I don't know any of those games; but looking at your runs, I might describe your style as playing short and silly "casual" web-games of various genres. Some games that might fit this concept, and also your criteria of short games without (m)any glitches:
LEGO Harry Potter - The Battle for Hogwarts Pet the Pup at the Party Pyongyang Racer Games in the Henry Stickmin series Fishy
All are free games.
Can you please rephrase the game rules, then? I asked because the rules specifically state that the allowed sites are itch.io and newgrounds, while banning coolmathgames. (Maybe just say that running on coolmathgames is not allowed)
Also, because of the grammar of the first sentence, at first look it isn't clear at all what is allowed and what is not.
I ran this game about a year ago, and I saw it now on SRC and wanted to come back. I prefer to not move to another site if possible, as my times will also show in the Kong leaderboards. Just wanted to make sure it's okay.
Link to the game on Kong: https://www.kongregate.com/games/jazzDgames/foxbot
I assure you there is no coolmathgames lag.
Yes, it was mentioned a lot and also requested in the feedback thread about 2-4 times, I think.
Random game suggestions rarely work. You can try pinpoint the games you would like to run if you specify game type/genre, range of run time length, etc, for better suggestions (if you know what you want, of course). Another general suggestions is to run games that you like to play, or played a lot before. This way you probably won't get bored of the game .
Most of the times you can record runs with your phone as long as the entire game play can be seen on screen and the the quality is good enough. It is recommended to ask the mods of the game you play to be really sure if that is allowed.
I don't know this game so I can't say if the video quality of the screen is good enough, but it do looks kinda blurry. Also there is no audio, which might or might not be against the rules of the game. So, just ask the mods of this game if that is acceptable. Either message them directly or ask in the game forums.
@andypanther The site wasn't designed for highscores records, so "implementing this feature as quickly as possible" is not so easy as you imagine. You can read the discussion in this thread about highscores: https://www.speedrun.com/the_site/thread/1gbee . Most people DON'T really want sr.c to contain highscores, as their nature is inherently different from speedruns.
Additional info: this bug happens when manually writing the date and then pressing Enter. The first time picks the current date, the second time redirects to a different page: https://www.speedrun.com/ajax_leaderboard.php (with relevant parameters). Not happening when changing the date with the date-picker.
Hello and welcome!
- What you described seems like an in-game timer per level (or mission). This can work for individual levels runs, but not for full-game runs. You said you don't know if there is a "total completion time" at the end of the game; but if there is, I probably wouldn't rely on it if the timer isn't always visible.
You might want to go RTA with full game runs (real time from start to finish, which also includes intermissions between levels). Note that livesplit timer usually isn't required to be visible in runs.
- I never watched any VR speedrun to be honest, so I don't know if there are any global standards for this. Checking for examples in the leaderboard of "Half-life Alyx"; you can see runs with a body recording, and runs with raw gameplay footage. I guess watching the actual person flailing around can be funny, but it's not the center of the run.
Add "total games played" and "total categories played" stats to the user profile info page. You can theoretically see those in the https://www.speedrun.com/users page, but this page is quite useless. You can't search for a specific username; and loading new info is so slow there, so only the info of the top 50-100 users can be seen easily. Alternatively, let us search for users in the users page.
Also, maybe add "ranking" in the users page? so users can know where they stand in relation to others, in terms of total games/categories played.
@xenkaroshi I guess this is a bug which might happen only if you submit runs in 2 different games in the same day. I assume this is quite rare since most runners probably focus on one game at a time. Hard to find examples of that in random users profiles.
Edit: @Otterstone_Gamer runs a lot of different games all the time. I checked, the issue repeats for every 2 games (or more) they played, which got verified at the same day. So, I guess the games are sorted first by VERIFIED DATE in descending order, and then sorted second by VERIFIED HOUR in ascending order, for some reason.
The number mostly show how many players have submitted runs to the game "recently"(probably in the last month or so).
It's not very accurate as it sometimes shows different number in different pages, and there are also complaints about how it counts IL runners.
@FernandoEsra I somehow missed your reply and questions. I think you raised a new concept that was not discussed earlier - a "conditional" OOB.
Lets take your example. You are in the area of "level 1", and then you went on a one-way portal to "level 2". You then consider level 1 to be "an area where the developer does not want you to go". I disagree with that statement, as I think this confuses between a sequence break and going to an OOB area; terms that can be and also not be related to each other. In this case of the islands, while the developer indeed does not expect anyone to get back to level 1 from level 2, as there is an intended flow/sequence of events, I don't think that level 1 is now suddenly an OOB area.
In any of my personal definitions of OOB earlier, I tried to define an area where you are not supposed to be (at all times), and is outside the boundaries of the "playable" area which I discussed with @oddtom . Clearly, you are "supposed" to be in level 1 area at some points; or in other words, it is intended by the developer that you can be able to be in that area. So, I consider level 1 area to be in-bounds, and leaving the level's area won't change that. You might define level 1 area to be out of the boundaries of level 2, but I still think the entire level 1 is still in-bounds, and always will be.
An equivalent example to that is a tutorial area of a game. You can only be there at the start of the game, and can never return again once you leave. The developer don't intend you to return to that area, but if you still manage to do that with glitches or whatever, I'd say you still return to an in-bounds area (even if you had to cross an OOB area to get there).
About your question of the different glitches used to move between the two islands, I still stand by my proposed definition from earlier. In case 1, my definition would say you are out of bounds while being inside the great separator wall. In case 2, my definition would say that no OOB was involved.
I think what I said about types of barriers might answer your question - crossing a "close barrier" might be considered as out of bounds, and crossing an "open barrier" might be considered as in-bounds. I'm sure we can find an edge cases to both scenarios, though.