some info about the run. It specifically mentions a 4:20 run aswell.
https://www.giantbomb.com/profile/thatpinguino/blog/my-community-endurance-run-ix-plans/123361/ https://www.giantbomb.com/forums/general-discussion-30/giant-bomb-community-endurance-run-ix-announcement-1863259/
After more than a month, I have finally stopped being lazy and created a separated RPCS3 category! Major credit to @Grumpeetx for assistance on the rules, which can be found here: https://www.speedrun.com/r_3/forums/54l9q
After more than a month, I have finally stopped being lazy and created a separated RPCS3 category! Major credit to @Grumpeetx for assistance on the rules, which can be found here: https://www.speedrun.com/resistance_2/forums/28x1u
These rules come courtesy of @Grumpeetx who has spent more time than I ever have or will on RPCS3
Regarding the announcement from November 22nd, 2023. "
- The Emulator & PC requirements
RPCS3 is constantly changing and being updated every day, sometimes several times a day. That being said, some games may run very well one day and not very well the next. In other words, one version of the emulator might run Resistance 2 extremely well and another version may not run Resistance 2 as well as the previous in terms of performance. Furthermore, some games might require somewhat high requirements when it comes to your PC's specifications; CPU, amount of RAM, & GPU (aka Graphics Card). Another way of saying this is, the PS3's system architecture is far more complex than most devices you use day to day and emulating it requires quite a bit of processing power to get playable performance. Most games are playable using hardware from around 2016. However, to get the best performance you'll want to use hardware from around 2018 and beyond. Refer to the Quickstart page on RPCS3's website, though it's gets a bit technical. Or just buy a Steam Deck and setup RPCS3 on it. It's actually really easy to do, though you might have to use the Terminal (there's tutorials on YouTube). When possible, please include the version of RPCS3 used in the run description.
- Rules Implemented
1 - The Unlock FPS patch is prohibited, all games are limited to 30 Frames Per Second. Furthermore, this patch can create instabilities in both the game and the emulator itself. Issues caused by this patch are input detection, animations being too fast, physics oddities or physics completely breaking, etc.
2 - To keep everyone on the same page and playing field, the use of Extended FOV is prohibited for all Resistance games. However, the Extended FOV (Field of Vision) patch works nicely in R:FoM but breaks some stuff in R2 & R3, namely when you ADS (Aim Down Sights).
3 - Use whatever controller works for you. Due the DualShock 3 having shotty support on PC, just use whatever controller works, this includes DualShock 4, DualSense, and even Xbox Controllers. However, controllers that have extra buttons and/or paddles that can be bound to a different button are prohibited as these controllers can create an unfair advantage.
4 - For Resistance 2 specifically, there are no rules regarding any patches. All patches of the game are legal across all versions of RPCS3. All other rules must be followed normally.
- Run Separation
Runs done on RPCS3 will be in their own category as the Emulator is able to load assets - models, textures, levels, etc - several times faster than original hardware and would be unfair to have them in the same overall category.
Additional note by @SRGTsilent : RPCS3 will also likely never be fully accurate to the on console playing experience for a myriad a reasons, such as the inaccurate rendering of in-game lag when traversing out of bounds.
These rules come courtesy of @Grumpeetx who has spent more time than I ever have or will on RPCS3
Regarding the announcement from November 22nd, 2023. "
- The Emulator & PC requirements
RPCS3 is constantly changing and being updated every day, sometimes several times a day. That being said, some games may run very well one day and not very well the next. In other words, one version of the emulator might run Resistance 2 extremely well and another version may not run Resistance 2 as well as the previous in terms of performance. Furthermore, some games might require somewhat high requirements when it comes to your PC's specifications; CPU, amount of RAM, & GPU (aka Graphics Card). Another way of saying this is, the PS3's system architecture is far more complex than most devices you use day to day and emulating it requires quite a bit of processing power to get playable performance. Most games are playable using hardware from around 2016. However, to get the best performance you'll want to use hardware from around 2018 and beyond. Refer to the Quickstart page on RPCS3's website, though it's gets a bit technical. Or just buy a Steam Deck and setup RPCS3 on it. It's actually really easy to do, though you might have to use the Terminal (there's tutorials on YouTube). When possible, please include the version of RPCS3 used in the run description.
- Rules Implemented
1 - The Unlock FPS patch is prohibited, all games are limited to 30 Frames Per Second. Furthermore, this patch can create instabilities in both the game and the emulator itself. Issues caused by this patch are input detection, animations being too fast, physics oddities or physics completely breaking, etc.
2 - To keep everyone on the same page and playing field, the use of Extended FOV is prohibited for all Resistance games. However, the Extended FOV (Field of Vision) patch works nicely in R:FoM but breaks some stuff in R2 & R3, namely when you ADS (Aim Down Sights).
3 - Use whatever controller works for you. Due the DualShock 3 having shotty support on PC, just use whatever controller works, this includes DualShock 4, DualSense, and even Xbox Controllers. However, controllers that have extra buttons and/or paddles that can be bound to a different button are prohibited as these controllers can create an unfair advantage.
- Run Separation
Runs done on RPCS3 will be in their own category as the Emulator is able to load assets - models, textures, levels, etc - several times faster than original hardware and would be unfair to have them in the same overall category.
Additional note by @SRGTsilent : RPCS3 will also likely never be fully accurate to the on console playing experience for a myriad a reasons, such as the inaccurate rendering of in-game lag when traversing out of bounds.
After more than a month, I have finally stopped being lazy and created a separated RPCS3 category! Major credit to @Grumpeetx for assistance on the rules, which can be found here: https://www.speedrun.com/r_fom/forums/udbtp
These rules come courtesy of @Grumpeetx who has spent more time than I ever have or will on RPCS3
Regarding the announcement from November 22nd, 2023. "
- The Emulator & PC requirements
RPCS3 is constantly changing and being updated every day, sometimes several times a day. That being said, some games may run very well one day and not very well the next. In other words, one version of the emulator might run Resistance 2 extremely well and another version may not run Resistance 2 as well as the previous in terms of performance. Furthermore, some games might require somewhat high requirements when it comes to your PC's specifications; CPU, amount of RAM, & GPU (aka Graphics Card). Another way of saying this is, the PS3's system architecture is far more complex than most devices you use day to day and emulating it requires quite a bit of processing power to get playable performance. Most games are playable using hardware from around 2016. However, to get the best performance you'll want to use hardware from around 2018 and beyond. Refer to the Quickstart page on RPCS3's website, though it's gets a bit technical. Or just buy a Steam Deck and setup RPCS3 on it. It's actually really easy to do, though you might have to use the Terminal (there's tutorials on YouTube). When possible, please include the version of RPCS3 used in the run description.
- Rules Implemented
1 - The Unlock FPS patch is prohibited, all games are limited to 30 Frames Per Second. Furthermore, this patch can create instabilities in both the game and the emulator itself. Issues caused by this patch are input detection, animations being too fast, physics oddities or physics completely breaking, etc.
2 - To keep everyone on the same page and playing field, the use of Extended FOV is prohibited for all Resistance games. However, the Extended FOV (Field of Vision) patch works nicely in R:FoM but breaks some stuff in R2 & R3, namely when you ADS (Aim Down Sights).
3 - Use whatever controller works for you. Due the DualShock 3 having shotty support on PC, just use whatever controller works, this includes DualShock 4, DualSense, and even Xbox Controllers. However, controllers that have extra buttons and/or paddles that can be bound to a different button are prohibited as these controllers can create an unfair advantage.
- Run Separation
Runs done on RPCS3 will be in their own category as the Emulator is able to load assets - models, textures, levels, etc - several times faster than original hardware and would be unfair to have them in the same overall category.
Additional note by @SRGTsilent : RPCS3 will also likely never be fully accurate to the on console playing experience for a myriad a reasons, such as the inaccurate rendering of in-game lag when traversing out of bounds.
After some discussion, we will likely not be implementing emulation for a while. About a year from now we can check back in to see if RPCS3 has any updated for this game, if not sooner.
After some discussion, we will likely not be implementing emulation for a while. About a year from now we can check back in to see if RPCS3 has any updated for this game, if not sooner.
youll never guess who found another site bug :)
if you surround text with ``` when filing support ticket it will just, delete the text, as if its trying to make a code block.
in fact, id reckon that extends to here as well so im gunna try it below:
if you can read this line, the bug is exclusive to support tickets as far as i know
if you cant read that, guess the bug is here too :)
Note, while bizhawk was accepted, it is not recommended due to inaccurately emulating Apocalypse lag correctly, to the detriment of the player. Playing on 2.51 has shown promise though
Due to the process of emulating via xenia (and rpcs3) being highly CPU based, it currently is not fair to accept emulated full game runs side-by-side hardware runs due to high user end variance coupled with a lack of knowledge on the topic.
In addition, Xenia has shown that it currently is not accurate with respect to IGT for the purposes of Individual level timings, where as RPCS3 has accurately emulated IGT calculations and has had a few accepted submissions.
None of this applies to PPSSPP, the psp emulator, which, while inaccurate overall, does pose benefits to the end user for select ILs while being non-competitive at the macro full game level.
As closure, should we see a significant activity uptick in the running on emulator, the moderators will be happy to re-examine the issue. There is discussion of allowing emulators into a category extension or to separate out consoles into subcategories, but, as stated, these would require we see significant user investment to justify such a thing. Such investment may come from the release of Master Collection Vol. 2 should such a thing come to exist.
Going forward the rules regarding emulators will be updated, something long overdue, to reflect this accordingly.
dw meta, that wasn't a targeted call out to you. <3 I appreciate all the work you do. Hopefully you get a team or at least some helpers at some point.
2 more complaints. Why do miss spelled words not automatically show up as corrected when fixed? Staring at the red line under the word even after fixing it is very annoying and off-putting.
Secondly, more on the suggestion side, can we please make it so audit logs show guide changes?
What is the actual point of support tickets for site feedback and bug reports? Who is supposed to do something about these? Elo sure isnt
do moderators have the ability to selectively apply which categories go to which Individual levels in clusters? The way the current setup shows, it heavily implies that which categories apply to which ILs can be easily micro managed, e.g "Levels: All" or when clicking on a category it shows all the individual categories that can be submitted to under that level.
For context, I moderate a game that allows only select levels to be played cooperatively, but all to be solo played, and am interested in removing the solo only levels from the coop list.
If not this should be implemented asap since it was promised with the enhanced moderator tools beta iirc