Hey, it's all good. I understand. I think it's a waste of time and I agree. I just need to get started on some runs!
So if the pc version is so different, is it trackable here?
There is now a DS version, available at https://www.speedrun.com/rghds (Old thread I know, but I wasn't sure about making a whole new one.)
DU Recorder is also good in my case of Mobizen not working.
I could help make the categories if need be. I have the experience and free time. For example, I took all the Bouncy Ball runs and moved them from Full Game to IL's.
Cutting out all the unlock world challeneges and intro cutscene from the full game run means that any%, even in its current unoptimized state, could go at least like 15 minutes lower.
I'm not sure how much lower it could go from it's current (roughly) 2 hours and 30 minute time. Sub 2 hours is probably possible. Especially any% because a lot of levels can easily be cheesed to be beaten in like 2 seconds when not having to collect every object.
I'm currently working on doing some any% runs of every world, so once I practice enough, I'll be able to get a much better any% record. Sub 2 is the goal, but I'm really excited to see how low it can go!
(Now 100%...that'll take some learning. This game is very finicky...)
This will be used for discussion on timing, or rules, or whatever.
I really wanted to be able to actually use IGT but it's not possible for this game.
If you complete a level and then click "Retry" on the results screen, it doesn't restart the level, but instead puts you back into the level with all the objects you had just moved to complete the level the first time still in their places.
The fast-forward option speeds up the IGT. Unless you did levels first try (as tapping the "Retry" button makes the IGT inaccurate as the part about it moving objects for you applies here) then that would be the only way to have any legit IGT. So RTA is standard.
Any collected Hints are not allowed.
You must play on a completed save file. That prevents the slow few seconds of unlock cutscenes for new areas and also the nearly 2 minute unskippable intro cutscene when using a new save file.
Main Zones is basically New Game. I call it main because it's the main sets of levels you have to complete to finish the game normally.
There's 100 main levels. 150 if you play all of the Zone 3 levels.
Also playing on a completed save would make it so you don't have to sit through the unlock animations which is always cool.
Well if you mean not IL's, then it would just split after each platform is hit. If IL's then that's where the timer would stop.
Also, Desmume has settings like frame skip or whatever to reduce lag. It even let my garbage laptop stream ds games.
I was actually wondering about including the spinning into the timing or not. Technically it requires movement, but I feel like ending when you lose control before the spinning by simply reaching the platform would also be more consistent for the levels that don't have the spinning? Which is only a few.
I wanted your opinion though.
I tried that with a game and I can confirm that it adds the variable to all IL's. Even if you were to make specific variables for specific levels, that also wouldn't work, because I tried that and it's not currently possible with how the site is right now. What I did do was add the variable anyways and just not submit any runs to the variable that it doesn't apply to. Sure it may look a bit ugly to have forever empty variables, but it works for the meantime. Though if you don't end up doing that, that's perfectly reasonable.
That's fair.
Ending timing when you reach the end platform would in a sense, exclude any post-level cutscene because the timing would've already ended.
Apologies for not getting back to you right away. I've been a bit busy and it's hard to know that a forum gets updated without manually checking it.
That's fair. I know that myself and Masterbobli are both running every category. It's just going to take a bit while the other runs are ran first. For me, I do plan to do a full game run after I've ran the previous levels so I can have them memorized well enough.
Apologies for not getting back to you right away. I've been a bit busy and it's hard to know that a forum gets updated without manually checking it.
@CriscoWild I would agree, but what about when someone wants to mod a game that's their first speedgame?
What about having all themes are their own level in the level leaderboard section? It could have the same categories even.
The full game run is a bit long and requires a lot of practice. I run a few games and only one other person has even run the seasons. I'm sure it'll happen eventually. Sometimes it just takes time or people are busy. I'm planning on doing a run for every category, but it's a lot to learn and I haven't had all the time lately. Believe me, I want to get there, but it might just take a while.
I mean how long did it even take to have more than a few runs? Two years, right? I actually added rules, I mean, it seems like a lot of games don't even have that. (At least the ones with only a few runs do, which I guess I can see to an extent at times.) There's some games with more IL's than full-game, I'm sure. Especially for a mostly-mobile-ran game.
Recording on mobile is a bit annoying as Google doesn't allow internal audio recording, so to get sound, it requires being in a quiet room using the phone's speaker, which isn't always available for some people. Sure, I don't need audio necessarily, but I like to have good quality recordings if I can. This is also a reason it sometimes takes me so long to get runs recorded.
And regarding DS, my computer hasn't been working for a while, which is why I've even been running mobile. Recording a physical DS is a bit challenging to set up with just a phone as a camera.