评论
Minnesota, USAseckswrecks3 years ago

Comment if you watched the whole thing

主题: qomp
Minnesota, USAseckswrecks4 years ago

Personally I feel that the use of autofire should be allowed, it does not even activate at the fastest possible rate for climbing in underwater segments, so I do not think it presents any advantage and just makes the run more accessible

Invincibility and Ray cast should be banned though

主题: Featherfall
Minnesota, USAseckswrecks5 years ago

I learned about this and noped out of the game

主题: The Site
Minnesota, USAseckswrecks6 years ago

Focusing on the game submission guidelines.

Not every game is going to have a community out of the gate. Someone has to lay the groundwork and without access to a resourcelike src to share their work with potentially interested parties the level of difficulty of having a run Garner interest is incredible.

Making judgment calls about how much effort you THINK a developer put into a game is disgusting, at a glance someone could say this whole website looks like a week's effort of a teenager with copy pasted w3cschools assets

AprilSR, sapphics 8 其他 喜欢这个
主题: Pringles
Minnesota, USAseckswrecks6 years ago

I have not done any testing on various emulators with regards to lag times

主题: Pringles
Minnesota, USAseckswrecks6 years ago

yes, no emulator has as much slowdown as the console so they are separate leader boards

Lyren 喜欢这个
主题: Spike Hike
Minnesota, USAseckswrecks6 years ago

New update seems to introduce a bug with doors when you use the reset function.

It makes them stay opened, though since it requires you to do at least a partial playthrough beforehand to setup I don't feel like it should be included into the run. A rule requiring all buttons to be pressed would mean that accidentally triggering the bug before an attempt would not invalidate it and force a reset.

Racoonix 喜欢这个
主题: Spike Hike
Minnesota, USAseckswrecks6 years ago

There was a slight update that added a few features.

Firstly, direct input support for more controller compatibility

Then there is a new shortcut to return to the menu for faster resets, simply hit esc or start+select on controller

And finally the bugs involving coins are fixed meaning that will return if you use the reset door at the end of the game and now 100% is finally possible.

If you could just delete the 95% category and make a new one for 100 I'll have runs to submit eventually

Racoonix 喜欢这个
主题: Shrubnaut
Minnesota, USAseckswrecks6 years ago

I've added subcategories for the 2016 and 2018 versions of the game

主题: Pringles
Minnesota, USAseckswrecks6 years ago

Emulator runs are all subcategories of Lays Stax, as they are a poor emulation of pringles

Iglum 喜欢这个
主题: Spike Hike
Minnesota, USAseckswrecks6 years ago

here's a video of what I was talking about

主题: Spike Hike
Minnesota, USAseckswrecks6 years ago

Not jump rolls from the ground, i also use those in my 95% runs.

Could you add a 95% category? Such a short game I don't gave interest in any%

主题: Spike Hike
Minnesota, USAseckswrecks6 years ago

So I started running this game basically right at the end of the game jam and I've picked up a few things about it that are worth sharing.

Firstly, there is a bug that prevents you from collecting all 20 coins in a single playthrough, thus I have been running 95%. My theory is that the final coin shares the same item ID as another one, I have no tested enough to discover which it is yet though.

Secondly, if you cancel a mid-air roll by hitting jump you can start rolling again right away, alternating between hitting jump and roll allows you to get much further distance than normal, although I am not entirely sure this is useful anywhere in the run.

razetime 喜欢这个
主题: The Site
Minnesota, USAseckswrecks6 years ago

Looking to get the category extension tag added to celeste category extensions https://www.speedrun.com/Celeste_Category_Extensions

主题: The Site
Minnesota, USAseckswrecks6 years ago

Is there anything better that can be done to move a category over to Category extensions than manually recreating every single submission to that category?

主题: Pringles
Minnesota, USAseckswrecks7 years ago

Yes i was set up I the practice Room playing it and more and more people would come by and ask about it and the run

Once they popped, they couldn't stop

MiningPie, 6rim 7 其他 喜欢这个
主题: Pringles
Minnesota, USAseckswrecks7 years ago

Because i literally watched all of those runs take place

主题: Pringles
Minnesota, USAseckswrecks7 years ago

were you pressing A as the menu loaded in order to cancel the wobble effect as it comes into the frame? doing this all 8 times you return to the menu saves roughly 8 seconds

主题: Gift
Minnesota, USAseckswrecks7 years ago

there are many uses for this, it's basically always faster than taking the time to kill the ghosts, at least in my timing!

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