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Minnesota, USAJosemite5 years ago

Welcome! This is a criminally underrun game so I hope you stick around and post some times! I may or may not be super active on here or running, but feel free to hit me up on twitter or otherwise get ahold of me if you'd like some help!

Here are some good resources to get you going:

Superfrog fansite (some decent info and resources as well as just general fan stuff):

http://pooka.knightmare.org.uk/sfrog/

One thing I'll highlight on there is the Froggy level editor. This allows you to create your own levels, but more importantly you can open the base levels which is super helpful for routing.

A narrated run from MWSF 2015:

Another run from Speedruns Central marathon 2014:

Some game stats (these are based on the DOS version, Amiga may differ):

Speed (without speed powerup) Normal...............4 Downhill.............7 Uphill..................3 In air...................3

Speed (with speed powerup) Normal...............5 Downhill.............8 Uphill..................4 In air...................3 Note: all speeds are in pixels moved/frame

Time losses: Getting hit - 2.4 sec "falling through air", 1 sec dizzy on ground Dying - 7 sec total (plus any lost progress)

Powerups: Coins - Each level has a certain number of these that need collecting before the level exit opens. Red R - Respawn point in case you die Red S - Stops/slows movement briefly, also cancels the effect of speed powerup Green S - Gives you increased movement speed (see above) Wings - Allows you to hover by mashing, in DOS also allows you to jump slightly higher (appears to cancel gravity or something in DOS?) Orange Sphere - Makes you invisible, allowing you to move through enemies, projectiles etc, though you can still die to spikes. Orange Bottle - Refills your health and adds to the timer. Green Blob - Spud! Your best friend! Appears to only be useful on the final boss! Important: Your powerups persist through levels but are reset upon death! Avoiding slow pills in certain levels can be crucial (2-1 being the one that immediately comes to mind, as it allows you keep it until 2-4).

Known useful glitches

  • When entering the level exit while you are jumping upwards, when you start the next level the game "forgets" about gravity until you jump. This is how you're able float in air, for example against the boss.
  • The vacuum tubes in World 3 are active without the switch being toggled, they just have an invisible wall in the way. By jumping at them from the side, you can clip your hitbox into the trigger box and use them without activating the switch.
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