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Wielkopolskie, PolandMeowdori4 years ago

As we all know, for the longest time there weren't any actual rules posted regarding running SGP, so I want to remedy it by finally filling the gap with something unambiguous and concise. I already revised some basic rules regarding the correct method of time measurement in Arcade and Championship modes.

There's much more to it though, and there's some nuances that Halamix drew my attention to, yet it is something i can't and don't want to decide about on my own, as there needs to be some community consensus.

First, the savestate problem. Halamix noticed that my Arcade runs lack the "Track xxx unlocked" screens between races, caused by the fact i had already unlocked them before and i'm replaying Arcade on the same savestate without resetting it prior to each run attempt.

This raised a question, whether or not it should be enforced that the players start each run with their savestates cleared beforehand so all of these screens would appear. It's probably negligible in terms of the amount of time saved, but i'd rather make this a rule.

Second issue, indirectly related, also involving savestates. In their Championship WR run, Pikoczek drives the Team Machine throughout the most part of the game, which only becomes available after obtaining the access to it in Time Trial mode. People who play on a fresh save wouldn't have such an opportunity, therefore this is subject to further discussion whether or not it should be allowed.

Third of my concerns, and last one for the time being, pertains to the 100% category. What does it mean to "complete Time Trial"? When is it considered completed? After doing a single lap on every track? After beating some specific time? Something else? I need a clarification on this.

Since this is too important to decide about on my own, i ask everyone interested to voice their opinons and discuss it.

Halamix2 喜欢这个
Wielkopolskie, PolandMeowdori5 years ago

Hey :3

i noticed there's no guidelines whatsoever as to when runners should start and stop their timers, which might lead to unfair discrepancies between various runs if people count their time differently.

I'd like to know how to do this correctly, since i want my playthroughs to be valid, but it seems to me that there isn't a single agreement on this issue regarding Stunt GP.

If that's true, i think we should brainstorm and formulate a basic set of rules governing this here, to help with consistency of all future attempts. My proposition would be to start the timer with the last player's input before the race begins (track selection in most if not all cases), and to stop it right after crossing the finish line of the last race in the run.

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