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CanadaSasam2 months ago

Just wondering if there's any chance or desire from other runners of having other "full game" categories for the games as separate. I realize this remake is super weird in that it combined the two games into one but as someone from North America who grew up only with the first game and has speedrun just the first game I don't really have an interest in running the second game right now and just want to run Two Memories. (Maybe I'd eventually run Journey Into Lost Memories or Recollection as a whole but I don't really have the interest at the moment)

I was wondering if there was any chance of under Full Game Runs having

"Recollection" with the subcategories of Any% and 100% where you beat both games sequentially.

Two Memories with the subcategories of Any% and 100% were you beat the game and end time on the final dialogue before the ending cutscenes.

A Journey Into Lost Memories with the subcategories of Any% where you start from the loaded save you make after Two Memories and go until final input.

Draylord 喜欢这个
CanadaSasam9 months ago

Any chance we can get the times not using the IGTimer re-timed to be on the same leaderboard? It feels weird being sectioned off to a second board when, when I did my run the visible WR didn't use the IGTimer, the timer didn't even work for me nor is there any access on the resources so if someone doesn't use livepslit they wont even know where to find it and the only forum on it was people saying the IGT isn't accurate and should be ignored and coming up with new start timings.

It looks like from looking at runs using it that it's not really an IGTimer but more of a load remover and if the runs could be re-timed from the frame a load is entered to when it ends it should be possible to re-time all the runs.

It's also possible to just set IGT as the standard but have all the runs on the same board but those without IGT will default to the bottom of the board but still all be on the same board and allow people to toggle between IGT and RTA by clicking on "IGT" or "Time" so if people want to see where those RTA runs without IGT timers might stand they can. Having two separate boards for this feels a bit overkill.

SeductiveSpatula 喜欢这个
CanadaSasam1 year ago

Found a wrong warp by accident, sadly doesn't seem useful. If can be replicated at other doors might find one where it is. My best guess is the ones in Chapter 2 in the long hallway if they warp you down the hallway it might be worth to go for to save the time walking and potentially running into enemies.

Ecgtheow, MuffinsiEA98, Iceoffreeze 喜欢这个
CanadaSasam2 years ago

Hi, I noticed this game currently only has the NES version of the game for the leaderboards but I was wondering if the Gameboy Color version would be accepted or added, I realize it would probably be slower because you couldn't use the Any% JP route since there would be no second controller but I thought it would be interesting for an alternative GBC route especially if it ended up being a significantly different version.

CanadaSasam2 years ago

I noticed the rules only say when to end time for the Traveller of Beyond Ending and not for the Conarionaut ending which is about 3 minutes faster as it skips the final puzzle and no one uses the Conarionaut ending in their runs. I'm submitting and running the Conarionaut ending since it is an official ending and faster and I'm just not sure if anyone knows about it since it's kinda poorly placed in the game and easy to miss. I'd maybe recommend creating a dupe of the boards and allowing Traveller of Beyond on Any% but also having a board specifically for that ending for posterity and anyone who specifically only wants to run that ending or splitting Conarionaut Any% and Traveller of Beyond Any% categories.

CanadaSasam2 years ago

Some info for new runners, I didn't see it here and it took me a bit to figure out.

You want to run on Steam version 1.0.0.6 or 1.0.0.5 as these are the versions with "Silent Mode" which skips a few dialogue sections and saves a few sections. You do not want to run on the GOG version. I'm not sure why but GOG v1.0.0.1.3 seems to lose time and I'm not sure if it's on base movement speed or movement speed while tired or something but it just seems to lose time overall.

You need to delete saved between runs when you hit 100 saves. The game auto saves and does not save over itself creating approx 22-23 auto saves per run, once you hit 100 and max out you get an error at every auto save and there is a chance for the game to crash every time you get this error. For safety you can either delete the saves manually in game after every run or every 4 runs or so delete the saves in your files under %LOCALAPPDATA%\Conarium\Saved\SaveGames\

CanadaSasam2 years ago

Hi there, well I realize due to loads and movement it would probably never be competitive but I did notice that there are now PS4, Xbox One(Not sure if this means SeriesX as well, I'm not sure what they're doing about digital backwards compatibility) and Switch releases of this game people might do runs on that aren't on the leaderboards.

CanadaSasam2 years ago

Hey, I noticed that the rules for Directors cut say to use 60 FPS (Default) but it appears that that's not actually the default. The FPS cap seems to be tied to your monitor refresh rate and will cap at whatever your monitor's refresh is. This was really frustrating in testing to figure out why my game didn't default to 60FPS and made me think I'd need to figure out a third party frame cap alternative. Since it's not the game's default I don't know if we should be using 60FPS as the base going forward but at least for anyone with a higher monitor refresh rate your monitor will hopefully let you limit it in the windows/OS settings which will be a much easier fix than installing anything.

randomroads 喜欢这个
CanadaSasam2 years ago

Hey, I started learning this game with the NTSC PS1 copy on PS2(If we could add PS2 and Backwards Compatible PS3 for consoles that would be awesome) and I noticed in both the Any% and Segmented Run in the first mission when you are fighting the waves in the junkyard you unlock the first door with the keycard then the barrier with the alien keycard and immediately go into a cutscene. I was wondering if there is a trick to triggering the cutscene immediately as on actual hardware I can only seem to trigger it by leaving the area and re-entering which is obviously much slower. If this is an emulation problem that might possibly indicate some serious emulation flaws in other points of the run as well.

CanadaSasam2 years ago

So as it says, I've found a way to phase through the Basic lingered in chapter 1 by taking a hit so we no longer need to hold our breathe while running through them or require the offerings to distract them. This lets us return immediately through the first room after getting the second dice and paint thinner instead of going through the office again skipping an entire room and loading zone as well as the offering pickup animation. I'd maybe still use an offering the first time just because of the Lingered's spawn placement near the door we want to go through doesn't leave much space to get past and use the key easily. I did this on Switch and it appears super consistent on Switch. I was able to replicate it once on PC but it seems way more finnicky and seems to have some sort of timing to it for PC. It might just be because it was my first time playing PC so I'm not good with the controls though. I could not test on PS4. This should make getting past Lingered more consistent.

Goodland Iceoffreeze 喜欢这个
CanadaSasam2 years ago

So I accidentally came across this glitch in a run where the movement animation broke and a strange woman asset hovered in the background when I first woke up in chapter 2. I simply was mashing right on the Dpad of my pro controller to try to move as soon as possible. I haven't been able to replicate it and it doesn't seem to move any faster or save time however I thought I'd share in case of the possibility of being able to perform other types of glitches while stuck in this frozen animation. Going through a loading zone removes it. It may be replicateable in the final area when you get up off that chair as well. I do not know if this can happen on other versions of the game or not.

Iceoffreeze 喜欢这个
CanadaSasam2 years ago

It appears that a bunch of the runs are missing from the leaderboard. You can see them under recent runs but the only run on the board side is LMI_eSports' N64 run. My guess is it has something to do with the category flagging since the other runs don't say Any% N64 or Any% PS1 in recent runs so they might not have that category set somehow and aren't showing up because of it.

CanadaSasam2 years ago

Hello I was looking at learning this game but I'm having trouble figuring out the Storm clip. It's really hard to tell what's being done in runs and the set up due to being behind a wall and I couldn't find any explanation for how it's done. Would anyone be able to provide a tutorial or written explanation of the steps to perform? I see that you wedge yourself in the corner and it looks like you fly somehow but besides that I can't tell what you're supposed to do to get through the wall.

Edit: I should mention I'm trying this on PC in case it's been patched out or something versus console

CanadaSasam5 years ago

I've removed the cutscene skip category for now just because literally no one has ran it, if people do I'll add it back as a misc category.

Imaproshaman 喜欢这个
CanadaSasam5 years ago

Just out of curiosity why is the DLC which you can currently buy banned? I get preorder only since people can't get it anymore. Just curious, why a straight up ban instead of a variable or misc category? Is it super broken or anything?

CanadaSasam7 years ago

If anyone is wondering why I edited and changed goose's time. He paused for a chunk of his run. Y'all can't do that rofl. Like if you pause it like that it's segmented and no longer RTA. so we have to time the pause.

I want to nip this in the bud so it doesn't become a trend. Don't worry it's still WR though.

I hope you understand.

OmegaFallon 喜欢这个
CanadaSasam7 years ago

So I tried changing the characters to subcategories and speedrun freaked out and removed a run. Soooooo, Yea, Myb. Just resubmit it if you see this.

CanadaSasam7 years ago

From what I understood the only changes was JNPR being added and a horde mode That shouldn't effect current RWBY characters runs and they shouldn't have their runs be removed for it. Patches should only obsolete old runs if they make major changes. And even then if it's faster there's no need to removed runs anyways since they're beatable. Imo you should only reset leaderboards if a major patch comes that makes it super slower. The original reason we were wiping per patch too was because it was Early Access. NOT full game. There were constant new updates that added entire levels which meant we had to wipe otherwise old runs would be unbeatable. Just because there's a new patch that adds new characters if that doesn't effect any of the old runs in any way they shouldn't be removed. Especially since the DLC is optional and all as well.... I think removing all the previous runs was really jumping the gun.

Edit: Also we have early access categories for some reason? When we wiped it for Full Game (As you can see in the forum post FULL GAME!) We planned to phase out and not have Early Access runs on here anymore as no one can compete with them.

CanadaSasam8 years ago

Hi, I recently got this game and though doing IL's would be fun, but I'm kind of confused by how you have them set up, since there are very few vods or screenshots on any of the submissions and the rules don't specify. I can't tell whether they are completed on Legend Mode or Free Mode. If Free Mode, why is there not any variable for characters? Just curious about this. Actually even Adventure mode why wouldn't there be a variable for the character?

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