Spawner looks cool. be nice to have a custom one for each episode. If you need anyway help on the remake I can model and animate I can also map, well I have experience in trenchbroom and source sdk anyway
@elmle I'm pretty sure around episode 3 I just couldn't find the secrets I even used noclip
No boots in Starbearer The amount of Jack-o jumps you need to preform would make it way too slow too not get them I tried
BTW I thought a Nightmare secret run would be super cool but for me at least the secrets are sometimes broken or missing and in later episodes there's like zero resources on where they are. I wasted a stupid amount of time on it on and off actually.
Technically a community patch could fix it I think scuty mentioned someone made a unity based lithtech map editor. I think the issue I had was decompiling it in win11 there's some ancient tools that just don't work or are no longer up on the internet.
This is a repack https://mega.nz/file/KaZnnQJY#pnDzIn2ojO2pBqg7MCjEy4OWzPfW7xvork8K8BukTmo I believe the one I use currently use completely forgot about it. In other news civvie did a review of this game so best time to post some runs and maybe get some extra traffic. I'm as usual to busy.
dgvoodoocpl + glide.ddl dgvoodoo 2.83.2 Can't post a picture for some reason..... I had tons of issues and finally got it working don't remember exactly what I did patch wise, I'm afraid to touch anything. I could send you my installed game installation if you want? games abandonware anyway, I'm on win11
How do you get those big jumps off the jackos ? I don't remember that being a thing. Anyway some of that stuff I did look into on Morbid manor I just never ended up doing a run.
Maybe not the best place to ask. but how hard is it to mod your 360 to be able to remove fmv's? I've got a 360 slim collecting dust somewhere. just got to get a copy of this game again. I assume your modding the 360 so it excepts modified game files booting of a thumbdrive or something. I also assume it's not that hard to actually delete the fmv's themselves?
you can use this plr_fFOVOverride=80/120 etc to change fov? you can do it in the menu before starting a game and it seems to save it. not actually sure if my submitted runs use it I don't think so.
Anyway the mods can see what his times where? obviously the videos seems to just be deleted but maybe the times are tracked somewhere ?
I vote for Catagory extensions for the add-ons how Doom unity port src board does. "https://www.speedrun.com/doom_unity_ce"
I feel like I'm losing my mind I totally remember watching a 100% run but now it's gone. did someone delete their run and their youtube channel or something?
All good, I'll look into this again soon, levels are so long in this game in hundo anyway
Was it necessary to delete all IL's with it though? Just kinda sucks and makes the board look more dead? I think I read on the patch notes that it like reverts the game to 1.62 or something or makes additional fixes but not sure on specifics?
Anyway good that you made a thread. Though I thought the rules where kind of obvious about mods already.
BTW there's logo for it in the main menu when it's on so could make that a requirement for runs?
I was using Powermad for testing purposes. I uninstall it when doing actual runs though. That shouldn't cause an issues right?
Lol and congrats
Add new Episodes/Levels?
Or you could make me a Moderater.
Standard black edition on steam 1.64. You seem to need to be diagonal I've never clipped just by pushing and jumping into it front on like the 1-2 clip.
Intel i5-13600KF.
Nvidia GeForce RTX 3060 fairly standard mid to upper ranged setup for these days.
edit: and you have to smash the windows first obviously. also very inconsistent. this was the only good run out of like 60 I did.
edit edit: also only ever got it with the shotgun out. though I highly doubt weapons change your hitbox but maybe.