Hello
Recently I've been thinking about going back to speedrunning, so I bought in Canada a GV-USB2, and I successfully tested it with my SNES. To give more context, I'm from Brazil... I believe that the color system used here is PAL-M (it is pretty much only used here). From what I've understood, there's pretty much no difference between PAL-M and NSTC aside from inferior color quality.
When testing the GV-USB2 with OBS, The image quality looked decent, pretty much on par with emulator... the only thing that bothered me a bit was some tearing when moving fast through the screen - I'm going to buy an S-Video cable to see if it improves the quality. Since I don't have an extra TV, I just play using the OBS video gameplay.
One important aspect from my set up is that I use a Super Magicom - a piece of hardware which, in summary, allows me to load games from floppy disks. I don't know if that affects performance in comparison to physical carts or not tho.
Aside from this, there were some things I noticed that I wanted to confirm with and ask the community:
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Are my assumptions about NSTC and PAL-M correct?
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Does using the Super Magicom (which I assume is a poor + old man's version of a flashcart) hinder performance? Will the performance of a physical cart always be superior?
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Let's suppose that I buy a video splitter and use it to send the SNES signal to a TV + my GV-USB2. Will the video stream on the TV look superior in any way than using the video from OBS? I ask this because I thought that I would find a considerable difference between playing in an emulator and on the actual console, but I definitely didn't see any major difference so far.
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Lastly, I didn't feel any input lag difference between console and emulator (I use a USB SNES controller adapter to plug the controller in my PC). Is this something game-dependent or is it just a personal thing?
Sorry for the long post. I'd be very grateful for any replies and opinions on these matters (other Brazilians that do runs on console can also help in this matter)
So... after one of my hard CW runs died in RV:Harbor, I started tinkering with possible new strats and even with the OOB strat mentioned in Shadelz guide, posted on this forum. With that in mind, I tried to find other areas with wonky physics and managed to find one between the Clone's homebase and the Caves CP. If you jump and quickly use your jetpack, it's possible to reach the Caves CP without having to go through the corridor section. Since the Caves CP is easily captured by the CIS AI on Hard, this possibly could be a way to easily retake it without spending a lot of time fighting your way to the CP - tbf, it's usually better just to forget this CP if you end up losing it in runs. I tried to post this in Shadelz's post but that wasn't possible, that's why I posted here. If this is already known by the community, please ignore this post :)
Kind of a random question, but I noticed that the AI sometimes abandon vehicles without any apparent reason, sometimes even full HP ones. I see this happen a lot when playing on Rhen Var (CW) and on Endor (GCW). Maybe it's just ignorance of my part but I never understood why the AI does this sometimes and I thought that, if this could be manipulated, this could become a legit strat in some complicated maps. Does anyone know what triggers this behavior?
Hi
i've been trying to find strats for hard campaign speedruns (CW and GCW) and I'm currently stuck in BCC. Is there a consistent strategy that can beat this map as rebels? I'm really frustrated because it seems that even with perfect execution (I assume that the best strat is to try to take the two upper CP's) the map is still heavy dependent on RNG - aka the AI not losing any of you CP's during the process. Does anyone have tips to share? (I'm playing on PC)
Hey everyone... I've been practicing easy mode Sunset Riders for some time and I "routed" every stage except Paco Loco's one. I say this because even though hugging the right side of the screen is usually the way to go, that can be deadly depending on the bomb guys spawns (sometimes they spawn right behind a green guy and when you realize it, it's too late) and the purple guys bullets from the left (sometimes you can just jump them, sometimes they come together).
Any tips or advice on beating this stage in a safe and consistent manner?