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Texas, USAbanditTM15 days ago

Over the past months, @Vizu, @Zyzzyva1711 and myself have been making progress in the game involving gaining height using two swords to oscillate lunging with. This has been proven to be able to be done however many times you want as long as you get the timing correct.

There's been some development involving using repeated sword lunges to skip from World 2 (2 tokens required to enter) directly to the Rosphere, which would save at least 10 minutes over the current route. To my knowledge, this hasn't been completed, but is known to be possible.

In preparation of a future run, '3 Tokens' has been added as a separate category, essentially a closer Any% that allows the intended amount of collected tokens to beat the game, 31, to remain its own category, now called '31 Tokens'.

I'll also be clearing up potential fog with lunges and gearhops. Since sword lunges are purely intentional behavior, I don't believe that using two of them to gain twice the height (or more) should be considered a glitch (it's more of abusing intended behavior in an unintended way), so they are allowed in the 'Glitchless' category. For now, the only glitch currently available are gearhops, which I believe are unintended.

Texas, USAbanditTM6 months ago

this game doesnt really have any glitches, the closest it gets is gearhops, so those are now considered glitches

all runs that i am able to check if they have/don't have gearhops have been changed to the appropriate category

Texas, USAbanditTM1 year ago

if you guys have any suggestions for new categories post them here

Texas, USAbanditTM1 year ago

some of the old 100% any% runs use use wall clips which can no longer be done

just wanted to point this out

Texas, USAbanditTM1 year ago

My recording software can't detect in-game audio, only mic audio, and that means I can't run this game.

I feel that the need for in-game audio, in this scenario, is unnecessary.

I understand its to detect splicing, but theres an in-game timer and you can very easily see if its spliced from the character position and/or speed changing a lot very quickly.

Even if there is a naturally recurring lag spike, you can still tell if its spliced or not if you look hard enough.

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