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New South Wales, AustraliaStandalone9 years ago

So as most of you may or may not already know I've been working on trying to make a simple plugin manager for DeadCore over the past few weeks that will let me (and others) easily write C# plugins for DeadCore and I now finally have something worth sharing.

Lo and behold, the second'ish version of my Plugin Manager: https://github.com/MrStandalone/DeadCorePluginManager

The 'VelocityMeter' example plugin that is included simply draws a small UI to the left side of the screen like so

The Assembly-CSharp dll being used is a slightly modified version of the windows library located here, so it still includes the save reset functionality and no splash screens.

Requirements: Windows (Linux will be coming soon enough) .NET Runtime 4.5 or greater

If you have any suggestions or ideas let me know, I am by no means the greatest coder alive so I expect a few bugs or silly things here and there.

borkva, Harest 3 其他 喜欢这个
New South Wales, AustraliaStandalone9 years ago

So I've been poking around inside DeadCore for the past few weeks and I've managed to start making changes to the scripts that the game attaches to certain objects, for example, as an experiment I've added the following line into the base EnemyScript that all enemies (except for leaderless Mosquitoes) in the game are derived from

Object.Destroy(base.gameObject);

And the result, a much quieter neighbourhood: http://steamcommunity.com/sharedfiles/filedetails/?id=524773634

So if I manage to remove calls to the steam achievements and times being posted to 5 Bits servers when using this, would anyone have an interest in this?

My current goal is to add another tab in the settings menu and have a bindable key for restarting the level and a button that removes all story progress, the actual method for this already exists inside the GameManager script that makes calls to the SaveManager but for some reason it's not included in any of the UI's in the game.

Tewi_TV 喜欢这个
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