I gathered all my cool username friends one last time to show our support in this thread for this immense loss that was revealed to us today. I have been watching Technoblade since 2015 right when he started getting traction on the YouTube scene, I was there when he hit 30k and got YouTube rank on Hypixel, I was there when he hit 100k subscribers and I vividly remember him jokingly saying at the end of that milestone video that he wanted to reach 10 million subscribers next and that now he was 1% on the way there. 5 years passed and his Dream became a reality on the very last day of 2021. His update videos on his health have always been uplifting, he kept his personality even through the darkest of times and he made us all think he will recover. It was absolutely devastating to hear earlier today that he lost the fight with cancer just because he never expressed it in his videos, he had a strong and positive mindset and he didn't want to make us feel bad for him. He kept it all to himself until the last moments of his life. You have raised a generation of people and every single one of us is thankful for what you left on the internet for years to come. #LLT
[quote] But you can request an inactive username if a user has not logged-in for 6 months and has no runs submitted from Request Abandoned Username [/quote] I did not know about this part of the support hub existing, I guess it got added when I took a break from the site. Even with this however, knowing how the moderation of this site is, I don't think more than half of the requests get seen and approved by the staff members; I'd guess that now, fresh accounts that request a name change will most likely not get accepted due to the staff thinking they are alts, so only the people that have been in the community for long enough to be trustworthy have a shot at being approved which is only a tiny percentage out of all the users on the website. So this doesn't entirely solve the "issue" of OG names being more valuable now, and especially if the owners decide to submit even a single run (which there are plenty of categories that can be completed in literal milliseconds) then not even support hub will be able to help you. This just slightly increases the luck factor needed to pull a name out of support hub.
[quote] they still can be, you just have to use support hub [/quote] That is like saying OG names are still claimable in minecraft and you just need to use Mojang support. Yes, technically they can be obtained through Mojang support but the odds in this ever happening again are too low to be considered an option anymore, especially since Mojang has a bad history with the OG name marketplace. Literally the same can be said for usernames on speedrun.com; if the staff haven't responded to many of the suggestions given out by the users of the website in hopes of making it a better place, some features which have been requested by more than one person, then what are the odds of support not only responding to you but also allowing you to claim said name? I'd say they are very, very low, especially since some friends tried to use it in the past for this purpose and had no success with it. So even though this is technically an option the sheer "luck" you need for this to happen is low enough to make these accounts much more valuable.
[quote] A way to get around the alt account rule is that the account that you're buying can change their username making it available for you to change yours to [/quote] This does not work anymore, I've talked about it before but now inactive usernames cannot be claimed, I even tried it recently on an alt and I couldn't do it, so these accounts became much rarer. [quote] Why are we now getting scholarly articles on sr.c? Lol [/quote] Because I saw someone responding to me and I have the right to keep defending what I support or at least, try to explain why it isn't an inherently bad thing to do. The person did have some good points but he also made some mistakes in that post, which I clarified in my previous reply. It had to be explained in a lot of words because it's a complicated concept to understand for most people.
[quote] Tangible, physical goods and collectible memorabilia cannot be revoked in such a manner. [/quote] Albeit there have been very few times in history, physical goods like cars can actually be revoked because it is always somewhat in the possession of the company who created them. A much more common practice taken by some companies like Ferrari for example that is somewhat similar to revoking, is suing certain customers after having bought said collectible if they do something that's against their ToS with it. If you do a quick search on google you will find hundreds of article of Ferrari suing famous customers like deadmau5 and even entire tuning brands like Mansory. On the theme of car brands, they can also choose to straight up "ban" certain customers from ever purchasing a car again from their company. [quote] Yes, even for those Valve accounts with so, so many skins. Those so-called "collectibles" gone bye bye for any reason Valve would feel like giving out at that point in time. [/quote] Your statement is very theoretical because realistically no company in their right mind, and especially if we're talking the size of Valve, would ever remove a collectible without giving a proper and explicit reason as to why this was done. If Valve were to remove a skin right now and not give a reason for it, then the market would see a drop because there's investors for almost every skin in the game, even the least valuable ones, which means Valve would lose a lot of money and obviously they don't want their marketplace to fall. Such a scenario only happened once before in 2015 with an infamous skin on the M4A4 made in 2015 because it had stolen artwork and Valve got sued for it by the original creator of the artwork. [quote] all you've demonstrated is that you wouldn't want action to be taken; not that legitimacy is the norm for account marketplaces. [/quote] While legitimacy should be the norm for account marketplaces it isn't in the current state and I am not trying to hide the fact that it isn't; the point of the previous comment was to better inform people that account trading in any video game, while technically against the purpose of the game, is not a shady business like most people seem to think including you. I'm not trying to tell you that buying and selling accounts on a website/video game is a good thing to do, I'm trying to that it isn't an entirely bad thing either with no benefits, it's in a neutral zone where you do it at your own risk but you have to accept the consequences that may occur if you get caught. [quote] all that an account can have is the sum up of achievments of this site, all the speedruns that you have done for yourself without money value in it, that just means you achieved to do all of those things in some videogames, and doesn't mean anything for another person [/quote] It is human nature for a person to only want to show the best parts of their life to other people they know if they want validation, and it's been like this since the dawn of time. There have been jewelry & watch collectors for well over a hundred years now; those people obviously didn't need to spend large amounts of money on something as seemingly unimportant as a watch or jewelry, there are cheaper variants, but in reality when you own something more expensive it usually makes you feel better about yourself, it makes you feel like you made it on top and that you succeeded, and most importantly to this subject, it gives you far more validation and confidence. The reason why there were so few collectors for memorabilia like this was because validation was never incentivized back in the day, you had no reason to do it other than making yourself happy but ever since social media was invented in the late 90's, validation became much more important. Now that you can seemingly meet so many more people online instead of just your usual friends, showing yourself in the best possible light to online people started to become so popular that it's now become common practice on social media platforms like Instagram, Snapchat and even on speedrun.com. You only submit the runs that you're the most proud of because it also puts you in a better light to the other users than if you had submitted a worse run. As to why people even bother buying accounts in the first place is because not all people had smart thoughts at a certain time in the past. What I'm trying to say is that, in the case of speedrunning, obviously not all speedrunners from today had thought of doing speedruns 10-20 years ago and setting World Records, instead they started later on which means that they missed out on getting a lot of records compared to if they also started decades ago. I can even use myself as an example; I claimed this name on my account while it was still available in 2020. Speedrunners from after 2020 didn't have the option to have such a short username like mine in the first place which gives them a reason to want to buy an account like this that they weren't able to get because they joined in too late. Point is there are some "achievements" if you want to call them that, which were only available for a limited period of time; after that period is over, the newer users either can't claim these "achievements" at all, or they'd have to put in so much more work for it, and obviously not everyone on this website is equally skilled, so some people prefer spending money as an appreciation for the owner of the account in exchange for the statistics of the account and the achievements they weren't able to claim themselves.
[quote] I can't believe you said that unironically [/quote] That's because I did not say it unironically.
You should buy Supporter in that case for an ad-free experience!
[quote] No, since no one is even keeping track of or cares about given likes now [/quote] By "these" I meant everything else besides likes comments, and well you definitely did care about given likes if you took your time to bot 10k likes given. With that aside, while you are probably the only one who cared enough to bot likes, farming posts and runs and even WRs is much more popular on this website, therefore I can see a big set of users trying to farm followers once it gets added to the site.
I've suggested it quite a few times and I still do wish it got added in the next big update. [quote] People would be competing for having the most followers and the site would become a glorified social media site. [/quote] It already got transformed by Elo into a social media site though, especially now that they added Supporter to the site. People are farming everything the site keeps track of, from records and runs to forum posts and even liked comments by a certain individual who just so happens to be in this thread as well. The people who farm these will keep doing it as it's not even against the rules, so adding followers will benefit those who use the site as intended as well as the farmers by giving them one more count that they can rise and brag about.
I will have to disagree with this since I am part of a few account trading communities. If you take CS:GO for example and if you've played or watched or even heard anything about the game ever, then you might've heard about the gun skins that the game has to offer. The marketplace for CSGO skins is huge, probably the biggest gaming trading marketplace in the entire world, but, it functions on the same principle as what you described above; the money exchanged for those skins (sometimes tens or even hundreds of thousands of dollars per 1 skin) is also not going to Valve itself, and yet, not only do they allow trading skins but they added it into the main game and they promote it and encourage it with every opportunity. That is probably the sole reason why it's such a big market in the first place. [quote] selling any account is a scummy thing to do since you sell a account $1000 for example yet you pay $30 for minecraft or nothing for a free service. [/quote] This can be said about literally every marketplace ever though, even outside of gaming. The price of cars from the 1960s or 70s for example used to be much lower back when they were created than they are now because now they are seen as collection cars. Same goes for watches and many others. The older a collectible is, the bigger the price for that collectible will get in the future, and usernames (and accounts in general) can be considered to be a collectible. It's not scummy to sell a collectible for exponentially more money than the base price for it used to be when it was released, that's just how the economy works. As for selling speedrun.com accounts itself, I don't see an issue with it as long as you're just trying to sell your main account and not alts. Even though I made this account in 2020 for free, I have gotten offers from people to buy my account for quite a bit of money, someone even offered me 70$ just because of my username and my profile in general. The bigger a website gets, the more desirable accounts become, especially those which have features that were available for a limited time and aren't accesible to users anymore.