Previous mod was no longer active. I've overhauled the rules; no more speed hacks permitted.
Timing is reverted to RTA since we don't know where the autosplitter can be found. If someone is able to find/make one, and test that it works, I will happily reenable LRT, it would be ideal as loading times are quite substantial in this game.
For now, all DLCs are permitted, as from a first glance they don't seem to affect the main campaign much, so no need to split categories.
Hope these changes might encourage someone to have a go at the run.
Sorry, didn't notice this thread. It is a glitch. Cheats are codes that are put into the game intentionally by the devs.
Also, whilst we're on the subject, maybe you could also set 'Casual' to be the default value for the leaderboard, rather than 'Regular'? Because that's the one that has the most player interest, and will show when people first click into this game's page.
By the way the category still states No DLC in the name, can you change it to Any% to reflect this rule adjustment? Thanks.
Ah ok, thought it just meant any sidestep in the direction of travel.
Just realised that I'm ranked 3rd, despite having a faster time, because the leaderboard is ranked only by IGT time. I just tested the latest version of the game and it no longer gives you any in-game time when you complete it. The other runs must have been done on an older patch?
I would suggest to switch to RTA timing only, to unify the board, since IGT isn't available.
In the WR run (https://www.speedrun.com/mememe/runs/yoo0w1dy) I see a sidestep boost is used at 13m 18s to skip the trigger for meeting Jacknife, or something like that. Are we allowed to do this in our runs? I thought this would fall under no sidestep boosting.
It should be noted that the game on Switch is called 'Ultimate Edition' and has the Outsider stuff included by default. So the 'no DLC' category here would technically allow Outsider.
Not sure what the best way to resolve this is. Probably should just allow DLC in Any%, I don't see any reason not to at this point. Or else have separate category for Switch or something.
The latest Steam version of the game doesn't work for recent NVIDIA drivers (v545 onwards). The game immediately crashes on startup. Devs are aware of this, but haven't fixed yet, but they have given a workaround: https://steamcommunity.com/app/1500/discussions/0/4205868583237711965/
Recently Uplink was officially added to the Steam version of Half-Life. I'm guessing this would need a separate category, as it uses the updated Half-Life engine.
Oh, I see. Indeed that was the first time I had tried using scroll wheel instead of keyboard. So I guess if I go back to using KB, it will be extremely unlikely for this glitch to happen even if I mash Use. Alrighty then, cheers.
Hello, my run got rejected for supposedly using a glitch: https://www.speedrun.com/mememe/runs/z5p911jm
Not that I'm disputing this or anything, I'm just trying to understand. I have no idea what the glitch in question is, or how to reproduce it. Can someone please explain so that I can avoid it in future? All I know is that I tried to use a valve at one point, and it appeared to bug out and caused me to die from the fire.
I did notice it happen during the run, but I assumed that since it killed me, it didn't actually yield any advantage to disqualify the run. Since, in the run I studied the route from (BlackbeltGingaNinja's), whenever he accidentally did a glitch he just ran backwards and re-ran that bit in order to negate the glitch. So I assumed the same would hold here.
Thanks for any explanation.