评论
New York, USAiamrdil9 months ago

@Uuvra make sure you skip the end screen - had to retime to 21s because that's what the rating screen says. The outro cinematic is counted by the game as part of the time.

New York, USAiamrdil11 months ago

But yeah, in terms of neck snaps/melee categories, definitely going to be a no, way too similar (likely almost identical in 99% of cases) to fiber wire.

New York, USAiamrdil11 months ago

The problem with adding new categories like NMG is that we'd have to define what constitutes a major glitch, which is really hard to get everyone to agree on.

One example of how defining what's a major glitch is hard: I wouldn't consider a bomb launch to be a major glitch, or hardly a glitch at all, because it's literally just one object pushing another through the game's physics system, and from there it can be aimed.

We'd probably be best off taking inspiration from other prior works from other games' communities. I'll see if I can ask around as to how people came to a consensus.

New York, USAiamrdil1 year ago

biker start now, biker start forever

THENfsKid 喜欢这个
主题: Hitman 2
New York, USAiamrdil2 years ago

Done.

New York, USAiamrdil2 years ago

when the game is out, it's currently expected somewhere between 2024 and 2026

未知
New York, USAiamrdil2 years ago

WHAT

New York, USAiamrdil3 years ago

Congratulations Moo!

Aspecticor 喜欢这个
New York, USAiamrdil3 years ago

'twas a minor typo fix :)

New York, USAiamrdil3 years ago

STATUS: Closed.

At this time, we are not looking for ideas for new categories. In the future, there is a possibility we may reopen this, but at least for now, we aren't looking to add any new categories.

juliend10 喜欢这个
New York, USAiamrdil3 years ago

Congrats!

Fusha 喜欢这个
New York, USAiamrdil3 years ago

Escalations now have their own game: https://speedrun.com/hitman_3_escalations - locking this thread.

New York, USAiamrdil3 years ago

No, there is not enough interest and this category really isn't a complication, given that no loadout already basically includes this. It's pointless.

ItsTheAleeex 喜欢这个
New York, USAiamrdil3 years ago

@zencd, my thoughts on the matter:

Master is interesting for a few levels, but not all of them. People focus on the levels where it's not affecting stuff.

Many of the master runs are really just pro strategies tweaked to work on master, given that master mode is just added RNG with footsteps and such, with the occasional actual change in S1 (e.g. added guards), and maybe a bit in S2, but season 3's master mode bricks don't actually add any of that, just the AI tweaks.

Master speedrunning often isn't harder, it's just more RNG. You can copy-and-paste the vast majority of pro strats to master with maybe a few minor tweaks here and there.

Before anybody makes the argument of harder = better for speedrunning, consider that the standard category in most game is the fastest, so if anything casual would be the more standard default category.

TL;DR:

  • Master changes barely anything
  • Right now, the majority of people running it are just doing it to get a quick world record
  • Ideally, people should start playing professional (the default difficulty), more
Solderq35 喜欢这个
New York, USAiamrdil3 years ago

I believe the moderation team discussed this in the past, not remembering off the top of my head what the verdict was, so I've pinged Solder for his opinion.

Henry_Stick 喜欢这个
New York, USAiamrdil3 years ago

Alright, you got me curious, I'm wondering how you have such low times on APWTiND and Unperson, I think my current strategy (at least for APWTiND) is capped, so I get the feeling I'm missing something.

New York, USAiamrdil3 years ago

Thanks @Archmagus. I'm also going to try to go for a full-game run sometime soon, so I will make sure to ask you if I do have questions.

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