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California, USAjimmypoopins9 years ago

edit: i'll leave these here, but you really should just go to figbird's google sheet since it's way more consolidated: http://www.speedrun.com/ng2nes/thread/ymigk

jimmypoopins beginner tutorial: (same video, just youtube vs twitch) or on twitch

jimmypoopins beginner tutorial (run only): (same video, just youtube vs twitch) or on twitch

Individual Stage Tutorials: http://www.twitch.tv/jimmypoopins (scroll down to profile) or https://www.youtube.com/playlist?list=PL5Isfm-aYkqY4SxHR7HKumCqlbYZGyvli

Duckfist Tutorial: (2/26/2013, but not very many strats are outdated for beginners)

cfb backup strats: (this is very useful for races! You will die a lot and when you do die, reference this so that you know what to do the next time to recover)

10:07 WR run (as of 2/9/2016):

California, USAjimmypoopins9 years ago

Just found this out today. What I mean is, for example at the end of act 6 you enter the boss with 90 ninpo and usually throw away until you have 50 and then kill the boss. If you instead had ended the stage with the extra 40 ninpo, you would transition into act 7 at the exact same time. There is just a window of dead time that gets filled to countdown extra ninpo if you have any.

This is NOT true in ninja gaiden I, where you lose 3 frames per ninpo. I'm pretty sure it's irrelevant in ng3, since you use your ninpo on all of the bosses (and the countdown is so fast anyways).

BTW Scumtron knew about this in 2007 when he made his TAS, but no one paid any attention to it...

California, USAjimmypoopins9 years ago

Out of curiousity I timed this exactly. When I write "x" frames off I mean this is as many frames you spend with NO input after being off of the wall and before holding right. For example 2 frames off means your inputs are right+a, no input, no input, b+left for those 4 frames.

Also it doesn't matter when you press b as long as it's on or before the frame you hold right, and after you jump.

Frames off --- Frames saved: 0 --- ?¤ 1 --- 3 2 --- 3 3 --- 2 4 --- none 5 --- 1 frame lost

These are somewhat approximated since your y subpixel is actually on a value of 0-255, so you gain fractions of pixels for every jump. These are still a good guideline, though.

I also made videos of Ryu climbing up the left wall in 1-1 at these rates to see what the slashes look like. I think my slashes are almost all within the 3-4 frame range, with a few 2's thrown in, and very rarely a 1 or 5. This means that every ~20-30 wallslashes gains me one second.

¤: I think when I tested this it was 2 frames gained, but this is misleading since doing right+a then followed by left+b on the same frame puts you in a strange state where you're facing right as you land on the wall. Doing this consecutively gains more time on average than 1 off and 2 off frame jumps for this reason.

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