I have added those mods under "Misc". Since this is a series I'll keep an eye on the next release.
Good luck with the runs
I will update the categories today to reflect the changes.
Timing like that sounds reasonable.
From what I've gathered so far Arcade mode will be the new Any%. The campaign world map just wastes so much time and I think we have more than enough of that in the maps.
I also have issues with the game being very slow sometimes but so far it didn't crash on me (a few patches back in early access it did quite a few times) and it was probably the worst during the final bossfight where exploding zombies are spawned en masse.
I haven't encountered the satan sofltock yet though. So that's good I guess.
Broforce has been released but I have to look at the categories again. If you have any input please post it here.
It may look ugly but it's actually helping you time your segments. Since the load is finished at that exact point when you can click the screen away. It's pretty much the same in TDD only that the text on the load starts to scroll up to indicate it being finished loading.
Also the main post has been updated with some new videos.
"Also, is quick saving and quick loading valid?"
- Undecided on that yet. Quickload might be allowed to make it easier to record segments. I'd have to investigate if quicksave still messes up damage detection.
"The number of recordings I have is the number of segments?"
- Yes.
"Also, if I do an autoscroller after a segment in one sitting and one recording, that counts as one segment, right?"
- Answered that with the previous one I think.
"Can someone point me in the right direction and guide me through the process of the technical stuff, like timing, verification, what is/isn't allowed and such?"
- The right direction is perfection. The Dark Descent - Segmented record is probably a good example since it's based on an older game engine version. Apjjm has put sever hundred hours of work into that (which is the main reason why it still stands to this day) and even while quite a few new tricks were discovered it's still an impressive display of what you can expect from a segmented run. As for the technical stuff .. timing starts as soon as the apartment fades in, loads/menus/pause time are cut out and it stops when you lose control at the final cutscene. Verification should be explained a bit by the video. But generally include your segmentation points. Allowed/Not allowed currently everything goes. Aside from quicksave I'd say. Since menuing isn't timed you can just save+exit to end a segment.
Hope that helps a little.
The batch file is meant for the steam version. For GOG it is recommended to edit your settings manually.
-
Yes - I don't think we have to include the initial cutscene. We should start timer as soon as we gain actual control of Simon i.e. once we get out of bed to grab the tracer fluid.
-
No this just came out. Maybe someone will look into it. But considering how HPL and the game handle loading I'm expecting there to be some problems with that. Guess we'll find out.
No, that's not single segment Sleepwalker. That's an RTA run.
I'll add the variables and edit it for every existing run.
Also first post updated with new infos.
Prop flying is simple and difficult at the same time. You need a proper object in the first place. After that you just jump on top of it, grab it once so you sink into it and then regrab it once to reenable collision detection. After that depending on your prop you can just jump to start flying. If that doesn't help I'll try making a video for it.
So here we go. A lot has already been found. Clipping seems to be super reasy in this game.
Happy hunting people.
You'll find the somadev.bat by Apjjm to the left under resources. It enables the debug console for the game which is a tremendous help with routing/breaking the game.
We have a mod which tracks ingame time now. Made by amzblk. Download
This post will be updated with new infos + videos as they come in:
Here's a list with all maps and tricks/routes attached to it.
General tricks:
Chair Clip found by Judgy Clip setup by Scoot Door stop by Judgy Any% Tutorial by sychotix
Full Map List:
Chapter 00:
00_00_intro: Just the intro movie.
00_01_apartment: Nothing special besides the tracer fluid being placed randomly?
00_02_subway: Autoscroller
00_03_laboratory: Doorcode is 2501
Chapter 01:
01_01_upsilon_awake: Route by AdamAK Route by Apjjm Chair Clip found by Judgy Clip setup by Scoot Clip out of first room by Arazath Alternative OoB by Judgy Prop flight into loading trigger by ShadowDraft Full route by Cromish Different route by amzblk Prop flight cutscene skip by Nomi Transition strat by Nosferatu Full route by amzblk
01_02_upsilon_inside: Full route by Apjjm Lean swipe by Teravortryx Different prop by Nosferatu Strat by sychotix/nomi
01_03_upsilon_outside: Full route by Apjjm Different route by amzblk Direct route by Wahoa
01_04_transport_station: Full route by Apjjm Exit hover by amzblk
Chapter 02:
02_01_ms_curie_outside: Full route by ShadowDraft Full route by ShadowDraft now less dark New ending to the route by Teravortryx
02_02_ms_curie_inside: Small clip at start found by ShadowDraft Different item for the initial clip found by choir Route by Fripic Small optimization by sychotix New end route by sychotix Everything else seems to be done normally. At least the loading zone gives us the free omnitool upgrade.
02_03_delta: Strat found by Scoot New prop route by Nosferatu Escape the pod, go to antenna control panel, use channel 5 and the right line to call the zeppelin.
02_04_theta_outside: Prop flight by Wahoa New prop route by Nosferatu Quick airlock by amzblk
02_05_theta_inside: Full route found by Scoot Full route by Apjjm Alternative route by Cromish Updated route by Scoot Full route by Judgy
02_06_theta_tunnels: Clip found by Scoot Full route by Apjjm Alternative route by Cromish Updated route by Scoot Full route by Judgy Small jump improvement by Judgy
02_07_theta_exit: Full route by Scoot No ladder by choir
Chapter 03:
03_01_omicron_outside: Full route by ShadowDraft Segmented strat by Teravortryx Different prop by amzblk/Nosferatu
03_02_omicron_inside: Small skip found by Scoot Updated door skip found by Judgy Glitched route done by ShadowDraft Gel puzzle skip by amzblk Dialogue skip by amzblk Inside to Descent transition by amzblk Route by sychotix Puzzle has to be done but the lockdown doesn't have to be lifted (if you're good at doing first try clips that is). Frequency at the end is 1-5-7.
03_03_omicron_descent: Autoscroller
Chapter 04:
04_01_tau_outside: Route by Wahoa Cave skip by choir Possible segmented door skip by amzblk Out of bounds Route by Nosferatu Full route by Nosferatu
04_02_tau_inside: Halfway OoB skip found by Cromish Full skip part 1 by ShadowDraft Full skip part 2 by ShadowDraft Full skip part 2 remastered by ShadowDraft New setups by Scoot Alternative skip by Nosferatu Routes by Teravortryx Out of bounds optimization by Teravortryx New transition strat by Nosferatu
04_03_tau_escape: Full route by ShadowDraft
Chapter 05:
05_01_phi_inside: Full route by ShadowDraft New route by Cromish Route by amzblk
05_02_ARK_inside: Run to Cath. And we're done.
05_03_space: The end.
Yeah that was a thing even before 1.2.2 but as with any big "damage" this is a very risky move. One bad spawn and you're dead.
"Non-relevant Any%" sounds a bit degrading. Sure it takes out everything in between but the last levels are still a challenge. This is after all not a warp to credits/ending like the ones mentioned.
Is it possible to record a demo file for a clean video? Because I have no clue either how to split audio and prefer just game audio unless it has to be commentated over (like a tutorial or something similar).