What I was thinking for a new retime system for this was:
Time begins upon the red timer becoming white.
Time ends when the screen fades to white when your character dies.
This makes this really easy to verify, trust me I did this method on my PC with somewes and it was consistent. Although it'd alter the older runs, it works a lot better as a temporary way for someone to verify it until the timer is fixed.
I can agree with this, the only big benefit is more risky plays honestly. I wouldn't outright remove CO-OP though, of course.
It's the 1 in a million dialog chance that saves 100 milliseconds! Trust :3
@sakhayan741 bro is doing everything to make it so I purposely make your verification time right onto 21 days.
Duos don't count if that is what your implying
@ef3es You have to start at the house for no checkpoints, you don't just start anywhere you like.
Glad I came in the run, even though I was a bit late due to not getting a silly role but that was fine. Will cherish these times outside of speedrunning one day probably. Just thankful we can get moments like THESE on the site where it's pure excellency, coordination, and just nice people in a call. It's awesome.
But like... your not busy enough to comment 3 separate times on this run but you are busy enough to not skim through the run a bit and click a button. Interesting...
Very good discussion
@DysseAlex I don't think sub 36 would be possible unless we do strength 5 speed 3 but that's risky.
I'd probably do speed 5 strength 4 but I still don't know if that's enough.
Maybe 36:10?
Thank you, won't forget the 7 people watching me on call for sure!