评论
主题: The Site
United StatesROMaster29 years ago

I'm using a fairly modern phone and the site works great in landscape mode. No problems on my end, except some buggy backgrounds, but they're not a big deal. Of course some people use older phones, so something for them would be nice.

Like others have mentioned, as long as there's a computer optimised layout, it's all good.

主题: The Site
United StatesROMaster29 years ago

I'm sure it's on the agenda. There's just some other things that are higher priority.

主题: The Site
United StatesROMaster29 years ago

[quote=Ozotuh]As far as I know there is currently a limit of 15 follows per user, so if you're following 15 games it may disappear?[/quote]

Tell that to my 182 game list :p . I don't think that's the problem.

United StatesROMaster29 years ago

Sure, just hope xEleaa will notice. If he doesn't then you can try messaging him directly.

主题: Picross 3D
United StatesROMaster29 years ago

Ideally it'd be nice to have an option to have USA/PAL/JPN name options, but it's somewhat unlikely for categories and levels to get that. For now, you could name them as "No. 4 Batter / Cleanup Batter" or similar.

主题: Picross 3D
United StatesROMaster29 years ago

I love this game to death and hope there'll be a 3DS sequel eventually.

The other Picross game for the DS I know and played was Picross DS.

主题: The Site
United StatesROMaster29 years ago

Try posting on their forums or messaging a moderator of the game.

主题: The Site
United StatesROMaster29 years ago

Must have been what happened.

United StatesROMaster29 years ago

It's easier to apply for being mod when you have a run in.

主题: The Site
United StatesROMaster29 years ago

[quote=Lighnator]Fixed that run; was it the only run that had that, as far as you're aware of?[/quote]

Yeah that was the only one.

Edit: I'm still learning Microsoft Access/SQL and sifting through my API crawl I've encountered a few oddities. Keep in mind the following was crawled on 7th. The problems are still there but the values aren't exactly the same now.

How exactly is Total Time, and by extension Activity, calculated? Does it use the primary times provided by the API? The worst offenders for the differences I've found are: — Using primary time, this run for Dark Souls 2 would technically be WR. It isn't WR because no loads trumps real time, which is what that run is using for primary time, and a later run by that player has no loads. Are moderators responsible for handling this? — How is Meat Boy (Flash)'s activity so high? The only run is old and really short. — Undertale's activity seems to be overstated by about 23.44 (my 76.21 vs. your 99.65). — Player counts were quite different (For Banjo-Kazooie, my 162 vs. your 223), but appears to now be the same for games that haven't changed since. Something must have updated.

I did think of how to strip out unnecessarily long runs from the statistics. Ignoring the runs that are greater than Q3+(Q3-Q1)¤1.5 removes the 'lets play' runs that skew the stats (Q meaning quartile). They account for about 4.8% of the runs on the site, but 10.8% of the length. It can be done easily if the database uses Transact-SQL with NTILE, otherwise if I can figure out how to make a quartile function I'll pass it onto an admin.

I ignored problems involving sub-categories for obvious reasons. Next crawl will have that fixed. I'll mention more oddities as I encounter them. I'm almost finished making the queries. Then again, I said that two days ago too.

Edit2: Looking at every single run, 6.1% of them do not have a time recorded for the default time. I took time to determine what the site uses to determine the primary time. I believe it's default time, then real time, then game time, then no loads. If that's the case I had 149 runs with incorrect times, which I believe most was caused by importing Excel into Access. Still looking into.

主题: The Site
United StatesROMaster29 years ago

It's still in the works. It hasn't been made top priority since contacting through Twitch or Twitter works fine. AFAIK this site is built from the ground up with little code borrowed, so it would have be built too. I do agree it would help with contacting mods; messaging through elsewhere feels somewhat awkward.

主题: Speedrunning
United StatesROMaster29 years ago

I suggest using Cheat Engine to help you out. It can help you nail down where a memory value is and give you offsets to put into the auto-splitter.

主题: The Site
United StatesROMaster29 years ago

API bug. This one run -- /api/v1/runs/pzgprp0z -- Returns a weird value for players. It's contained in {"1":} while the reset start/end with [{"rel":}]

主题: 8-Bit Armies
United StatesROMaster29 years ago

I would if I had the time, which I rarely do to be able to actually play. I can show you how autosplitters are made sometime.

主题: The Site
United StatesROMaster29 years ago

They're probably updating something. Give it a bit of time.

United StatesROMaster29 years ago

You forgot the description: Gerbur's health magically increased from 96 to 100 between loading screen, which itself seemed awfully fast.

If that's on his actual run (I don't have the bandwidth to check) then it's definitely spliced.

BOZAK_115 喜欢这个
主题: The Site
United StatesROMaster29 years ago

~~Small bug. Games with mildly long titles get a <br> tag in the name on their page.

http://i.imgur.com/axDMTmY.png ~~

Edit: That was quick.

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