It takes 0.86 seconds to pause and check if you got the KT jump. This means that for every KT jump you can save almost one whole second. You perform quite a bit of KTs throughout the entire run.
If a run was done with bufferless KTs only and great consistency, it would save several minutes over the WR.
- New time save in Agata Forest -
By Kwanzai. Saves 3 seconds upon first try. 1 if you get it second try and even if you use 2 KTs. The air dash is a bit precise. EDIT: You can bonk after the first wall jump to gain some more height, KT and use another wall jump to easily make it up there.
- New time save in Kusa Village -
Saves over 2 seconds! Whoohooo every frame counts. Remember to skip to 2:30 to see the other half of the time saver.
Use this thread to post information regarding new strats, optimal movement, theories and such! Preferably provide a video of your strat too.
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