These are not endings, it's a screen of death if you make the wrong decision, Bad End is if the texts Bad End: something appears which in German (we use it because it's faster) means Schlechtes Ende:, besides, I recommend joining the discord server and asking there because not everyone looks at the forums
As far as I know there are only 11 endings in this game and none of these endings, on fandom you can read more about it https://hellocharlotte.fandom.com/wiki/Hello_Charlotte_Episode_1
It would be nice to see this, I know Super Mario Advance 3: Yoshi's Island has IL, besides that I will add something from myself that is not part of the forum discussion about this, since some time ago on Nintendo Switch Online you can play games from Game Boy, Game Boy Color and Game Boy Advance and this game was officially released on NSO will SwitchVC be added as a platorm? I will probably be planning to buy a subscription and start the runs on this console
Good morning, I ran this game and I did all the categories and my first runs from this game are waiting for verification and I want to ask if it is possible to change the end rules for each category because for some and for me it is a bit unclear where and how exactly to finish and describe in each category what you need to do because it's confusing in my opinion and it would be a problem to understand where to end the time, besides the level tables are unnecessary for this game as it is on the original version tables, if you prefer to leave it I wonder why only from selecting Chapter Select, if someone wanted to, they could even do PB during the Full Game run and change the beginning rule to when the text of the chapter you are currently doing will be shown, it's just my opinion but I think the changes would be useful
Platforms have a separate subcategory because of the difference between them, on the Switch you can for example for the Full Game category make a glitch duplicating your inventory with the touchscreen, on the Switch it's impossible to duplicate dice by drawing them yourself in Warrior, the same as on the Mobile version although I've tested it a lot. On the Switch you can use the touchscreen to duplicate your inventory, on the Switch it is not possible to duplicate dice by just drawing a dice in Warrior, the same as the mobile version although I have not tested it, the Xbox One cannot do glitches because the touchscreen is not supported on the Xbox which makes most useful glitches impossible apart from the glitch with getting to the backstage faster and only the gamepad is supported, mobile version can also have glitches but touchscreen is supported, also different platforms have different loading times, Switch is a bit slow for this game, Xbox is slower due to lack of glitches, mobile version is ok but due to touchscreen and lack of ability to get extra dice by glitching the dice again, iOS is faster for mobile version
After checking the Door Clip in Our Last Stop and comparing it to taking the pipe and breaking the window to get to the computer, it turned out that the clip through the Door was 8 seconds faster than the normal break the window
To do the Door Clip is to go to the location where the computer is, exit the location and return to it and you can then Clip through the door
On leaderboards it is possible to make it so that the table displays IGT time as well as RTA time, there is no point in creating subcategories
subcategory for No/Yes for Load Remover, Autosplitters for the game is not a good idea, a better solution I can recommend is to tick Separate load times in the Information when editing the game, if you have problems you can join this discord and they can help you there https://discord.com/invite/svD6xjK
Also make sure you follow all the steps correctly from my tutorial, LiveSplit.js should not be where plugins.js is but in the plugins folder
Just enable LRT or IGT for leaderboards, and if you have problems I can send you my plugins.js file where I managed to configure it, also see if you pasted the code correctly as in the video and also see if you gave , on the last code
You have to modify the plugins.js file and type in the code to make it work, the game moderators I asked allowed this because loading times in MV games vary from computer to computer, this is noticeable in games like Ib Remake or OMORI, creating an .asl file for these games is impossible, here is a tutorial on how to set it all up under this
Hi, I am interested in this game and want to ask if the Load Remover plugin (LiveSplit.js) is allowed for this game? https://github.com/samjones246/rpgmmv-livesplit
The plugin does not affect the game and allows you to stop the timer in LiveSplit when there is a loading screen, most of the moderators I asked about it for other MV games allowed it, it will not work on the network version
Thanks
Find a way to make a Door lockpick skip or find a lettuce then we will consider it
Game Name: HERO's Fever Dream Full game run: Game link: https://mods.one/mod/hfd
as far as I know there is an Indie Horror Speedruns discord server if you are interested in the horror theme https://discord.gg/PwMES797Qz
I have to agree with you and also want to mention that EasyRPG has a scrolling function which should not be allowed in any self-respecting RPG Maker game using emulators and also EasyRPG is inaccurate in emulating RPG Maker 2000/2003 games.
version 4 had 2 versions, one is 1.4a and 1.4b, 1.4a is slower than 1.4b but as far as I know the older version on 2.0 is faster besides on this version fights are also much easier because of a bug that allows you to attack when you have the menu on, on version 1.4b there are also some menu tricks that save a few seconds but version 2.0 is much faster besides I advise you to join the discord server because not everyone looks at the forums
the moderators have over 17,000 runs to verify, if you want your run to be verified quicker then use the form which can be found on this forum https://www.speedrun.com/subsurf/thread/hmszj
os moderadores têm mais de 17000 corridas para verificar, se você quiser que sua corrida seja verificada mais rapidamente então use o formulário que pode ser encontrado neste fórum https://www.speedrun.com/subsurf/thread/hmszj
Since when is it allowed to use speed up to x10 in RPG Maker games? I've tested almost all the original games I know on this engine and this feature doesn't work in original games except in EasyRPG. Also, using a feature that EasyRPG has, e.g. speed, is not allowed in speedruns because it leads to cheating between the original downloaded versions.
Linux is faster because on linux and mac versions mad dummy skip is possible, and also has better input handling