评论
GermanySaradoc8 years ago

4-2 xpos display: Either it helps and it should be banned or it doesn't help and you shouldn't use it. Either way don't use it on runs.

frame-timed fm2s: the TAS is 4:54.03 and my any% pbs have fm2s too

detecting split/start: I used Mario's facing direction for a script I made in the past (http://pastebin.com/a25nBnUc). 0x0033 is 0 until the first left/right input is registered, so it was very easy to detect start and level changes this way. Although it doesn't work, when someone doesn't hold right at the start of every level.

主题: The Site
GermanySaradoc8 years ago

There's no way to make a table, is there?

GermanySaradoc8 years ago

These glitches were banned at the time, he didn't hide them. The WR didn't really progress from 5:05 to 5:00, all runs before followed the Twin Galaxies ruleset while andrewg made it for SpeedDemosArchive (although andrewg's run is better in every regard and not just due to glitches). Here's a TAS older than the 5:00 with all 3 glitches: http://tasvideos.org/374M.html

Andrewg found the method of bumping into blocks for the 4-2 warp (or a TASer may have, but ignored it for being slower than the wallclip). Also bullet bill glitch was first used in this TAS by kmlz: http://tasvideos.org/1080M.html

PackSciences haseeb_heaven 喜欢这个
GermanySaradoc8 years ago

"Wrong Warp 4-2 : Andgrewg. Wrong Warp 8-4 and Pixel Jump : Andrewg. "

I think these were all known before andrewg started running.

CapnSR, eddiecatgaming 2 其他 喜欢这个
GermanySaradoc8 years ago

There is a timer that counts down from 20 to 0 (and goes back to 20 after 0) every frame. After you finish a level, the game waits for the timer to go to 0 before loading the next stage. So as long as you finish within the same 21-frames-cycle you will go to the next level at the exact same time.

Mungaru 喜欢这个
GermanySaradoc8 years ago

Highlight:

Results: http://challonge.com/mcfsyy1s/groups

  1. Kosmicd12
  2. オホン (ohon)
  3. I_o_l
GermanySaradoc8 years ago

The Japanese Peercast community has a tournament that will be streamed at https://twitch.tv/kaku52. They do a tournament every summer and winter. The summer one is single elimination and the winter one exhibits other forms of tournaments. There is also registration and instructions for non-Japanese players, but because of the format the number of participants is limited. If you want to join, announce so in the Discord: https://discord.gg/tPxkXfT

GermanySaradoc8 years ago

What do you want to be added?

主题: Speedrunning
GermanySaradoc8 years ago

[quote]SDA looked at audio and frames to verify no cheating had been done. As in, opening runs in programs and looking at audio wavelength among other things in detail so they could 100% say someone hasn't spliced the run, as an example. A lot of the time, this can take a while. [/quote] No, that's a myth. You're expected to watch the run in full, but that's it. Many runs were only later found to be spliced, when other people did this after already having suspicions.

GermanySaradoc8 years ago

You didn't account for the framerule. Real savings are 0.35s in 1-2, 8-1, 8-2, 8-3 and 0.7s in 4-2 (and whatever is left in 8-4). Also TAS saves 0.25s with left+right, so it's more fair to compare to this TAS: http://dehacked.2y.net/microstorage.php/info/548286389/SMB%20RTA%20rules%20TAS%20by%20HappyLee.fcm

haseeb_heaven 喜欢这个
GermanySaradoc8 years ago

Even with a wrong start, it would still be simple to get to the correct framecount from there, although starting from control or reset would be easier. But I suspect it will increase lag due to more stuff to render and be a slight disadvantage? Maybe have Peach say the final framecount in her rescue speech or sth.

But I can already see a use for this in making warpless practice savestates on console.

eddiecatgaming 喜欢这个
GermanySaradoc8 years ago

How is demand determined? I have done a run of Walk of Life, but it's not precisely comparable to the N64 record:

I'll probably try to improve this and do Walk of Power too.

GermanySaradoc8 years ago

They're ingame races with a timer. I think they deserve to be tracked here.

GermanySaradoc8 years ago

You're playing the PAL version.

eddiecatgaming, 39daph, mav6771 喜欢这个
主题: The Site
GermanySaradoc8 years ago

[quote]One day there's going to be a site that actually wants to track all of your speedruns and I can't wait for that.[/quote]

It already exists: http://pbtracker.net/

TheGreatToddman 喜欢这个
GermanySaradoc8 years ago

the minus levels are dfferent in the fds version

主题: The Site
GermanySaradoc8 years ago

How do you capture the window borders? The only way for that I can see in OBS Studio is to make a full screen capture and crop it or else the borders aren't captured lol

GermanySaradoc8 years ago

I wanna bring this here in a central place where people will notice, because the information is scattered and partly new:

  1. swimming Holding down+right while touching the ground after swimming makes you deaccelerate slower than if you hold right. Works the same way as holding nothing while on the ground, but when you continue swimming again you start accelerating immediately.

  2. walljump On a backwards walljump, holding down+right will prevent you from facing right again, if you don't jump on the first frame.

  3. keep facing left I sometimes found this useful in Lost Levels SNES when I jumped to the top of the flagpole already facing left (because I dodged a Goomba on the stairs or whatever).

  4. bullet bill glitch If you do darbian's method, you can start holding down and then down+right to get the jump to the next block without risk of pressing right too early and turning around.

  5. precise jumps from standing In 1-2 of Super Mario Forever I found I can jump into a 1 block gap with 100% consistency, if I hold down, then down+right and do a full jump.

  6. fast acceleration after grabbing a power-up If you grab it so that you don't land on the block while facing left (like when you clip into it from the right side), you can hold down+right to prevent Mario form turning around and gain the faster acceleration from facing left.

  7. shooting while landing When you want to shoot a fireball just as you touch the ground after a jump, you should let go off right or hold down+right to prevent the instant reduction to walking speed that comes when you hold right but not B on the frame you touchdown on the ground. There is not really an advantage of down+right here except maybe finding it subjectively more convenient to hold down than to let go off right.

Darpey, JWILD, Eigensystem 喜欢这个
主题: The Site
GermanySaradoc8 years ago

I think leaderboards on this site should reflect the community standard, because this is the biggest speedrunning site. It makes no sense to have an irrelevant leaderboard that caters to a small disgruntled fraction of it while leaving regular visitors oblivious to the fact that a bigger leaderboard exists somewhere else on a less known site. At least as long as these community splits are not even close to 50:50. A lot of the Mega Man boards don't even have the current WR time. Imho it should be a miminum requirement to at least keep that up to date or visitors to this site will be misinformed. The biggest point that keeps getting brought up is that people want to be able to have their PBs on this site, but imho that would be better adressed if you had a section on your profile for freely-defined unverified PBs. I think that feature is planned to be added anyway?

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