thats called any%, but we can change any% to glitchless and change glitch% to any%?
should there be a separate level category called pause% and we have a rule in any% that pausing's not allowed?
a lot of games allow players to play on different versions of the games for different glitches, is this not enforced in this game?
a way to enforce this would be to have a way to show inputs in real time while the run is happening, like nohboard, a rule would have to be made, like "if you want to do pause skip (thats what ill call the glitch for now) then you must have a real time way of showing your inputs" or something like that, it really only saves like half a second, and since the any% board is somewhat un-optimized, a wr could still be achieved without this glitch! so i think it should be allowed
the timer would start at the timer of level 11
(i used speedhacks)
would this count has cheating? this would invoke "no using the next level option" but you use it at the end of the level screen, so it should be changed to "no using the next level option before collecting the golden carrot"? its very precise hitting the next level before you cant press any of the pause button, but also after hitting the golden carrot. its most efficient at the start of the run, because the run starts at level 1s timer, and doesnt count the retry before, but if youre fast enough, it could save one loading screens worth of time in every level! should it be legal or not? whats your opinion?
https://imgur.com/a/wOpDLjW should we change any% to any% 1-10 or something else when the levels drop?
i think there should be milliseconds to the level leaderboard, not the full game one
you just need one jump, i was mistaken of having to jump on the block
i usually get it 1/4th of the time, but since its somewhat early in the run, i think with practice its viable
it should say you have to start at level one, i know its a simple rule in which everyone already bassically knows, but i think it should still be there