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ChinaKirisameSoup1 year ago

Checkpoint% reversed (cprev or cpr): just like checkpoint%, but the checkpoints are hit with a reversed order!

plugin for cprev

p.s. We've being discussing about this in discord, and now that various people and me have verified it being feasible for every levels, and my plugin has its first stable version released, I think it is good to have it posted here

Edit: 1.0.0 has a silly bug. Fixed in 1.0.1

Poulet_BLK 喜欢这个
ChinaKirisameSoup1 year ago

The key is to grab while your hand and the prop has a high relative velocity, in this case your hands are more likely to somewhat clip into the object.

Jump and grab the object at the same time is one of the ways.

ChinaKirisameSoup1 year ago

Note: The term spawn displacement is not accurate, as actually your spawn point is still where it usually is but you spawn with horizontal velocity. I'll still use this term in this post tho.

I do agree that spawn displacement performed before a run should be banned, but I don't see a reason why spawn displacement performed in-game (respawn displacement maybe) is not allowed.

It is simply that, you inherit some portion of the horizontal velocity when you respawn, if your horizontal velocity before the respawn was above somewhere around 25.

The speed requirement can be achieved with SSG, and could be useful in some scenarios (e.g. thermal cp2-3).

Given that some otherworldly black magic trickery like pinch is allowed, I don't see why spawn displacement which is performed in-game should be banned.

plcc Permamiss 喜欢这个
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