword runs; doing the first three dungeons and collect the master sword. It's a great way to learn movement and tech without having to jump straight into 2+ hr early runs. That way, when you're ready to run the full game, you'll already have decent movement.

The game is very fun to learn and run. There's a very active community, we have casual races a lot, and a large tournament starting on March 28th where you'll see a lot of good (and not so good, but still fun!) game play.

Fruitbats' tutorial is here: RunnerWatcher's tutorial in 3 parts: 1: 2: 3: Andy's tutorial is here: There is a big knowledge dump by the former WR holder here: http://www.notesmash.org/krystal/alttp/

Have fun!

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