Who knows, maybe in Game On 2019 100% Achievement completion will be longest speedrun.
Fastest time to get a set adventure level. If you disagree or don't know what this is, I will elaborate.
Also, I have another suggestion for gems speedruns, fastest gold brick.
Around 6-7 months ago, the AJ speedrunning community had this realllly slow was of getting gems. Basically, you camp in Jamaa Township and play Jamaa Derby. This method gets around 1.5 gems per second (if done perfectly with good RNG!) Then, I came around with a pretty shoddy run, but my method was significantly better than the previous record, the record was lowered from around 9.5 minutes, to 3.5 minutes. Then, I had another run and got a 3:04 3k gems and 10:19 5k gems. After that, coltranepop came around with their superior internet and almost got a sub 3. Now, everybody here just does the Training Grounds thing to get there very fast. But, there may be certain hidden areas that give around 500 gems for finding them, such as in Return of the Phantoms, hard difficulty. Or, in Meet Cosmo, hard difficulty. I will put some mathematical calculations in to see whether one method or another is better. There are a lot of ways to get gems, so this will be very tedious and will take a long time. If you have any ideas on how to get gems fast, please tell me. Thanks! - Leafeon
Another thing that might be good: adding certain achievement speedruns, in a couple categories. Here is the first level of categorization: Single achievement completion. Whole game achievement completion. Finally, 100%. For the second level of categorization, It will be which game you are speedrunning. I'm not listing each game for space conservation purposes. The third level of categorization is which achievement you are going to be doing, so like the first, second, third, etc. Here is a couple completed, correct runs. 1. 100%, auto, auto. (For 100%, just do the first game, and first achievement type) 2. Single, Swoopy Eagle, 5. 3. FullGame, Pill Bugs, auto.
tad*
Animal Jam is a humongous game. Over 160 million people have made an unique Animal Jam account. Yet, there aren't even five speedrunners here! If you have friends that like to do stuff fast, and or like animals, please introduce them to here. If you can, advertise on big channels like Aparri, Bepper & WisteriaMoon. I made A quick video of me doing a little bit of advertising here. Each player we have here will give us a like. To find the comments, just go to newest, because then you can just go to our comments.
Game 3: Super Sort. At first, you may not know what this game is, (check the game menu.) But it is about having to sort little boxes and stuff into the right area. (Paper is blue, plastic is pink.) The reason I think this game should be in is because there are different strategies that only have a small frame window to do, like hitting the box as it is falling down. Also, it has levels, which is good because having variation on how you speedrun, or for how long you do is good. This game only gets a half-point because of a tab bit of RNG. I do not think this game has RNG as bad as Gem Breaker, but it certainly has RNG.
I'm pretty sure they are random
Like, reliable ones
If there were patterns, maybe.
Game 1: Falling Phantoms. Reason(s): On a timer so kinda the opposite of speedrunning.
Game 2: Spider Zapper. Reason(s): On a timer so kinda the opposite of speedrunning. This is kind of nearly able to make it because of the levels and stuff, but the Falling Phantoms dilemma strikes it.
Game 3/4: Sky High & Wind Rider. These two games are very similar. But one is going down and the other one is going up. These game have the same Falling Phantoms dilemma, another one bites the dust.
Game 5: Touch Pool. No explanation needed.
Games 6-13: All the buddy games, your pick, I'm too lazy.
Game 14: The Claw. No explanation needed.
Game 15: but actually 2 games: Best Dressed x2. No this game is on a timer.
Game 17: Temple of Trivia. Basically Best Dressed but biology class instead.
Game 18: Long Shot. This one is close, because distance maybe be a variable, but 1, the game is luck for how far you go. FInally, 2, Seriously, LONG SHOT?!?!?! (P.S. I can explain in detail if you don't know why.)
Literally only 2 active players here.
In case that I am misunderstood, you probably should change it to where in front of the amount of levels, you should add the difficulty as well. Currently, here are the options we have, with the options that we don't have, marked with an X before them. X Easy 1 level X Easy 20 level X Easy 100 level X Medium 1 level X Medium 20 level X Medium 100 level X Hard 1 level X Hard 20 level X Hard 100 level. The reason that these should be the classification is because then we won't have cheating be a thing. Also, when people are uploading their run, they'll know exactly where to put it, for example, if I had a 4:03.67 on easy mode for 20 levels completed, where would I put it?
Gem Breaker. The reason I say this is only 2.5 and not 3, is because I'm on the fence for whether I like the idea of this, or not. First, let me talk about why this would be a good addition for the speedrunning website. Reason 1: It has modes, and set level amounts, which is always good. My last reason is that you don't do it for a set amount of time, but do it as fast as possible. Now for the cons of it, Reason 1: When you do fail the level, you restart the ENTIRE game, instead of restarting at the start of the level you failed. Reason 2: This reason is my biggest reason that I dislike the idea of this. That reason is because the rounds are RNG based. The RNG isn't that bad but it certainly plays a big role on whether this should be added, or not.
I'm not saying to do this. Let me tell you what I mean. Have Easy Mode, will the options of 1 level, 20 levels, and 100 levels. Then next you have 1 20 and 100 levels for hard and medium. Let's take a game in misc for example, Hedge hog. in this game there is 1 level, 5 levels and 10 levels, now let's say that overflow had longer levels then it did, they will be the same, but overflow has easy, medium and hard modes. so we take 3 (number of level classifications) and then multiply it by 3 (number of modes) and we get 9. The reason I was saying maybe 12 is because there might be 4 level classifications. Understand now?