Physics in this game at high speeds aren't great, and bounces off of walls are random. What if you got a lucky bounce off the long straight before the second drift to angle your car to the right to avoid drifting and keep much more speed?
Could we use turbowarp runs to have smoother play? I play on a pretty bad laptop so I lose a little time to lag.
A snare does damage and is technically an entity, could you speedrun this in damage?
I was doing rooms with my friend and I was about 3 seconds behind him. I start rapidly equipping and unequipping my flashlight and end up ahead of him. I noticed small speed boosts (I suspect the animation glitches out and teleports you to where your hand is). It only works with a flashlight, could this be viable in runs?
There should be separate categories for modifiers and normal, make it a bit easier
Does the 10 meter clock start on respawn like 100 meter or on first button press?
I was doing a 7 GC That turned into a 1 Mil Speedrun, and my 3rd golden cookie turned out to be a 5:18, does that count?
I see in the rules it says you need audio for the sound of clicking buttons, what qualifies as a top run, like top 10?