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Oregon, USAPixeogames1 year ago

Death% runs should be based upon the time the camera teleports off of your body (whether to the ship with solo runs, or a teammate to multiplayer runs) Another issue is rules arent complete for death % multi player. If i have 2 players, do both need to die for the run to complete, or does just one, the main "runner" need to die. Some edits and clarification would be appreciated kinda forked from my the company building death % run, where there isnt a endcard, adding confusion for timing due to ruleset of "Timing STARTS as the "RANDOM SEED" screen fades away. / Timing ENDS as the "QUOTA COMPLETE" screen pops up." or "Timing starts on first seed generated screen frame and ends on the frame the F grade appears" The company building has no grade, and that adds a lot of time to quick runs where the player is dead before the ship has landed, so it has to go through the full land animation, then wait a set delay, then take off.

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