评论
主题: Don't Starve
JapanMisutoM6 years ago

Hey guys, Misuto here.

Presently, our games categories are mostly dead. Of the four categories, two have 0 submissions, and two are sheer luck based on world gen.

Let's look at each category first and discuss the flaws before I propose new categories.

Doorway to Adventure: This is pure luck, start a world, run towards a forest, if you pass 30 seconds and didn't find the door restart. This is our first category, the one people see when they come the and it's the biggest joke of a category. Keeping this is fine, but definitely move it to the back of the list, this should not represent our game.

Best Ending: This is also pure luck as you can see in my most recent run. While world generation tends to follow rules, there are two checks made during world generation and and if the thing set pieces weren't spawned in following the rules they tend to follow (near a road, not in mosaic biome, then more specific rules for each like not a swamp for box and potato thing), then the game just breaks the rules and spawns it anywhere there is space. If it fails to find space then it just deletes anything non critical to make space leading to world gens where a set piece can randomly be in the mosaic biome no where near a road.

So, while one world gen may require an unlucky amount of exploration that punishes you for knowing the general world generation rules, another world gen could have all the things along a single road. This run, as it is, is just a longer version of the luck sack that is doorway to adventure. This run is nothing but start a world, run on roads, hope for luck, reset at 10 minutes if you didn't win.

Beat Adventure Mode: This is a more skilled version of best ending as you essentially have to do best ending 5 times in a row. Honestly, this is probably our best run... Yet it has no submissions, not even from me. It's a long run. Each adventure mode is made to have multiple locks in place designed to slow down and test the player.

So while 30 minutes is an amazing run on Best Ending, 2.5 hours would be virtually impossible given the required amount of luck for adventure mode. 5 hours even would definitely be a great run in this category.

That's a 5 hour, no break, luck heavy, endurance speedrun. Yes there are (much) longer speedruns that some people do, but it takes a lot of dedication and interest.

All Bosses: This speedrun could be fun in theory, but honestly should just be a deleted category. Rushing Ancient Guardian does in fact take a lot of skill compared to the other 3 categories (and likely would use the fireplace glitch to get an easy kill). However, the other bosses are just crazy luck dependent.

Spider queen, Unless your world has the queen's gathering set piece, the range of time for a spider queen to spawn from a spider den is [22.5 - 45] in game days. A ridiculously huge range. One player could take 3 real life hours longer (not including time spent paused on the map) than another just for this boss to spawn. Also, a spider den's growth is paused when it's not loaded into memory. This is why on long game worlds you can still manage to find level 1 spider dens far away from your base. There's a potential bug where going to the caves/ruins will also pause this growth.

Treeguard, also a luck dependent spawn but not time dependent. Time spent waiting on the spider queen can be used to chop down stupid amounts of trees while staying near the den to insure it's still in memory and growing.

Deerclops, this is the worst offender of luck. Deerclops has a 66% chance to spawn in the first winter, and in the first winter, if it spawns, it will spawn after day 31.5. So, over 4 and a half hours into the speedrun, you have basically a coin flip of having to hard reset and lose everything. (A reset is 100% required at this point, cause it takes more time to try to spawn him the second time than it is to restart and roll that first chance 4.2 vs 4.6 hours.)

This is another endurance speedrun that depends on a coin flip literally hours in...

Ultimately, only one of our current categories (adventure mode) is even OK. Though sadly unpopular due to it's time commitment. So how can we improve this?

Suggestions in reply to follow...

Casper_ 喜欢这个
MisutoM的介绍
加入时间
6 years ago
在线
11 months ago
记录
13
已玩过的游戏
Don't Starve Together
Don't Starve Together
最近一次游戏记录 3 years ago
7
记录
Don't Starve
Don't Starve
最近一次游戏记录 5 years ago
4
记录
Don't Starve: Shipwrecked
Don't Starve: Shipwrecked
最近一次游戏记录 5 years ago
2
记录