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BrazilMasterFocus8 years ago

For speedrunning purposes, the "Super Crate Mod" I linked above is literally the same game (the additional "challenges" crash my game anyway). It's not even a "mod", it's a standalone application which contains the whole thing.

BrazilMasterFocus8 years ago

WEAPONS For future non-Tutorial categories, any weapons already unlocked by the player should be allowed. Restricting weapons would be too much hassle, requiring multiple game data resets.

TIMING

  • General: Timer should be started on the frame where the level is rendered on screen
  • Tutorial: Timer should be stopped/frozen on the frame where the victory text starts getting rendered on screen
  • Non-Tutorial: Timer should be stopped/frozen on the frame where the score is increased (reaching the defined goal)

PROOF The video should also contain the original sound effects, to avoid cheating.

BrazilMasterFocus8 years ago

I've just submitted a Tutorial run and I'm using "Super Crate Mod" [https://steamcommunity.com/app/212800/discussions/0/619568192692389858/] since the original game is broken (both Steam and website versions). This "mod" doesn't affect gameplay at all. In this scenario, the game creates 2 SAV files in the game folder, which you can delete to replay the Tutorial.

Regarding competitive categories... The game has the Tutorial, as well as 3 levels with 2 difficulties, which gives 7 categories. A score of 10 crates would probably be the best default goal. I also thought about suggesting a "no enemy killed" category branch, but I'm not sure if it really makes sense.

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