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Arizona, USAGramix134 years ago

I know having too many categories for this game is a problem, but I think this one would make a ton of sense to me. So we already have speedruns for Imprisoning Tengu (WR with glitches being less than 10 minutes!), and one of the consequences of this is getting attacked by Eyegore's forces. So here's what I'm thinking is we do a Tengu Imprisonment run and then follow it up with Imprisoning Eyegore during the same run. Would it be faster to just straight up imprison Eyegore first and ignore Tengu? Yeah probably, but I think it might be cool if we captured both of them in one run.

Arizona, USAGramix134 years ago

The description for "No Glitch" and "Any Glitch" are reversed on the guide. No Glitch states "Any Glitch is usable, but the main rules still apply," while Any Glitch states "No major glitches are usable, and no reset squad positions. If an unforseen [sic] glitch happens, then it won't be counted against you. An example of this would be enemies not attacking or phasing through walls."

Arizona, USAGramix134 years ago

For a game that emphasizes how brutal death is, I'd say we make a category for how quickly we can make our starting character die. This might be trivial for some starts like the canibal one, but maybe some of the "easier" starts could have interesting strats to them?

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