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United StatesProximaNick1 year ago

I want to express our team's heartfelt thanks to all of you for being here. The success of the early access launch of Suck Up! has been phenomenal, and it's largely thanks to our amazing community.

Speaking personally, I hadn't initially seen Suck Up! as a prime game for speedrunners. However, after watching numerous streams during the holiday break, I quickly realized I may have been mistaken. Perhaps it's your innate competitive spirit, or maybe there's something uniquely appealing about Suck Up!'s AI that makes speedrunning particularly enticing. Either way, I'm excited to see it.

Can't wait to see how crazy you all get. Now get to sucking!

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ProximaNick的介绍
Head of Creative & Game Design at Proxima
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Suck Up!
Suck Up!
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