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主题: Half-Life
Swedend0t4 years ago

You need to set it to show gametime in livesplit.

https://i.imgur.com/zzJjBfk.png

主题: Half-Life
Swedend0t5 years ago

Taken from the rules section:

"You can make aliases for single commands, but you cannot alias +something or -something, so for example, alias +fps "fps_max 15" is not allowed."

Swedend0t5 years ago

Uncapped fps for Blue Shift.

Just start using multiple FPS binds and learn where in the run you have to lower it to make it less obnoxious to run.

To give you a few examples:

fps_max 250/ unlimited for most part of the games movement/combat sections, fps_max 125 for the sewers/vents to not get stuck in the sloped walls, fps_max 45 before pushing objects.

主题: Half-Life
Swedend0t5 years ago

First time I've heard about using the scroll wheel bound to "+use" to object boost actually really interesting. I'm guessing it works because you hitting the object multiple times as it is gaining speed which might be easier then hitting the perfect frame timing the normal way.

When i first started running HL i used a double "+use" tap method but still bound to "E" to object boost for over a year. Because i didnt know how to object boost properly and could never get it to work the normal way and i was just too lazy learning and i already had a good PB at the time even though i was very inconsistent at obbo still.

The double tap was very inconsistent as you need to hit the object two times to get the speed (which is why the scroll would make it easier) I cant believe i never thought of that actually. Probably because i always ran with my scroll bound to "+jump/+duck". But you can just use multiple keybinds to remap ur binds for the trick while you're in a run (I do this for AM jumpbug for example).

I decided to learn the glitch the proper way at the beginning of 2017 and i was surprised how easy it was to learn after i started understanding the basics of why and how the glitch works.

Here are two videos of the day i learned the proper way you can see what i did wrong at the first one then how easy it looks on the second.

Final video explaining everything i learned if you feel you want to learn it:

主题: Half-Life
Swedend0t5 years ago

Just changing ur view/player model should be fine in general it is when you start modifying other stuff that it could become a problem.

tunalad 喜欢这个
Swedend0t5 years ago

I think we are still trying to figure out what to add. If you have a favorite meme category you would like to run feel free to give us ideas.

3rd person - Will be moved here most likely. Nojump%, Crowbar%, +duck%, glitchless%.

Are all categories that have runs already and will probably get added.

主题: Half-Life
Swedend0t6 years ago

Just do it like shar

https://i.imgur.com/Ckh2qxU.png

:D

raintnt, Ingajke, Golden_Winged 喜欢这个
主题: Half-Life
Swedend0t6 years ago

You need to use the command "bxt_autorecord" instead of "record" in ur start bind.

bind "o" "map c1a0; bxt_timer_reset; bxt_hud_timer 1;bxt_timer_start; bxt_timer_autostop 1; bxt_autorecord pb"

losi 喜欢这个
主题: Half-Life
Swedend0t6 years ago

Could you provide a screenshot of ur game?

主题: Half-Life
Swedend0t6 years ago

No, you need to stick to default settings which would be sv_airaccelerate "10" & bhop with scroll wheel.

However if you want to run scripted category you can use autobhop but not change sv_airaccelerate

Swedend0t6 years ago

Drop the .sav file into: "\steamapps\common\half_life_caged\caged_fgs\SAVE Then make this bind ingame using console:

bind <key> "load start;bxt_hud_timer 1;bxt_timer_reset;bxt_timer_start;bxt_autorecord run"

This will be the key you reset/start ur runs with.

Also make sure to read https://www.speedrun.com/hlcaged/guide/azu33

BunnymodXT can be placed anywhere you simply just inject it when you have hl.exe running.

Swedend0t6 years ago

Aslong as ur corpse hits the changelevel trigger at the boat you finished the game.

Lyren spewn 喜欢这个
主题: Half-Life
Swedend0t6 years ago

Yes, it will be ok ur timers show different because ur livesplit is set on realtime(with loads) while ur ingame timer is set to gametime(without loads).

主题: Half-Life
Swedend0t6 years ago

You need to change in livesplit to game time and not real time.

主题: Half-Life
Swedend0t6 years ago

Yes NGHL is allowed if you installed it correctly.

http://www.speedrun.com/hl1/guide/af6k2

BopBop 喜欢这个
主题: Half-Life
Swedend0t7 years ago

You can always do a demo only run, take screenshot of ur timer after Nihilanth then record the demos with OBS when not playing if you want to upload the run somewhere.

azorokazu, the_hat, REID 喜欢这个
主题: Half-Life
Swedend0t7 years ago

I have never had this happen ur map might be corrupt, try reinstalling goldsrc package or remove the map and rebuild it.

主题: Half-Life
Swedend0t7 years ago

You want to keep the game default dont change any commands like airaccelerate or gravity ur runs wont be valid.

主题: Half-Life
Swedend0t7 years ago

And yes having "bxt_hud_speedometer" and ur "bxt_hud_timer" showing is allowed in both categories.

主题: Half-Life
Swedend0t7 years ago

Scripted vs Scriptless

Is a big difference at the moment since "save warping" is a thing which allows you to skip major chunks of a map/chapter that can save several minutes.

(you can skip almost all of blast pit for example which is major and the on a rail rocket sequence etc)

However the scripted category will most likely get split up in a few days so in the end there will be a savewarp% and a savewarpless%

In terms of routes the scripted one without "savewarping" is basically the same as scriptless with a "minor" trick called CLD (Changelevel delay) you can basically spam ur console with a bunch of wait commands before you hit a changelevel trigger then get to the overlapped part of a map and teleport through the wall. This is a minor timesave compared to what save warp can do for you and is the main reason we're splitting up the category since players doesnt seem to like running with warping.

In scripted you're allowed to use scripts to help out with ur movements aswell such as;

  • Autobhop ( bxt_autojump 1 )
  • Ducktap/Duckroll ( bind "key" "+bxt_tas_ducktap" )
  • Object boosting script
  • Gauss boosting script
  • Scripted sequences of any length are allowed (unlimited amount of waits)
  • Commands cl_pitchup, cl_pitchdown, +use, +jump, +duck, +attack, +attack2, -forward, -back, -moveleft and -moveright allowed in both manual and inside scripted sequences.

You are not allowed however to put movement commands into ur script that moves the character for you;

+forward +back +moveleft +moveright

Reason for this is to combat "TAS" runs from getting submitted to leaderboard to keep it as human as possible as nobody want to run against something like that.

For scriptless ur not allowed to use any of the things i mentioned above you basically have to;

  • Bhop/duckrolling on ur own using ur scrollwheel and timing ur jumps

"Runs done in this category must not use the 'wait' command or any scripts, aliases, macros, turbo buttons, hyper-scrolling and so on."

lezytora FlyingMonkey 喜欢这个
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