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United Statesfeelschadman1 month ago

mod note states no splices and now confirmed cutscene time varies so run is valid

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United Statesfeelschadman1 month ago

retimed the run myself 18.233

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United Statesfeelschadman1 month ago

Load times are removed from speedrun time so that allegation is irrelevant. Otherwise, retime all runs and add rule that states time starts at first frame of initial cutscene before player gains control.

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United Statesfeelschadman1 month ago

Explain how the run is sped up that's the raw vod and I recorded my inputs.

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United Statesfeelschadman1 month ago

My PC specs are not good I play on a laptop i5 8300H and a GTX 1050 8GB RAM and an outdated M.2 NVMe SSD

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Hello Neighbor: Playable DevGamm
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