评论
New South Wales, Australiaqwerku10 years ago

Soooo I was just doing runs using the DDG, coming out of Paramonia Nests heading to Scrabania I noticed something... THE 2 LIGHTS ON THE PILLAR WERE ON. I'm not sure how I did it but I managed to skip all of Scrabania. I'm gonna have to look into because a pretty messy run turned into 32 min IGT.

New South Wales, Australiaqwerku10 years ago

Actually just forget it, it's not a big deal

New South Wales, Australiaqwerku10 years ago

For ILs, RTA is mandatory. Should I time my levels or just fill it in with the IGT?

New South Wales, Australiaqwerku10 years ago

My segmented time is down to 1:24, I'v been chipping away at each level and just decided to do a run. I probably will improve before i even upload vid if I stop running Type-0.

New South Wales, Australiaqwerku10 years ago

For zulag 1 I use a grenade to kill slig after motion sensor, and for your second vid you don't actually need to kill those 2 sligs. You can save the mudokons and run past the sligs.

New South Wales, Australiaqwerku10 years ago

oh, well thanks for the tip never even thought of trying it that way

New South Wales, Australiaqwerku10 years ago

not sure if this is well known, but in the fourth area with the bees you can hit the checkpoint just after elum goes for the honey and restart checkpoint to lure him away. Scrabania is a bit tricky its all about catching cycles

New South Wales, Australiaqwerku10 years ago

[quote]Yeah I got a 4:55 today while routing 50% on accident with it.[/quote]

It's great, I remember months ago thinking sub 5 was impossible now 4:40 seems to be the new goal.

New South Wales, Australiaqwerku10 years ago

I also just found a way to skip bringing the elevator down in boardroom by doing a coin jump, this however is extremely difficult. i've got a 1:11 without using this trick so sub 1 is possible I imagine

New South Wales, Australiaqwerku10 years ago

nice paramonia find, much much much much much better than my coin jump.

New South Wales, Australiaqwerku10 years ago

im down to 9:39 on rupture farms, i haven't been to watch your vids or upload my own to share my strats though, it sucks because I really cant contribute effectively

New South Wales, Australiaqwerku10 years ago

I found a workaround, just start a level via chapter select and exit without completing the level and boardroom time will save.

i also tried watching the final cutscenes and the credits all the way through but the time was still erased for me.

New South Wales, Australiaqwerku10 years ago

I haven't had time to experiment with the roll glitch, but the coin jump glitch is especially useful in the first screen of paramonia, and also to jump straight to the lever without climbing down the platforms in the fourth area where you possess the slig.

and in scrabania there are also a couple of neat places to utilise it. got 4:40 scrabania and 4:51 paramonia with it.

New South Wales, Australiaqwerku10 years ago

I'll try not skipping final cutscenes in further runs to see if it resolves itself, and i added up each time just for personal use. I just think its necessary to check that the Boardroom time hasn't been eliminated from the overall time shown at the main menu.

New South Wales, Australiaqwerku10 years ago

These times will be IGT as well i presume? i got times ready to go up for each level whenever i'm set up back at home.

New South Wales, Australiaqwerku10 years ago

Just a problem i ran into last night, but it's essentially a bug that deletes your time on the last level you played when you exit straight to main menu from completion of any level, in a speedrun this would be Boardroom.

Adding up the times of individual levels in chapter select before exiting to main menu showed that it was 2 minutes slower than what it actually showed at the main menu. Returning back to chapter select revealed my time was blank for Boardroom.

This may be common knowledge for some, or even all of you, and i'm not sure if this affects PC players, but this is on the latest version (1.06) so i would imagine it would effect any PS4 Runners. Adding up to times for each chapter is tedious but it would provide more accurate times and rectify this issue.

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