Hey SNES Woods runners, I'm organizing a Wario Series two-team relay race that will take place in July or August of this year. I made an interest form that lists most of the games in the series, and one person who submitted a response expressed interest in running this game for the relay. I would love to be able to feature a couple of the spin off games in addition to the "mainline" games which we already have runners for, and I think Wario's Woods has a place as a speedgame in the relay even if the gameplay is very different from other games in the series.
If you think you'd be interested in participating in this event, I encourage you to join the Wario speedrunning Discord server, which is linked at the top of this game's page, and also fill out the interest form (https://forms.gle/1vAkqXtK1U3NYFTB7). I will close the form after it has been open for two weeks (so about 3 days after this post). Once the form is closed, further planning (locking in a date and schedule, confirming/choosing runners) can take place.
Thank you for your consideration!
It is already on the leaderboard. If it weren't already submitted, I wouldn't personally allow it to be put up on the runner's behalf for the following reasons:
- It does not follow the current emulator rules. Technically it could be grandfathered in because it was done before these rules were standardized, but this is hard to justify when so much time has passed since those rules were put into place.
- It doesn't have audio. This is addressed in the video description but that doesn't make a difference.
- If lordkelvin didn't already submit the run, it's not very respectful to put their name on a board that they may not want affiliation with. Exceptions might be made for runs that are world records or were at the time of the run.
These reasons don't matter because the run is already here, but these are good things to consider :)
Profile > Settings > Notifications > Pizza Tower > turn off things you don't want notifications for (or globally if that's what you prefer)
This worked, thanks! At first it still didn't obsolete the old run, so I had to edit that one as well to be explicitly unregistered. Thankfully there were only the 2 runs. I just wish this was a more obvious feature
Hi, I moderate a game and want to submit a run for WR history purposes on behalf of a runner who deleted their account. It seems like, despite deleting their account, they registered again under the same username and used the account for a couple days, so attempting to put the username in the Player field forces it to be tracked under that account. They had submitted to the same category before with the previous account, but now both runs are showing up on the board, and I don't know how to fix it without also editing the old run. Here is the board in question: https://www.speedrun.com/wl2?h=Main_Story-Glitched&x=ndx1n52q-9l79p7n1.jqznnvgq
Ideally I would be able to put the username in as an unregistered player so it doesn't have to be linked to this other account. Other runs of theirs have been submitted in another game (Super Marisa World) earlier this year, and it shows up properly there (unregistered player, no user link), so maybe an update removed this feature, but I hope I'm just missing something.
Edit: title is a bit misleading, "register" should say "submit"
That doesn't sound like anything I've experienced. I doubt that just an npc eating something when getting the starite would break the game; the way I do the puzzle level in world 1 (the one with the hippie and the ants) makes a nurse spawn that eats the sandwich, and I've done the level plenty of times exactly like that without it crashing. This is also like the level in world 3 where you have to feed the smallest three fish to a penguin, which I use a bag for in similar fashion to the shopping level, and that hasn't crashed for me either.
It could be an emulation thing; if you're on console it could be your gamecard temporarily becoming unreadable and making the game freeze that way, it could be you just getting unlucky with the game. Again I don't think I've experienced any random crashes like this, or really any at all during runs. As jank as the game is it usually stays alive in some way
try right clicking livesplit, then going to Compare Against and making sure it's set to Game Time. Also make sure you have the autosplitter turned on in the Edit splits menu. If those don't make it work then idk
I personally haven't noticed it and even when I was trying to feel a difference I couldn't. Is there a chance that someone could show a video comparison? (Of course it's possible that I just am not deep enough into the game to notice a minor change like this, but I'm not certain that's the case)
From my testing, this only works when running at speeds below mach 3 (without the yellow dash effect in front of Peppino). You also can't skip the parry animation (I think if you do end up parrying then you pressed taunt early; normally I would end up grabbing into the enemy and either doing a spinning attack or getting hurt by it depending on my positioning). If you attempt to supertaunt doing this, the warped taunt sfx will play as if you supertaunted, but Peppino will uppercut, no screen clearing will happen, and the supertaunt won't be "spent" so you will still have the electric effects and can use it afterwards regardless.
I also found that if you uppercut within maybe 1 frame after taunting (I don't think this one is actually frame perfect like the grab variant is), it will similarly skip the taunt animation and uppercut. I don't know if this was already known, but I imagine someone has seen it before when experimenting with taunt updoors. I don't think this uppercut taunt skip works with a supertaunt, but it was hard for me to test thoroughly as I didn't use debug mode.
Loading a DS game from an SD card or internal memory makes load times faster than original cartridge, which means that it has an unfair advantage when competing against cartridge runs (since this game didn't get digitally rereleased). Using flashcarts, nds-forwarder, nds-bootstrap etc is considered modding.
I've done my own timing and other testing and concluded that it is actually best to get all superbs and 3 go for perfect prompts, since the game takes longer to load the epilogue card for OK results than Superb results, and this timesave offsets the timeloss of having the prompts throughout the run. Therefore the only potential improvement in the WR is from menuing