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Illinois, USATuck5 months ago

Yo, I just got a 1:28.3 on the first level like super easily, and it was all because of lag reduction.

When watching the world record vod, I had no idea you could move around holding r if you have no weapon equipped. So I messed around with it, and the biggest thing I noticed is it definitely reduces lag on laggy areas, and if you are up against a wall or something you have basically 0 lag.

So for the first level, after shooting the guy I immediately switched to fists, then cloned, and spent the rest of the level holding R. I also feel like I can make tighter, more precise turns, but that might be my superstition. Then, when it came time to deliver the note to the driver, I spent a second up against the wall so he could walk to the driver seat faster, then got into position still holding R. I was able to see the driver sit down in his seat, and press A before the red indicator even showed up, and still got the end cutscene!

  • TL;DR - R strats. Lag reduction, tighter lines, easy visual cues. Def should test on more levels where you don’t need to shoot much!
gs28, JSR_, Humpe 喜欢这个
Illinois, USATuck5 years ago

Hi, I was trying to make a guide for the game I run, Hercules: the Legendary Journeys, but when I posted a half complete version, its completely blank. I then checked other games, and all their guides are blank too. It also is like that on my phone, so its not just this computer. Is anyone else having this issue?

RayRay37
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Illinois, USATuck6 years ago

Over the next week, I will do a lot of testing of this game on emulator, to see if its legal for speedruns. Some things I notice right off the bat. It has basically no lag, so if it gains a large advantage due to it, we would probably have to make it a seperate category.

There might be a challenge fighting the titan boss and the dragon boss, as it requires precise analog inputs. I'll check it out and report back

Illinois, USATuck6 years ago

Hey again. So, I discovered how to consistently crash the game, and while I'm a little overly opstimistic, if we can find out how to manipulate this somehow, maybe we can get a wrong warp? EDIT: I've messed around with it a bit more, and based on how far you advance the dialogue, how much time was on the timer when you left the village, and other factors I don't know can change the crash message. Most of the time its just a different number at the end of "ChainDialog() idx out of range: xxx" Ive seen numbers as low as in the 20's and as high as in the 200's. But, just once, I got it to say "Currdialog out range: 33 max: -156" such a strange glitch. I really want to go into an emulator like mupen or bizhawk and dig deep into this, but not only am i unfamiliar with those, Hercules doesn't load on their emulators :( it only works on project 64.

Illinois, USATuck6 years ago

Yo all 3 people that follow this game, whats up?

So I was messing around with this game today, and I discovered some new things. So, I was showing my friend some of the glitchyness in this game, and he pointed out how Herc looks kinda like Tommy Wiseau on the pause screen. So, mid dive, while going up a ramp, I paused. I then clipped through the ramp. https://www.twitch.tv/tuck1/clip/DepressedNaivePeachKeyboardCat

Now, obviously clipping in this game has been known. But look at how Herc jumped forward mid pause to clip out?

I then learned that if you pause and unpause, your character can warp forward, often through objects. And while you can regularly long jump through objects without pausing, this is waaaay more consistent. If you watch Zenic's WR vid, he takes multiple tries at clipping through the gates in the beginning. With this, its so easy! https://www.twitch.tv/tuck1/clip/CrepuscularCrowdedKumquatNononoCat

All you have to make sure is that you haven't bonked into the wall before you pause.

The most important thing ive discovered with this clip so far is this skip with Iolaus.

With this skip, you don't have to get the wheat, you dont have to turn it into flour, you dont have to talk to the crying girl, you dont have to save her black cat, you dont have to get the date pie, and you don't have to go through the secret entrance. Should save a few minutes :)

Here's the second glitch I discovered, also related to pauses. So we now know pausing can help increase your forward momentum, but how about upward? In the road to Thrace, you have to flip these switches. In the WR video, Zenic does a trick where he interrupts a jump with interacting with a switch, then gets a second jump on the switch, barely making it possible to get out of bounds and walk above the road. Well, Now you can get over some walls without the need of a switch. https://www.twitch.tv/tuck1/clip/DelightfulInexpensiveCrocodileKappaRoss

It's actually pretty difficult, so I'm not sure if we should be using this over the switch method when there are switches.

Here's an example of me using it to get out of bounds on San Tomanicus.

I really want other people to mess with these glitches and see if they can find some other cool stuff! I'm not familiar at all with the middle and endgame, so if people want to try out glitches there, thatd be so cool. Thanks for reading guys!

EDIT: if you want to clip inside of a house, or anything with an interactable door, just run and interact with it before you hit the wall. much faster than pausing :) haven't found any use for it yet, as houses are all either in open spaces or up against walls

EDIT 2: Another weird little glitch I had, and I think I have a theory for it? So I was messing around some more with the timer in the tutorial (see my other forum post) and it looks like if you interact with something on the frame the timer goes out and the text box appears, you... jump? and if you keep pressing a, you jump some more. Its something weird I only had happen once, but I definitely was jumping with a. My theory is that the game originally had A for jumping, but switched it to R due to conflict with interacting with objects, but this got leftover. Just a theory, but super interesting!

PeeNuts, Fenrikaz 2 其他 喜欢这个
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