评论
主题: Lemmings
EsperantoNihilistComedyHour4 months ago

Fixed the three runs linked.

If any more are spotted, just send me a message.

Mellowaru 喜欢这个
EsperantoNihilistComedyHour10 months ago

Besides the fact starting a revolution on Turn 1, or whatever, results in some sort of glitched Conquest victory screen, I don't think anyone could tell you much more about the mechanics of how it works exactly.

I was looking this morning and couldn't find a singular refernece, though I did find this:

"Glitches

  1. Game FinishBe Russia, then name your 4th town Mizohu, and it will show every non-wonder building, 2000 turns, and future tech 24 in 1 turn. Contributed By: Cubex23451"

No idea if that's true though.

EsperantoNihilistComedyHour11 months ago

Splitting them is easy enough and makes sense.

josnib 喜欢这个
EsperantoNihilistComedyHour11 months ago

Years ago, the game was beaten. Then, years later, a game breaking glitch allowed you meet the same victory conditions much quicker.

If there were any interest, the category could be split into glitch/non-glitch sub category.

josnib 喜欢这个

Apologies y'all, had some stuff come up that kept me pretty distracted. In any case, I'm trying to consolidate day the games I moderate. I got too many! I'm demodding myself from this game and leaving Zarc0nis in my place for this game.

aaron2u2 喜欢这个

Hey runners,

So, board has been sloppy for uh... some years now. Got some recent runs to verify including ties on the board. Reviewing, the timing hasn't been very consistent.

Will begin the process of reviewing timing methods, defining rules, out and doing retimings accordingly to bring some consistency to the game.

I work taxes, and uh yeah, bad week for me coming up here. But about to be past that and entering the summer, and cleaning up this board and getting some recent runs accepted and such looking like my first quick project.

Feel free with ideas/suggestions, etc. Hoping to get things definite and settled here in 2-3 weeks.

ShesChardcore 喜欢这个
主题: Hoops

Good deal. 3 frames is wicked tight! But at least we know what we aiming for for now exactly. I'll slowly update past runs in accordance with the rules!

主题: Hoops

Went ahead and updated the rules, retimed the 4 fastest runs according, and posted the above video for comparison and analysis. I'll slowly retimed the others as I get a chance.

lackattack 喜欢这个
主题: Hoops

Hope he is good, he is always a real one.

But yeah, I'll give chance for any other input.

It does appear the beginning selection once started, there should be a pink screen, than blank blue, and then finally the court appears for what appears to be 2-4 frames, and then the two players appear. I imagine technically control doesn't happen until the players appear, but, I don't really know, and the court appearing first does appear to be a single frame transition and definitely useable

And on the ending marker proposed, it does take a few frames to transition into the end screen, including a couple frames "Won" before the player name appears "Player Won". Alternative proposal. When the player makes their 10th goal, winning the game, the tally marker updates with the 10th strike (2nd horizontal line on the count). This transition happens in a single visual frame, and coincides when the runner has won and lost control. It also cuts a few counts of down time off as well.

And naturally, imo, we should implement a millisecond rule for runs faster than a set time, like 1:19, since the game is definitely optimized at this point enough to matter. Naturally though, not every slow run needs that much moderation attention for millisecond timing unless needed.

Thoughts?

lackattack 喜欢这个
主题: Hoops

Bro,

No way, I was just thinking about posting this, this morning. I'm about to head to work, so it may be a week or two before fully implemented, but yes, I agree the audio que for timing needs to be changed to a visual one. I was noticing Ratron hasn't been around in 4 years now (side now.. wow)

I'll let others chime in as well, but barring any dissent, I'll double checking these reference points to familiar with myself with the exact visuals, and start looking at adding the process of retiming all the runs accordingly to the list of things to do!

该评论已被删除

Interesting; so there's just simply not enough time to get to million points starting later than shop 0; not too familiar with the point system exactly, so surprised it's different from Tetris in the aspect.

Yes, I don't see why not.

I'm thinking something like "1 Million Points (Shop 0)" would be accurate? I presume you are going to have to make it Shop 5 to get a score that high, but presumably, someone could start a pursuit of 1 Million Points from later in the game, which would be theoretically faster and harder.

So yeah, I don't mind adding that category.

emon295 喜欢这个
主题: Speedrunning

No one would mod if that was the case... because then they couldn't run the game.

Anyone who would mod, would know comparatively little about speedrunning the game, if... they never speedran the game.

The reason most (particularly all the many small unpopular boards) have a moderator in the top 3, is because they were one of the few people who cared enough about the game to grind it down to a top 3 time, and also take the time to set up and moderate a board (an enormous time sink that takes away from other fun things like speedrunning, or basically anything else). When those people go inactive and next person actually runs, they try to beat the best times, and when mods go inactive and no one can mod a game, whoever is trying to submit a run to that game generally ends up as mod.

Anyone, whether they moderate or have ever even played that game at all, can examine all the same things about a run to examine them if they are suspect. Mods who have acted nefariously in the past generally get banned from the site, or removed as moderator at the very least.

Merl_ 喜欢这个
主题: Supporter

No way...

It's... fix... my god.

Camcorder 喜欢这个
主题: Lemmings

If I can break out the leaderboards further, I'd probably just track them separately, but we may have hit a limit there already.

I'm not able to find any info immediately about the single disk version. You got a link handy I can take a look at it?

I think I remember this now, the four promo levels being like the Shadow of the Beast stuff; those 4 levels on the original Amiga version are replaced with 4 other levels. Just been a bit.

Worst case scenario, we might have to account for it the cat extensions, but I'd like to fit it in somehow (and account for those 4 alternative level versions).

主题: Lemmings

As in, there is just less levels on the single disk version?

Had name updated to help clarify.

Back in the day, any FC or SFC runs back day were just listed as NES or SNES, with the region marker being the distinguishing factor (everyone knows a Japanese NES is FC, and the hardware if functionally equivalent; same for SFC). A bulk of the games are literally the same thing. Games that had regions worthy of a separate board because of differences were more the exception to the rule.

One day like a year ago, some mod decided to just add FC/SFC as consoles to the site for no apparent reason. Anyways, took some effort to clean up NES boards that could be better accounted for. Not sure how the name here slipped by me.

In any case, the TurboGrafx-16 / PC-E are similar in that regard. However, Hatris is a Japanese only release for the PC Engine, and it never came out for the TG-16/in the US. Funny enough, this website now treats TG-16/PC-E as the same console, but NES and FC are treated as separately.

There's a lot on this site that is years' of accumulative inconsistent site-wide treatment of things.

Anyways, everyone is updated now to best reflect things to how the site is set for you.

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