I found a glitch while I was playing The Cellar, maybe this can be useful here, or in other future levels that are added. (How to do it: when you die, and right when you respawn, restart the level. This glitches out some platforms for some reason.)
Im posting this here since no one has made a Switch remake game on this website yet, but i have some 1-1 IL runs cooked up. Rules: Timing starts when you have control of Mario (and Toad) time ends when screen fades after getting the toy. For the 2P runs, you can't have a physical second player with you. You must control both of them yourself. 2P and 100% categories will be separate.
Interact with all of the levels on the world map in all worlds (get the text of the level to pop up). Timer starts when you start moving at the beginning of pre-world 1. Timer ends when you activate the last level. Shops don't count. Not warping. No OOB. No 2P
I got this strange glitch where I barely missed the goal but the game counted it as me crossing the goal. The confetti effect didn't even play. Maybe we can use this to save fractions of a second on other levels.
Why don't people do the world 5 and 6 glitches in ARS? Wouldnt it be faster? If youre not allowd to do glitches in ARS, just call it Any% Glitchless.
Beat the game without collecting any coins, without touching the top of flagpoles, ending with the least amount of seeds, play the least amount of levels possible, and get the least amount of badges possible. This could be a new main category, or possibly a CE. What do you think? Also there could be a glitchless and glitched categories.
I found a way to skip the airship level in world 6, I don't know how it can be useful though
This has been on my mind for a while. Glitchless would be a nice category, no r-pump, no skews, no sitting room clip, no dupes, no skipping putting up the map when you grab a key, no avoiding going down ladders, none of that (like the old days). Glitchless would be a good begining category if you want to start running the game. We can also do these in Any%, 100%, and PAL. What do you think? (I know no r-pump is a CE, but that still uses little glitches, also i know that i dont run this game, but i watch a lot of speedruns of this game.)
i cant believe we had not thought of this, speedruning different levels. for example, speedrunning Raytrace Ruins, or orbital obsticales, or Memory Meadow. we can do these in Any% and 100%. what do you think?