@MD_speedruns you mean the code is invalid or the replay just dies somewhere? If invalid, check the replay again for errors. If the replay breaks, it might be because of the difference in frames. The replay works just fine for me
@MD_speedruns the link leads to the Appel project but on Turbowarp. You need to load the replay code for the run to work
Looks like my laptop's storage gonna cry from excessive data consumption anytime soon
This is actually a nice run but you somewhat messed up at the second cp :|
I discovered some of these a few months ago. Addition to that is the other numbers behind each LJ. I'm pretty sure the formula is something like this:
LJ<frame>LJ<movement(?)>
I don't know if that's correct but it's my guess (also @Purplebanana created a project explaining Appel's code, though I'm not sure if they covered replays yet)
Anyway, it's very hard to detect cheating. One could manipulate the game's codes and make it so that the staged run looks like a real run